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  1. Atreties

    How should respawning work in Starbase?

    What would be the cause of the 1 hour restriction? The idea seems fine and potentially shores up the issues with both systems, but a good rule of thumb is to keep the artificial "just because" systems down to as minimal as humanly possible. To give an example of what I mean: One of my biggest...
  2. Atreties

    How should respawning work in Starbase?

    I disagree with this point. No one is suggesting replacing the voxel/vertex damage system on ships with shields, only to add a tool to emit a shield. Any implementation of a shield would allow an attacker to overload/bring down the shield and be able to then damage the ship as normal. You still...
  3. Atreties

    How should respawning work in Starbase?

    It's been a full week and over 40 replies of discussion. Nothing new has entered the discussion in a few days. What's your Idea?
  4. Atreties

    Starbase Maps!!

    Right. Ingame solutions are better than 3rd party things. But it will be a functional tool that will work for early days of EA. Frozenbyte have many, many things to work on, and something that already has a functional solution should be low on the list compared to more direct content features...
  5. Atreties

    Starbase Maps!!

    I know that there's a group who mapped the world of Worlds Adrift for years that's planning to create an interactive 3d map of Starbase. This is not ingame, so not perfect, but it will be functional for early stages of EA.
  6. Atreties

    Is this a [game]?

    I see the comparison to the FPS games since starbase has FPS component... but Starcraft?
  7. Atreties

    The place of matter in space

    Traslation software works best when sentences are simple. Complex sentences translate badly. Your message is not clear. What question are you asking? Make your question very short. Are you asking about the structure in the video?
  8. Atreties

    How should respawning work in Starbase?

    You said in the OP that you think you have a good solution to these issues. What is it?
  9. Atreties

    30 Person Developer Battle

    Any chance we could get all of the uncut, unedited perspectives of this battle added to the unlisted playlist?
  10. Atreties

    How should respawning work in Starbase?

    In terms of the respawn timer: A UI timer is lame, but decent as a placeholder. Eventually, it should be replaced with some sort of ingame effect. Something like when you die and once you choose to respawn, your perspective instantly shifts to your respawn location as you see your body getting...
  11. Atreties

    Starbase is not Ark or Atlas

    Please do. CSTG provided great target practice in Atlas. I could use swarm of live target dummies to hone the new piloting skillset.
  12. Atreties

    Starbase is not Ark or Atlas

    Huursa's the best part of the forums, tbh
  13. Atreties

    What will be the server size?

    We don't know their tech. Its proprietary. They may answer some high level questions, but they likely wont give heavy detail. It remains to be seen how much they will be able prevent cheating, and how much this sytem enables or hinders it. If it helps, the devs are very aware of this...
  14. Atreties

    Hype dying down

    Forums got released. Many discussions bloomed from being unable to reasonably have them in a discord chatroom type environment. Many questions were asked and answered. After a while without new media coming out and especially after FrozenByte does a great job of answering every question and...
  15. Atreties

    Please let me use !=

    It also shouldn't be that hard to just adapt to the syntax of a new language.
  16. Atreties

    Are robots good?

    I'm sure tons of other cosmetic looks for Endos (robot bodies) will come out eventually. But as far as it being a bad idea to only have robots? I disagree. It gives the game a significantly different feel than competition, and allows for extremely cool mechanics like what's shown here.
  17. Atreties

    PSA: Player-Created Stations coming AFTER (EA) Launch.

    Launch and Early Access Launch are fairly synonymous at the moment, unless otherwise stated, yes. I was recommending having even a placeholder version of the mechanic in before customers have the ability to buy the game.
  18. Atreties

    PSA: Player-Created Stations coming AFTER (EA) Launch.

    I really recommend having some kind, any kind of respawn mechanic at launch aside from spawning at stations. Even something janky and placeholder. If you get into a fight 2 hours from a station and 1 out of 10 of your people died in the fight to a stray railgun shot randomly hitting him as it...
  19. Atreties

    PSA: Player-Created Stations coming AFTER (EA) Launch.

    You are wrong in that space is very big. And 3 dimensional instead of 2. The further out you go, the more area that needs to be covered. This goes up crazy fast thr further out you go. At 1000 km, the radius of the safezone, the total area that needs to be covered to effectively "keep watch" at...
  20. Atreties

    PSA: Player-Created Stations coming AFTER (EA) Launch.

    The combat videos have only showed the perspective of small, solo-craft, havent shown any boarding gameplay, havent shown any gameplay of invading an enemy station, and obviously havent shown any deaths to random bugs, which are likely.
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