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  1. CalenLoki

    Magnetic Shields

    I'd rather keep it to physical covers, not as single device that protects entire ship. Unless that ship is big and dedicated to that cause. I.e. if the sky turns red (or cold blue? just bright?) to indicate solar storm, you have to avoid direct sunlight for few minutes, or it starts damaging...
  2. CalenLoki

    Magnetic Shields

    So far boarding is almost impossible when the ship is moving, so why make it even harder? Also with a good ship design, you can watch the entire ship surface from just two watchposts, and clear any boarding attempt with hmg. Wdm Cav by magnetic shields? Something that repels objects away from...
  3. CalenLoki

    Shipbuilding Extremely Frustrating for new Players

    There are many possible reasons for that: Future modularity, with sub-parts that behave differently. I.e. thrust vectoring nozzle or more fuel efficient but slower converters. Material differences make them have different value per mass (i.e. converters costing much more than the rest, despite...
  4. CalenLoki

    "Naval"/"Aerospace"/"Space" Code Proposal

    I never stated what an transponder should contain. It may be just owner name+ship model+ship name/number+company name. Or just owner+company. While someone at company's administration may know which numbers got lost, I highly doubt every guard will compare every met ship with lost transponders...
  5. CalenLoki

    "Naval"/"Aerospace"/"Space" Code Proposal

    Because? Too hard to acquire? Lauri on 12th of nov: "with towing removed a few months ago the amount of wrecks lying in space in alpha has skyrocketed, being now around 19,242" If transponders existed at the start of CA, half of those could potentially allow you to impersonate someone. Of...
  6. CalenLoki

    "Naval"/"Aerospace"/"Space" Code Proposal

    Impersonation shouldn't be easy. If it's just matter of changing some numbers, it will be used so often that nobody will ever trust transponders. Which kills impersonation. Stealing transponder not only makes it more challenging, but also forces you to have it (store, trade, transport, ect.)...
  7. CalenLoki

    Can you power moving ship sections?

    Yes. There are multiple ways: If you plan to use advanced cradle, put inverted hardpoint on the side mount. From there get cables and pipes. Both advanced and simple cradle, as well as fixed mount B and rotating mount B fit pilot chair stand. You can pull wire from the socket If you have roof...
  8. CalenLoki

    IAV: Infantry Advance Vehicle - Proposal for a new vehicle type

    So more of APC than IFV. May see some use once we get siegeable stations
  9. CalenLoki

    ai catcher avilable?

    We have robot arms, but their purpose will be constructing ships/stations, not grabbing heavy objects. For that purpose we have cargo lock beams and cargo lock frames. Here's a video about them. https://youtube.com/playlist?list=PLh-M5-wAw6pmWgu83-8ujEIQnxl5ooz7G Part about cargo crates is...
  10. CalenLoki

    Understanding Propellent

    https://docs.google.com/spreadsheets/d/1iBrTxLsPyRHSoglfEjWy5E3lX_8IXgEj-eGBBPSeNyI/ Here's calculator for both propellant and fuel rods. Small tanks are much safer than big ones. They have much lower blast radius, so are easier to place to prevent chain explosion
  11. CalenLoki

    100% Complete Mining Automation.

    Not to mention that if you get caught pushing someone's ship out of safe zone you get banned.
  12. CalenLoki

    Gunships

    Tripods are cool, keep them going! I was really missing some link between ship and infantry combat.
  13. CalenLoki

    Gunships

    Biggest (gameplay) problem with current turrets is the clunky control. Give us device that outputs to yolol view direction of player sitting in a chair, and make player view on ship gyro-stabilised. That should be enough to make aiming largely lag independent (no input lag and overshooting...
  14. CalenLoki

    Ship speed, max speed and thruster spam

    Mass, forces and inertia are present in game. Drag, commonly called spase jelly, is there for several reasons: 1. Performance. When objects stop moving, they become much lighter to process 2. Economy balance. It makes ships burn fuel to keep going forward, thus directly translate range to cost...
  15. CalenLoki

    Does anyone know where this ship went?

    If you could tow it, it means it's somewhere nearby the station. So finding it with a scooter may be possible. Also you can DM community manager and ask for refund for your loss, as it's caused by a bug. And don't forget to F1 it!
  16. CalenLoki

    WARNING: Unplayable lagg on the biggest ships due to thrusters

    So far the trend is bigger == more efficient. So I wouldn't worry about that. You could get some fps if you switch those triangles to boxes btw. 40% less trails for the same force.
  17. CalenLoki

    WARNING: Unplayable lagg on the biggest ships due to thrusters

    There are bigger thrusters coming. That should fix part of the issue by itself.
  18. CalenLoki

    Sensors

    I'd rather keep UI to the minimum. Also it could be used for some sort of automation: change internal/external lights, turn on/off collision avoidance/silent mode/transponder/radar, turn on alarm lights and siren on station when safe zone drops during siege, ect. Cramming so many functions into...
  19. CalenLoki

    Sensors

    I believe game could benefit from more sensors. All those are meant to output yolol values, not UI elements. It's debatable how much automation should be possible, and how much should be left for players invention. So I'll just list all of them and leave it open for discussion and devs...
  20. CalenLoki

    Notification About Next Patch: Change to Safe Zone Size and Changes to Ore Material Requirements

    Can we please get a pvp station in the belt as well?
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