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  1. CalenLoki

    [Poll] What Kind of Player Are You?

    Researcher/designer and arena combat pilot.
  2. CalenLoki

    Social Tools

    I'm all against persistent floating nametag over player characters. 1. It looks bad 2. It gives away position 3. It obscures vision 4. It reduces importance of character customisation (both if you want to show off and remain unnoticed) Instead it should be only visible if you point crosshair...
  3. CalenLoki

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Answers: B, if player is interested in ship design and use, and he's not forced to do things he's not interested in B. Obviously B. Because players waste less time on grind and more on things new and unique. Thus they don't burn out too quickly Why do you focus on large groups? Small groups...
  4. CalenLoki

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Wrong. Some people are here for new unique building system. And multiplier (but not MMO, just the part about using the creations, without wasting time on the grind) None of the mentioned games offer that. SE has oversimplified building system Besiege has terrible balance Ksp is singleplayer...
  5. CalenLoki

    Factories?

    To be honest if rebuilding an already designed ship (so boring repetitive grind) takes more then 10 times more than time to kill (so interesting combat gameplay), the game will get boring really quick.
  6. CalenLoki

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Online, offline. As long as I can focus on designing and testing without tedious grind, it's good for me. Remember that some people are here because of new unique interesting building mechanics, not MMO.
  7. CalenLoki

    would you rather be slaved to build ships or be slaved to fight

    As long as I can be slaved to do interesting things (ship design, combat) and not mindless boring repetitive grind/waiting, I'm fine.
  8. CalenLoki

    About ship's moving parts

    Rails themselves transfer power and signal to carts. So no need for any cable connectors in that example.
  9. CalenLoki

    Ship Classes - Generalized

    It's good as general list. We just disagree on using term "capital ship" for all small and medium sized ships (smaller than cruiser)
  10. CalenLoki

    How do you want warp gates/FTL to work?

    I think right now I'm only for FTL consciousness travel. So switching between bodies. Any form of FTL just makes the world feel small and trade caravans gameplay less meaningful. You could just make the world smaller and the effect will be the same. On the other hand I like action, and want to...
  11. CalenLoki

    Ship Classes - Generalized

    Corvettes are there. Bring it on. Brainstorming is fun.
  12. CalenLoki

    Ship Classes - Generalized

    Seems like a good classification... start. Some suggestion: 1. You kept adjectives out of main classes. That's good. But why including "torpedo bomber" there? 2. Move capital ship line between destroyers and cruisers. 3. Maybe the main groups should be named "boats", "ships" and "capital...
  13. CalenLoki

    Ship Classification Guide

    I'm just waiting for "battleships" and "dreadnoughts" under 100m :D If you come with something reasonable, I wouldn't mind using it. Or even better invite some bigger factions to discussion. If they feel like classification is (partially) their creation, maybe they'll care about using it.
  14. CalenLoki

    Wings or no wings

    Im with the no wing team. Both function and aesthetic: if something makes no sense, adding it will always look silly. Copying mistakes of existing space-fantasy (not to be mistaken with science fiction) is as childish as picturing vikings with horns on helmets.
  15. CalenLoki

    Emphasis on Smaller ships.

    Countless games proved that removing gravity (up/down) and reducing amount of cover actually simplify combat. Space is simple.
  16. CalenLoki

    Emphasis on Smaller ships.

    According to current knowledge, large ships won't be very useful in direct open space combat. Hypothetical small vs large ship combat: 1. Small ship is more nimble, so can choose range and angle. 2. Railgun has the highest range, but it may take up to 5s for the projectile to hit 3. At not that...
  17. CalenLoki

    Anyone thought about having moving / hidden turrets on their gunships to get past weapons checks at stations?

    Yes, of course. I don't think any stations will really enforce "no gun law", because everyone will be armed, even miners. But hidden turrets offer quite some other advantages: they can't be sniped off, enemy can't see what he's facing until you start shooting, Smaller profile lets you fit in...
  18. CalenLoki

    Other games of the genre. What would you like to be borrowed, or not.

    What concepts, features, ideas and designs from other vehicle-building or space games would you like to see in SB? And which should be avoided?
  19. CalenLoki

    What do you want to see in the next Starbase feature video?

    @Benno you confuse two things. "Ship builder" is kind of streamlined instanced infinite resource place where you can easily and quickly build whatever. It won't be available at launch. "Ship building" is in game bolting parts together untill they do the work. It's already in game.
  20. CalenLoki

    Emphasis on Smaller ships.

    It all depends on how the game gets balanced. I.e. if spare body storage is large, fragile and energy hungry, then it'll be more efficient to store it inside big ships. If you can respawn/teleport at your faction ship, then meta will be large carriers with small permanent crew and lots of...
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