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  1. make stations make sense!

    i get it, but there is nothing, zero i like about the current player stations at all. not even 1 thing, not even a little bit. I was drawn to this game by the missive station concept, and the "game play" that comes with it, all of it. playing other games with large mega tribes, the current...
  2. make stations make sense!

    I propose eliminating the Easy Build Mode (EBM) station and returning to larger stations akin to the starter station. These stations would serve as territorial markers in space. Their foundation or core would resemble a generator capacitor bank shield generator, complete with a maintenance room...
  3. some ideas for the game

    Jan 26, 2022 this was posted Jan 26, 2022 everything was different then... the game is on hold at the moment till they can get the funding , everything is incomplete. timing is relevant!
  4. Uses for excess research points

    well i would like to see the ability to trade one point for another. like a 10to1 trade...?? so that way an industrial player making ships/stations with lots of the red blocks points can easily unlock weapons! and yes crafting times need speed ups or a crafting station i can set to craft then...
  5. Don't disallow storing ore in ships

    what ever is done we need more storage, 10k is so little in a game that needs so many different types and so much ore to build. i was hoping to add cargo crates to the capital ship and make it look all industrial like. but we cant bolt anything to the cap, and factory halls that would allow me...
  6. Don't disallow storing ore in ships

    we only have 10k storage on stations, 10k on the EBM block and 10k on capital , my mining ship has 1024 cans on it, i fill station inventory quickly. the last i loged into the game i could not unload my ship into the station as i had 10k of items on the auction house. why the auction house items...
  7. new GEN yalol code idea

    well you could do a 1 liner, but your already using a 20 line chip to do 1 thing. i like to not charge up my battery's to 10,000 , the reason is that you cant turn off the generators with out overcharging, and there is no more over 10,000 so many of these codes get the generator pulsing on and...
  8. new GEN yalol code idea

    it takes 1 second for 1% generator power up. so this code will add 1 every second the battery's are under 9000. when the battery's charge over 9000 it will not bounce back to zero, instead it will back 5 points every second, so if you have a ship say running at 60% it will go over 60 and charge...
  9. Endos that log out under fire should insta-die

    next someone will hate how we can delete the contents of the cargo hold while being attacked, robbing them of their fat loot!
  10. Ship-Based Warp Travel

    everything in this game went from big projects needing many players to complete (stations, and now capitals ships) to , anyone can do it on there own easy! my tribe has not played sense the failed start a year ago, but i'm still logging on and playing, all by my self. the stations are a joke...
  11. Ship-Based Warp Travel

    i am against this idea of a cheep fast travel crap. i hate the civilian indestructible capital ships for this reason. space is big, but by putting cheep fast travel in everywhere is makes it small, then why make it so big in the first place if your just going to make it small. now i like the...
  12. Endos that log out under fire should insta-die

    no the problem is you exited the game! starbase is your new life now!
  13. Endos that log out under fire should insta-die

    well the biggest problem is that players log off, should talk away the ability to log off and you must play all day every day! that would fix this problem! lol
  14. Endos that log out under fire should insta-die

    long term future of PvP ground fighting (aka nonship pvp) was killed when they implemented easy build mode stations. they are too small for a pvp match to be held on. so this leaves all nonship combat pvp down on a moon, where im seeing little reason to fight over anything on the moon. with...
  15. Why is Lunar mining not working?

    update on this problem i was having. loged in last night and as still having this problem, could not place anything on the moon station. so i ran 3k to someones station just to look, it was 3k away... when i ran back to my moon station, it started to work! i was able to build again, so loging...
  16. Why is Lunar mining not working?

    well moon mining is working again, but the moon station support leg modules are not, or at least I'm getting not inside support leg area while trying to build on top of any/all support legs. i try to replace the support leg and this dos not work and some times after replacing it, logging out...
  17. Been away a while.. how is it now?

    this game is slowly becoming unplayable. if you try to build a capital ship you will see its almost not possible. the moon is broken again, killing the ability to get the ores only available on the moons, and as it stays broken for longer time periods, the player market prices go wildly...
  18. Why is Lunar mining not working?

    its broken again! :(
  19. The blueprint system is killing this game

    o i think the logic is like this, get rid of the ship editor so players will spend more time in game, at there stations in the safety of the shields, building a ship taking 10x longer to craft then actually playing the game! this will unfix everything!
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