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  1. ZombieMouse

    RE: Ship improvements

    Interesting topic with good feedback and ideas. Regarding variable-size armour plates, Lauri has stated on discord that this is something they can't do. As to torpedoes - perhaps the warheads need to be adjusted so that they are only really effective against stations, and do much less damage...
  2. ZombieMouse

    make stations make sense!

    I'm hoping that when we get a capital ship designer, we will be able to use the same designer for our stations.
  3. ZombieMouse

    The Catylist: Allowing Quick-Play while Promoting Group-Play

    One thing that would go a long way to helping with the "I only have 20 minutes" problem is recording the ship you log-off on and logging you back in on that ship. This has plagued Starbase from the beginning. A group of friends fly on the same ship. They log off at different times, and log back...
  4. ZombieMouse

    Remove the ship design workshop (aka creative mode).

    A player can spend 100+ hours designing a ship in the SSC. It could take 1000+ hours to build it in-world. The same ship can be lost in seconds. I'm fine with Starbase being a dangerous place - that is part of the fun. But the ease with which ships are lost means it is seldom worth the effort...
  5. ZombieMouse

    A Quick Note to the Devs: Don't Be Afraid to Remove Stuff

    Thinks of the coming removal of EZ build, then maybe... removing outdated ships from ship shops, removing 29 Origin stations, removing tier 1 asteroids...
  6. ZombieMouse

    Moon Bases, Nations and Siege

    Not clear to me from the development news was will Moon Bases be part of nations? And will they be siegable? Will these territories be exclusive to belts, or can nations be built on the surface of planets? Also, if there are going to be huge clusters of stations, there really needs to be "Add...
  7. ZombieMouse

    Ship Warp & Heat (About Starbase Development News - April 2024)

    I suspect this change was purely practical from a development point-of-view, because they lack the resources to finish development of the heat tracking system.
  8. ZombieMouse

    Maps, nation alerts, and repair halls.

    This would need to be integrated with the permissions system with ranks. Since I would expect a lot of orgs would not want to grant every new rando access to everything. I did love the need to build ships in a player-accessible way also. But large ships were tedious to refuel. Then we got large...
  9. ZombieMouse

    BIOHAZARD IS RECRUITING | 24/7 ACTIVE | PVP/INDY/MINING

    How come you guys don't take part in the racing events? It's the most action there's been on Elysium in ages.
  10. ZombieMouse

    XenoCow's Starbase Videos

    I don't think I've seen that capital ship before either, but it does look cool.
  11. ZombieMouse

    Stranded Capital Ship

    Out of interest, what does the build budget show for this area?
  12. ZombieMouse

    On Radiation, Maps, and Sieges

    The question I still don't see answered regarding maps and sieges is why would anyone go to the effort of building a station or try to control any territory knowing it can be sieged/destroyed? We got given this idea that there would be some sort of gas collection or something for passive...
  13. ZombieMouse

    Starbase Early Access Update 12.12.2022 (EA Build 919)

    It is because other bugs in the game have broken many people's capital ships, and as a temporary fix they were turned into "dev cap ships" to make them work. Dev cap ships don't have to wait to warp, which is obviously unfair to other players. So, the charge time has been removed to level the...
  14. ZombieMouse

    Logical invertor

    In StarMade the logic blocks were used by one player to build a programmable computer inside the game (see attachment).
  15. ZombieMouse

    Uses for excess research points

    It would be nice to have a use for excess research points after completing the tech tree. Personally I would like to be able to use them for upgrades to permanently reduce crafting times. The cost in terms of time to build a ship makes it too grindy. Literally hours of "play time" just being...
  16. ZombieMouse

    Stations

    Having storage and hangers require energy is adding grind. I don't like the sound of that since the game is gindy enough already and then some. IMHO, in the long run both hanger and storage should in any case be physical, and so it would not make sense for them to have a power requirement. I...
  17. ZombieMouse

    Don't disallow storing ore in ships

    Well, then I would just like to convey to you what is going on from one of the few remaining active corps. We have mostly two kinds of active players remaining: Ship designers and miners. The ship designers are still making new mining ships, and the miners are the kinds of players who set...
  18. ZombieMouse

    Don't disallow storing ore in ships

    I saw this post on Reddit stating the FB wants to remove the ability to store ore in ships: I implore you not to disallow storing ore in ships. There are literally no upsides to such a move. All you will do is force players with no inventory to store ore by bolting blocks together on ships...
  19. ZombieMouse

    Lower costs based on the number of ships produced

    I'd love to be able to spend spare research points on abilities that reduce crafting time. I think that would be much quicker and easier to add than working factories.
  20. ZombieMouse

    Endos that log out under fire should insta-die

    The main reason to delete cargo is to speed up the ship to escape and save your ship. A cargo port that allowed you to dump ore into space would be better, but this method has to suffice for now. Deleting cargo is not game-breaking like combat-logging is. Dumping the cargo is a legitimate...
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