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  1. CalenLoki

    With ships constantly dissapearing does it makes sense to even buy ships?

    Are the ships completely gone? You may ask devs for towing them to origin.
  2. CalenLoki

    Ship designer: weak points not shown.

    It's already implemented back on PTU
  3. CalenLoki

    PvP Server

    What Quev is suggesting is keeping the main server mix PvP and nPvP, as is now, and add even more hardcore version. And trust me: once you're into hardcore pvp, you don't take breaks for relaxing roid mining. SB without PvP is just a creative sandbox. And for that we already have PTU. I'd love...
  4. CalenLoki

    Ship Submission Instructions

    Suggestion: if creator wants to share the blueprint, it could extend the list of pre-made blueprints available to people.
  5. CalenLoki

    PvP Server

    I could see that working. I could also see it being just a distant moon - so you can fly there, but transporting anything is not worth it. ATM it Arma station is doing pretty much the same too.
  6. CalenLoki

    PTU Update 10.9.2021 (PTU Build 598)

    So much fixes! Can we have some numbers for large generator? Also why reduce thruster damage? Now we have health bar and healing machines - let us use thrusters for burning our enemies!
  7. CalenLoki

    Using stolen blueprints

    When you buy a car IRL, do you expect it to come with full blueprints that lets you set up production line? And permission to sell BP/copies further. Well, there's probably a chance to get that, for a very high price. But more often than not, you'll get just the car. Works the same here. If...
  8. CalenLoki

    Ship Shop Instructions

    You can have large one, but you need certain minimum amount of (approved) ships to fill it.
  9. CalenLoki

    PVE is already failing...

    That's why.
  10. CalenLoki

    The Magnetic Field Device - Your Solution to Asteroid Manipulation

    That device would either generate insane amount of force per mass, or be too large to be any competition to RF arrays. Asteroids are heavy, so by approaching them you'd need to speed them up to your ship speed within a split of second. Assuming reasonable range (up to 50m) you have roughly half...
  11. CalenLoki

    PVE is already failing...

    People will always work where it's the most efficient. So the problem lies in game design, not players (and current lack of certain features due to alpha stage). We need to get veteran players out of Origin, so they don't strip mine there. Not relay on magically respawning noob-roids. You can...
  12. CalenLoki

    PVE is already failing...

    SZ gets depleted because it's more time-efficient to strip mine there instead of flying further out. And that's even without calculating in the risk of pirates and collisions. Adding big roids close to Origin will just keep that trend. We need something to encourage veteran players with big...
  13. CalenLoki

    PVE is already failing...

    I'll drop the chart here for further discussion. It's meant to show what's the problem with SZ mining. All numbers are pulled out of my butt - it's the formula that shows the general trend. Profit is what drives action of lot of players. It's counted as resource gained, divided by time minus...
  14. CalenLoki

    Update on upcoming features and some recent discussion topics and events.

    You're raising a good point - social consequences of engaging in PvP. IMO game should help identifying other players. So your actions, both friendly and hostile, can be recognised and remembered, and people that meet you know what you've done. Something as simple as "point at ship/player and...
  15. CalenLoki

    Gunships

    You can stack turntables to increase torque. But it's high level heresy, so not really available to most of playerbase. Would be nice to have easily stackable turret rings with power socket. And across the board torque increase. Gunners not hosting turrets could be mostly ignored if we have an...
  16. CalenLoki

    PTU Update 24.8.2021 (PTU Build 567)

    There are no plans for that.
  17. CalenLoki

    Rails and Rail Movers - Requesting feedback on current rail usage

    They do stack. Just like all other moving objects. Although it requires a bit of extra tinkering with secure bolting, cabling and yolol. https://cdn.discordapp.com/attachments/635742331315945472/763863902047830026/Starbase_2020-10-08_22-35-40.mp4...
  18. CalenLoki

    PTU Update 20.8.2021 (PTU Build 564)

    That works both ways (assuming the zone is big enough for SZ stations to be built within it's reach) I'm not concerned about safe zone mining. There's plenty of that in the starting safe zone anyway. I just want a place where I can spawn a ship and fly out of the safe zone in a short time...
  19. CalenLoki

    The Need For Pvp in current state of the game.

    They just added fully functional trading station in the belt (PTU). That should create quite some traffic between starting safe zone and the new one. Just join my cause and ask them to make the safe zone smaller than 50km....10-20km would be ok. It's a station for more experienced players anyway.
  20. CalenLoki

    Rails and Rail Movers - Requesting feedback on current rail usage

    Sliders are still in game, so you can make sliding doors. Rails were never working nor intended for doors.
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