Some people may not want to build ships, and it can be a hard skill to make a really good ship. Currently, the only player ships in the marketplace are very high quality.
I think the devs just let everyone that was suggested in (testers had a channel where we could suggest people to be a tester) so some people just suggested their friends and faction members. Keep in mind that message count doesn’t always equate to how much the person deserves to be a tester, and...
3. In closed alpha, we have not had a full reset, and I don’t think that is planned until the full release of the game. (Just to make us less unfair) We have had an economy reset (prices are reset), but that’s about it.
Welcome to the community!
Long range fighters aren’t too hard to make, so I think they will definitely be used everywhere. Not everyone wants to join a huge faction just so they can serve as a repairman on a carrier. They want to fight, so they will get a long range fighter and pirate for a bit.
Great post! A lot of my views were in this post so it’s good to see the community has a defined list of things to change/add. I agree with the ores as well, having something that glows as being the best would be nice, but having good ores as something you could skip over if you’re not watching...
Keep in mind there’s a lot of people to go through and they aren’t going off of the responses only just yet. Currently the CA testers are hand picked by the developers but there will be many more waves to come. To take your mind off of it, I suggest you watch content posted by testers on YouTube...
Welcome to the community! Same as kiiyo, I’m in alpha so I can answer any questions you may have. SC ships look great btw, I can understand why you would want to buy a whole bunch of them.
Keep in mind there is still several waves and just because you are not in currently doesn’t mean you will never be in. Also, playtesting other games does not make you a better or worse candidate and thinking you are of a higher status because of that won’t get you very far.
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