Search results

  1. Are frigate, destroyer, cruiser, etc. useful in-game?

    No I hope that my opinion on how battles and warfare will work is representing of a large portion of the opportunity. And I will be collecting feedback in the same thread I will post it in. I want it to be an open debate/discussion and if things are reasonable enough or shared by enough of the...
  2. Are frigate, destroyer, cruiser, etc. useful in-game?

    I am working on a theoretical document meant to address mainly warfare. Hopefully when I am finished with it, it represents a large portion of the communitys oppinion, but it will be open for discussion aswell
  3. Mechs

    So their whole job is stealing cargo? better idea: Use a big arrange of cannons to blow a big hole in the side of a transporter and move out the cargo with small heavy duty ships. More efficient than any mech could ever be. From a balancing standpoint it makes no sense to implement mechs, cuz...
  4. Mechs

    That is the problem. They are either useless in battle or they are more usefull than fighters. This is why I am against adding battle focused Mech mechanics, cuz there is either no incentive to build a fighter or no incentive to build a mech over the other.
  5. Mechs

    Mechs wont be important in large battles if they don't act like fighters (as in capable to fly around) because they would just be endos, but in bigger and being a bigger target is bad. If Mechs had the capabilities of fighters what would be the point of designing them? Why have this huge and...
  6. Small-Scale Base Building

    XD Origin some day gonna end up as a landfill
  7. Small-Scale Base Building

    Space waste, a real world problem
  8. Mechs

    You would have to track hands, elbows, head, knees and legs. Also every singular of these movements would have to be transfered into YOLOL code since character movement doesnt resolve in a turntable turning or a hinge moving. Thats why you would have to automate everything
  9. Small-Scale Base Building

    Space Gas Station/Pub Let's GOOOOOOOOO!!!
  10. Mechs

    I dont think starbase VR is ever going to be supporting mechs due to the games limits: You could rn theoretically build a walking mech (would be reeeeeeeeeeeaaaaaaaaallllllllllllyyyyyyyyyyyy hard but possible) but you wouldn't be able to control every limb individually like in VR. It would more...
  11. space drag, how to make everyone happy

    Sry m8 wasnt having that great of the day at that time
  12. space drag, how to make everyone happy

    Also to be completely realistic space isnt empty, there is no such thing as a perfect vacuum. So there would be atleast a minimal (if not noticeable) amount of drag
  13. space drag, how to make everyone happy

    Oh yeah i have an idea, how about we turn SB into SE. Why not accept a design choice the developers have made and live with it. Another proposal: Since ur such a fan off having no drag in space, how about you write a YOLOL script, that does it for u. No but seriously. I think we should respect...
  14. To all engineers: What will YOU try to achieve in StarBase?

    Make sure the two other ships are both attached to the big one. Otherwise it would make steering very awkward. But you will learn what i am talking about when u gather experience within Starbase
  15. Starbase balance & meta thread: Ship roles

    My opinion is that the meta will eventually but surely favor smaller very fast and agile fighters with few guns, over the current "block of guns and thrusters" meta. I think stealth will be also important or rather good camouflage is going to be important, as having a pure stealth fighter is...
  16. Network?

    Yeah but here people talk about in-game solutions, that can be solved with just what the game has to offer and not everybody has the money nor the time nor the knowledge to acquire a second account, programm a bot and let it run
  17. To all engineers: What will YOU try to achieve in StarBase?

    I agree on the point, that carriers are gonna become part of the meta. But I don't agree, that stealth long range fighters are the only way to take out a battlecruisers defenses and thrusters, sure stealth or more correctly the element of surprise is crucial, to take out the defenses quickly...
  18. To all engineers: What will YOU try to achieve in StarBase?

    I mean you can be the ever mentioned B-17, ill gladly take the role of a bf109 or Fw190 or Me262
  19. To all engineers: What will YOU try to achieve in StarBase?

    I still think that lonely large battleships gonna be nothing more than bulletsponges, ever asked yourself, why in WW2 Bombers flew in formation with fighter escorts (Edit: They still got torn to shreds even while flying in formation and even with fighter escort)? Thats right alone they got torn...
  20. To all engineers: What will YOU try to achieve in StarBase?

    I sadly have to tell you, that that is probably really really not worth and not usefull in combat
Top