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  1. Hello there!

    General Kenobi
  2. Ways to limit gun spam and glass cannons

    I really like the first point you made, as it is not only accurate in physics but also important in real-life attack vehicle (A-10. Source: , 7:50) but would add another layer of depth to combat. As well I think the second point is a must have, it should be implemented into the game before full...
  3. Hard limit on speed

    I really like this because you don't have this blunt in-your-face "You can't go faster then x". Through this the games physics would regulate how fast you are travelling, since you have weight on your ship in relation to the thrust you produce (Which is the only limit in other games like SE)...
  4. Better Missile Pods

    XenoCow, great idea, great concept. I see no problem with this conflicting with anything in StarBase or its Philosophy. Though your missile controll device would be useless in my opinion. Ez af YOLOL code. Watch this (Source: youtube.com/watch?v=5-xhwLw3cYI). You can programm a lever to change...
  5. What kind of mounted Weaponry would you like to see?

    First of all I heard from Meetbolio who wrote on this thread, that flak cannons are supposed to be the next weapon to be implemented into the game. Secondly: Yes there is no reason to build a bomber since there is nothing to target, but that should change once we hit full release. Third is...
  6. What kind of mounted Weaponry would you like to see?

    A small, fast, maneuverable fighter should be able to take out a large unprotected fighter. Guess what they did in ww2: The gave immobile targets tons of armour (tanks anyway, but bombers on the places it counted) and gave them weaponry to defend themselves (turrets [also avaiable in SB]) and in...
  7. What is your ambition for the game?

    I aim to become a well known engineer and a feared pilot
  8. Torpedos: How should they behave?

    So I am watching a video from morphologis about size 9 torpedos in SC. Apparently they are able to 1 Shot almost everything in the game and are hard to outmaneuver even as a small ship. Since torpedos are going to be implemented into StarBase: How would you want them to behave. Please give me...
  9. A system similar to the weapon system of From the Depths

    Here is the point: There already are different ammo types in development, as far as I know in the mounted weaponry video it was said, that there would be different parts better at different things (tho I am not certain if it means different stats for 1 kind of mounted weaponry or the different...
  10. Billboard Fleet Captain

    So you basically wanna build flying advertisement banners with guns? Interesting
  11. What is Starbase's "Universe" like? (A Solar System? A Galaxy? Or Universe?)

    I agree, if I remember correctly it takes around 40 hours to get to Elysium (only known moon) with a travelling speed of 100m/s (keep in mind the speed cap is at 150m/s).
  12. What kind of mounted Weaponry would you like to see?

    Hmmmm implementing a gun that gives noobs the ability to fight more experienced pilots? This is how I understood that, correct me if I am wrong. Noob guns are 1. Never popular amongst higher skilled players 2. If you give a Newbie the ability to kill a Veteran just by using a gun you make Combat...
  13. To all engineers: What will YOU try to achieve in StarBase?

    There are turrets, but not automated ones, the only sensors currently avaiable are Range finders, i dunno what internal IFF system is but probably not, There are no move to x lines (But you can programm an autopilot with the help of much YOLOL and a Transmission receiver, everything else has to...
  14. Hi there !

    Welcome to the community! :)
  15. What happens to the occupied stations?

    Don't know but that is a seriously good question
  16. [POLL] Will you partake in ship Combat

    Would you also join a faction that does mainly PvP or are you interested in other things?
  17. [POLL] Will you partake in ship Combat

    I personally want to atleast practice 1v1s with Factions members once a week how about u?
  18. Mapping the universe and other systems?

    The game is player driven. It wouldn't be such a great thing if there would be a random attack by some npcs. Also NPCs take a lot of programming to be a considerable thread.
  19. What is Starbase's "Universe" like? (A Solar System? A Galaxy? Or Universe?)

    It is a gas planet (eos) and his sun. The game is mainly going to be happening into eos asteroid belt and on eos countless moons
  20. Mapping the universe and other systems?

    What I hope to be aviable over the games life span is like a classic map. A map where you can see all the big stations like origin and so on. I think ISAN is a great thing to be implemented into the game, but a map like this would make it much easier to navigate in my opinion. Of course for...
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