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  1. DrunkRussianBear

    Station rules of engagement

    I do hope to see diplomacy and politics be a key part of factional warfare and interaction.
  2. DrunkRussianBear

    Station rules of engagement

    Oh don't get me wrong I do know there are small groups and solo players thats totally fine, I just mean there are a select few who will end up advocating for the limitation of larger groups.
  3. DrunkRussianBear

    Anyone thought about having moving / hidden turrets on their gunships to get past weapons checks at stations?

    They could be super useful during travel too, just in case you fly through a ship graveyard or a small collection of shattered asteroids and don't feel like having bits of rocks in your weapons systems.
  4. DrunkRussianBear

    Station rules of engagement

    I'd imagine there will be that small crowd who hates large groups and want small groups to have just as much power as the large groups in a sandbox mmo. I say that because I've noticed a few around, they just aren't very vocal about it yet.
  5. DrunkRussianBear

    Station rules of engagement

    I feel like with the capture point system that the devs have stated will always favour the larger forces who will have the manpower needed to put on a multi day siege. Hit and run tactics on a station may disrupt daily operations temporarily but would never be enough to secure it entirely.
  6. DrunkRussianBear

    Ideas on Station Security

    I'm starting to think of the other indirect effects stations may take. A siege on an important station or possibly along an important trade route may disrupt an entire regional economy, causing problems for other factions who had nothing to do with the conflict.
  7. DrunkRussianBear

    Concerns with Single Player

    As long as there are things to do in the station then you'd be fine, I'm assuming it'll resort to roleplay for many players. But with a large enough playerbase I'd imagine stations would be fairly active so things would be happening all the time; it just may not be an invasion force knocking on...
  8. DrunkRussianBear

    Arrival of "The Groove" Space style

    I'll be sure to take a peek in the future.
  9. DrunkRussianBear

    Station rules of engagement

    Only issue is getting a playerbase large enough to sustain these active defenses in stations otherwise we'll end up with a rust offline raiding situation.
  10. DrunkRussianBear

    Wings or no wings

    True.
  11. DrunkRussianBear

    Anyone thought about having moving / hidden turrets on their gunships to get past weapons checks at stations?

    Would definitely be interesting to try and hide weapons such as putting blast covers and blast doors over missile tubes while they reload to prevent battle damage, or if we ever get spinal railguns I'd imagine hiding those during reload would be optimal.
  12. DrunkRussianBear

    Wings or no wings

    Isn't there a maximum speed limit? I feel like weight wouldn't matter as much if every ship can reasonably reach said speed.
  13. DrunkRussianBear

    Ideas on Station Security

    The fact that you guys are finding a nice way to integrate safe zones into an ever changing political environment is pretty cool, I love how they act sort of like capture points.
  14. DrunkRussianBear

    Hello fellow Space-Robots!

    Welcome! Hope you have a great time.
  15. DrunkRussianBear

    Edited pictures of bob

    I quite like the pixel art.
  16. DrunkRussianBear

    Hi, i still don't get the point of this type of channel.

    Yeah its just a bit of conversation starters and to get people settled in.
  17. DrunkRussianBear

    I am the 666th member to join

    I'm not too sure but welcome! I bid you good luck in your endeavours.
  18. DrunkRussianBear

    TimSoulsurfer is here!

    Hey! Welcome to the community, hope you can find a home amongst the stars.
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