Realistically it's impossible for any studio to handcraft an universe (even big companies have issues with handcrafting map the size of a city, just look how empty some open world games can be), so how about employing some sort of procedural generation for moons, planets and belts?
Basically...
Kinda like the bounds of the properly built factory hall or landing pads on the origin stations.
Why is this useful? Even with ability to exit the safe zone in the settings enabled, you might not want to always exit it, for example when taking the new ship out for a test drive, and the "exiting...
Many MMOs that have auction houses also have NPC shops. Why? Because those are useful for two things:
- Getting rid of stuff nobody wants on AH so at least you can get some money out of it
- Getting your hands on stuff that no one seems to sell on AH.
Another thing is that they keep AH prices...
All you can really find is Vokarium, no Nhurgite. It should be more common in the SZ since it's an important material for refueling your ship. Ended up having to buy it on AH.
Watch from 1:29:00.Not sure if bug and if so how to report it.
Basically, I've refilled the fuel rod, then after despawning the ship weird stuff started to happen...
Possibly with a new type of field that would be invisible to yolol, but would work like fields in game's input manager. For input to work, you would need to be in the pilot seat and be in certain distance from them. This would prevent people who are passengers or are in completely different...
It would be able to hold up to 1024 lines of text and unlike Yolol it would have no character limit per line. It would be useful for sharing and holding notes or being used as Captain's Log.
I know Easy Build still needs fixing, but once that's done, how about a module designer for making custom easy build modules?
Crafting them (in the same way as the premade modules) would require ore as defined by the parts used, but would give no research points (to prevent anyone from...
I wish this game had advanced raytraced lighting, reflections and shadows. I know this would require basically rewriting your renderer, but I think the effect, even the same textures and models would be amazing.
These would be higher-yield version of remote explosives, but would need to be bolted and wired on the ship and detonated using a signal. Usage would include self-destruct sequence to deny loot for pirates or (if wired and placed carefully) blasting part of the ship away to e. g. shield from the...
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