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  1. CalenLoki

    Pirate Life

    There is a system being worked on to address the issue. Don't know their exact plans, but maybe they'll do something similar to my old suggestion. Basically you can tag someone as "bad guy" or a "friend". Then when you check someone's cv you can see how many of your friends consider him/her a...
  2. CalenLoki

    Insurance Transfer Review

    I also believe that's the plan already. I'd like to add on top of that: if you teleport, your equipment should stay with the old body. Maybe cosmetics could travel, as it doesn't really hurt any balance. But weapons/tools/parts should definitely stay. Also would be nice if offline or abandoned...
  3. CalenLoki

    Starbase Progress Notes: Week 6 (2021)

    I like the size and modularity of plasma thruster. But why does it have to be square? Couldn't we have it round/octagon, so it actually fits inside round nacelles? Or other shapes, like triangles and hexagons get inferior to squares too :( Box ships boring. Don't encourage it even more. I...
  4. CalenLoki

    Lets talk about the structural integrity of rails and movers

    It's very easy. As long as it's stationary. But ramming only detach parts, it can't shatter them like in that vid.
  5. CalenLoki

    Lets talk about the structural integrity of rails and movers

    They are so flimsy that they can't support their own weight when flying. When stationary it's much better, but they really don't like when you place too many of them together
  6. CalenLoki

    Flying Factory

    ATM they'll be fine, because we don't have environmental hazards. However, they'll be wet toilet paper against bullets. I thought you planned to use that to make sure thruster will detonate the prop tank.
  7. CalenLoki

    Flying Factory

    Don't think that bug where repaired items have 0 armour will last long enough to see real use for such mines. But clever idea within current game "mechanics" :P
  8. CalenLoki

    Notification About Upcoming Patch: Major balance update on thruster resource consumption and rail cannon power usage

    I think that's showing the changes better than raw numbers. Even better, if you add mass to the equation (per 10k thrust) Box 389 Triangle 393 Manoeuvring 257 As you can see triangle is 2x more mass efficient than box. So despite using 40% more propellant. That's a massive advantage for...
  9. CalenLoki

    NeoGes Questions

    Oh. Didn't see that. I don't remember tbh, as they are too buggy to be really useful.
  10. CalenLoki

    Starbase Balance Discussion Notes

    The opposite: More weapons -> high alpha for short living fighters, mass directly linked with weapon More internals -> more continuous DPS for long living large ships, and mass taken away from turrets
  11. CalenLoki

    NeoGes Questions

    1. If you have several devices that use the same device field name, yolol will use the one that was updated the last. So it could work (rangefinders that don't hit anything don't update), but it could have problems (rf loosing contact with the object updates to search length, even if there's...
  12. CalenLoki

    Notification About Upcoming Patch: Major balance update on thruster resource consumption and rail cannon power usage

    To slowly shift the bulk of stuff that pushes your ship forward from rear surface (thrusters) to interior (gens, fuel rods and tanks). That helps large ships. Also to make ship flight range more of a concern for designers. Also to boost the importance of static infrastructure (refueling stations)
  13. CalenLoki

    More then one command in one row posible?

    You can fit as many commands in a line as you can fit. And regarding your example... Just name the button, light and the hinge the same, and don't use yolol.
  14. CalenLoki

    Starbase Balance Discussion Notes

    Strength=size+power requirements. So saying that size or power needs to go up is the same as saying they're OP. Also making it bigger will make it too big for turrets, so unintentionally more viable for small ships that are nimble enough to aim spinal weapons. So Id go with only power req...
  15. CalenLoki

    BULLET DROP

    Don't get your hopes for Q1 EA too high. Game is progressing nicely, but it's still missing too many core features for public release. And even though EA should't mean "ready for casual gamer", general public will expect fully functional game. Just because of all the other games that changed...
  16. CalenLoki

    Modular ore cargo crate as electricity and pipe line?

    Yes. That's quite common way to circumvent pipe limits. You can also use rails and CLF as cables.
  17. CalenLoki

    Starbase Balance Discussion Notes

    BTW reducing drag of big ships would give them same top speed as small ships, but much less acceleration and much more drift. So they would be able to keep up with the combat group (pretty much an requirement to be strategically viable), but not to turn on a dime.
  18. CalenLoki

    Starbase Balance Discussion Notes

    Ha! it's funny how people think that anti-large ship weapons will help large ships xD More on topic: Shield is just no-no. Unless someone have actually good suggestion (all of those already posted just dumb down the game into HP pool) Bigger gen is nice, but won't change much. -if it has...
  19. CalenLoki

    Sensors

    So far all movement and positional data in game is relative to the scanning ship. As there is no universal coordinate system. Sensors are also incredibly simple in their output: 1-3 data fields. So I'd rather have different approach to checking someone's movement - via tracking beacons that you...
  20. CalenLoki

    The Future Of Transponders

    I believe we're going quite far from the topic of player identification (transponder/IFF scanner). May be good idea to move to more relevant thread about scanners.
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