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  1. Extra "dev" item on the PTU

    Would it be possible to add the Tools & Weapons Crafting Bench to the dev spawn tab on the PTU. Perhaps add tripod (ammo, mount, gun), and assault rifle + ammo as well. Will allow people to craft tripods, mounts, and ammo far more easily for testing and events. Or as a stretch item make it...
  2. A big thank you to the developers

    Just a quick thank you for the events organised over the past few days. Tremendous fun for all sorts of reasons. Having organised similar events in the past it's never an easy process, so very much appreciate all the work that went into them. Hopefully also very useful in pushing the game...
  3. Is this the intended outcome?

    My company of players has had two ways of interacting with the research system. In the first way, people try to craft only items they use themselves or can sell to other players. In every case, they've eventually hit a huge wall where progress is no longer possible. The second method is also...
  4. A beautiful HUD

    The game is very beautiful, and I'm not an artist. That said, one thing that has always bugged me is the HUD display of player stations and ships. I'd imagine improving the HUD is already on the "list" of items to further develop, but thought I'd throw a few features ideas out anyway. Here's...
  5. AI cores

    One of the best and most detailed parts of Starbase is the ship design aspect and all the ships you can make. More ship roles and types means more fun for everyone. Conversely, the intricate damage model means blowing those ships up is also tremendous fun (and is heavily featured in many of the...
  6. Territory map / astrometrics terminal

    One part I really love about Starbase is the freedom to explore and fly anywhere. I've held off going out to further destinations and moons until warp travel is available (I'd like to take a base ship along with me), but even the immediate areas around Origin and the warp gate moon One part of...
  7. Unwelding modules from station no longer returns them to inventory

    On my station at least, unwelding modules in easy build mode no longer returns them to either the station inventory or personal inventory. They simply vanish. I tried the restarting game "trick", still doesn't seem to have fixed it. Also tried with a number of different block types, and also...
  8. Two changes to save on F1 tickets and make stations viable

    The latest patch notes look great. Fingers crossed factory halls now work smoothly. For me, there are two features which are holding me back from using stations and continuing to enjoy the game. A lot of players are seeing ships go missing outside of their stations due to a number of...
  9. Easy build unwelding and item deletion

    On the PTU, the following bugs exist and are reproduceable. I've filed bug reports in-game already. * Objects that are corrupted or deleted in the "real world" still exist on the player's client until they completely restart the game. If you just log out out by going to the main menu and then...
  10. The infinite demand void of the origin stations is distorting the economy

    I've been having a lot of fun messing around with the auction house and the in-game economy, and a post from Reddit sprogged my brain on something that I had been thinking about for a while. Currently the origin stations buy anything in infinite amounts, for no rational reason, and at...
  11. UI Feedback and Interface Errors

    Starbase has a lot of great tools and systems. However there is a lack of feedback when it comes to interface errors. This refers to when a user asks the program to do something and the program is unable to. An example would be pulling the repair tool out and trying to use it to repair a part...
  12. Please! A push/pull tool for the ship designer, similar to Sketchup (but with increments)

    The tool would be for standard plates & beams. I've been told Starbase only works with predefined parts (Sketchup is freeform by comparison). HOWEVER, being able to push/pull/stretch pieces between the predefined sizes would be a much timesaver! Example: The tool would let you take a 24x48...
  13. Station information boards with a You Are Here map

    I'm dozens of hours in (admittedly spending most of those out in space) and I'm still being told about and discovering parts of the origin station I had no idea existed. Just a visual display with simple list of everything available in the station would be great, posted at different points...
  14. UI improvements to make the game a happier place

    I've had a bit of a Starbase binge over the past few days. Great experience so far. Below are four UI improvements that would be a big timesaver or help to myself and (I'd imagine) a lot of other players. Unfortunately it's impossible to tell how easy to implement these are, but hopefully not...
  15. The research system

    Played a fair bit of the early access release yesterday. Was very impressed by how the game held up, and the mining & tutorial systems were very well polished and intuitive. However ran into an immediate wall. To quote a Steam review that I reflects my own views: Initial impressions are that...
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