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  1. pavvvel

    Asteroids, stations and lags

    There is a very heavy load on the processor right now, especially near origin. It lags a lot during mining when the ore collector begins to attract the next batch of ore fragments. If there are two lasers and one collector on the ship, then there are no problems, but this is slow mining. If...
  2. pavvvel

    Warp trace

    Question to the developers. When the player makes a 1000km jump on the capital ship. How will other players be able to find out where he made the jump? I am afraid that such jumps will completely deprive players of the opportunity to hunt each other. There are thoughts about the capital ship...
  3. pavvvel

    Lifeline need to nerf

    Lifeline. Now there is a problem of using this mechanics. In order to look back, players simply jump out of the ship and on a lifeline with a huge length of 0.5 km inspect whether there is any pursuit. It looks very strange. A player, especially one whose ship is equipped with auto-avoidance...
  4. pavvvel

    Waiting for servers (P,W)

    About 11 hours ago there was a disconnect and I no longer logged into the game and went to bed. Today I can't get into the game. Waiting for servers. Earlier such problems were not. Need some help could some one give me the ip addresses of the starbase servers so I can do a tracert?
  5. pavvvel

    Hardpoints

    I suggest adding different types of hardpoints to the game. Now we are forced to connect devices with low energy consumption to the same hardpoints as engines that consume a lot. For example, a receiver, radiator, rangefinder.. As a result, the size of the ship increases due to these squares...
  6. pavvvel

    Endless safe zone from Origins to warp gate

    The problem is that if you attack the miners near the moon, it's hard to rob them because of gravity. This means that it's almost impossible to play roleplay pirate. Another problem is that it's hard to have enough warships on the side of the moon. Simply because Moon City doesn't have the...
  7. pavvvel

    internal combustion generators

    Now on warships, which are designed, usually, for a 2-3 hour flight time, there is no way to add flight time because the extra equipment takes up a lot of space, you need more engines and armour - that's a problem. A battleship has to react to sudden situations, and keeping the main generator...
  8. pavvvel

    Engines. Fuel consumption. Boost

    1. Right now, if an engine is running even at 1-200 units of thrust out of 10000, it consumes almost as much fuel and energy as an engine running at maximum. i suggest changing the mechanics of the fuel calculation. 2. Mode with flight control disabled. So, it's possible to switch to a mode...
  9. pavvvel

    stickers on the windows

    The stickers on the windows are now invisible. I suggest making them visible. it would improve the interior and exterior of the ships. the first thing I thought of was a small sight sticker - instead of a bolt in the glass. using an online translator, there may be errors.
  10. pavvvel

    Triangular thrusters

    I suggest that the triangular thrusters be added with the insisted parameter - that they receive power and control by priority from the hardpoint rather than from the adjacent triangular motor. This would allow for many triangular thrusters to be installed next to each other, each of which...
  11. pavvvel

    200km to Origin - "video card bye bye"

    Origin stations (and perhaps not only them) start to put a lot of load on the video card and processes from a distance of 200km onwards. The PC tries to load them all at once. This does not make sense. please fix this.
  12. pavvvel

    Mouse Control - just one request

    Hi. The roadmap shows that mouse control will be done in Q4. I ask to pay attention to only 1 thing that can be done now to greatly improve gameplay: to use pitch and yaw on the mouse you have to press C. ok. the problem is that the ship keeps manoeuvring until the mouse cursor returns to the...
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