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  1. Atreties

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Yes, it does. The impact on the game world has been stated and explained in detail over a dozen times in this thread, in multiple posts, in multiple ways. You can make the argument that the impact is less important than some benefit an offline sandbox would give, but saying it has no impact...
  2. Atreties

    Dev Question - What, Exactly, does "Safe Zone" Mean?

    So, we know that starting areas will be "Safe Zones". We also know that players will be able to create their own safe zones by making their stations large enough. We also know that the only way to despawn your ship and protect it is to do so at a station safe zone. BUT - it's also been...
  3. Atreties

    Dev Question - What Will Stations be Required For?

    Asked another way - What functions will be unique to stations, that cannot be accomplished on a large ship? As far as I know, material refining, part creation, repairs, and (i think?) full ship creation will be able to be done without need for a station, so I'm wondering what their...
  4. Atreties

    Forum suggestions? Post it to this thread!

    Dev Tracker. Is good.
  5. Atreties

    Piracy and Thievery

    And i find your reaction, and other similar reactions to be comical. You drastically underestimate the amount of effective "piracy" that will be going on. A large majority of players outside of the safe zones will effectively be pirates. Most will likely not roleplay as such, but if you fly in...
  6. Atreties

    Piracy and Thievery

    How does one gain or lose a dynamic safe zone? You mentioned players being able to create trade hub safe zones. Have you given thought to how you will deal with insurance fraud? I can easily see people "Stealing" ships from themselves by splitting their factions, trading ships, and getting...
  7. Atreties

    What Kind of Roleplaying are you looking forward to participating or creating?

    The roleplay that others do, making their ships easier to kill, stocked with more loot, and making them less experienced at actually defending themselves. That, and all the stuff that Ceremor will get up to.
  8. Atreties

    VoIP do we need it?

    You forget about dev-run factions. Ingame VoIP will have much more use in SB than similar games for this reason, and thus much more value. Just because our standard use will be that, doesnt mean it will be a noob's or RPer's standard use.
  9. Atreties

    VoIP do we need it?

    Actually, in a game with dev-run factions, ingame VoIP would actually get more teamwork use than usual. Doesnt contradict your point at all, just something to keep in mind for the topic. Team and stranger can be the same for many people in SB.
  10. Atreties

    VoIP do we need it?

    Hailing solutions seem to resolve most downsides. We're robots, so we dont even need extra tech. All endos are equipped with short range radio transmission and detection. Can have an option to hail target, or hail everyone around. For ships, we can have similar and longer range, maybe...
  11. Atreties

    VoIP do we need it?

    VoIP good. This is a game with pirating. No one has a good time when pirates have to send demands over text, the paniced defenders miss the chance to see it, or take forever to respond, and more shots are fired, etc. Bad time all around. On the end of the gameplay spectrum, RPing with only...
  12. Atreties

    Time To Kill - My Biggest Starbase Concern

    Make sense, sounds good, and thanks for the answer. I'm glad to hear that TTK is something you guys will be keeping your eyes on to balance.
  13. Atreties

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    One thing to keep in mind about this discussion is that Starbase is different than other Survival-Crafting-MMOish games like Ark or Rust In those games, the amount of benefit that's able to be gained by offline basebuilding is tiny compared to a game like Starbase. They don't have multiple...
  14. Atreties

    How would you like to see cosmetics be implemented into Starbase? And how do you feel about micro transactions?

    Heres how you sell cosmetic MTX in SB - Buy unlocks for the ability to craft cosmetic items for ships and stations. Stuff like cool lighting, fake plants, sculptures, decals, etc. No actual items sold, just the ability to make them. Also, all of these cosmetics are very weak to all damage...
  15. Atreties

    POLL: What type of Starbase Faction do you prefer?

    PvP game. Where is the very obvious: "I want to shoot things" faction. cmon now.
  16. Atreties

    The Godhand | Mature, International PvP community

    Except against people under 21, right? ;)
  17. Atreties

    How do I get Points?

    figured it out btw: https://forum.starbasegame.com/help/trophies/
  18. Atreties

    Introducing Starbase YOLOL Editor : A Starbase-themed text editor for YOLOL

    I'll get vex to fix this if it's possible.
  19. Atreties

    Time To Kill - My Biggest Starbase Concern

    Yakko with the research! Thanks man, you've now contributed more to this discussion than anyone, including myself. These quotes make me even more concerned on this topic than I already was. This is a very big red flag to me. The difference between the basic plating and the best/rare plating...
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