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  1. JoelFB

    Public Test Universe now open!

    Hello everyone. We have some exciting news: We have started a Public Test Universe where we will push out updates before bringing them to the Early Access for everybody. Public Test Universe (PTU) serves as an experimental branch of the game where we push updates live on a more frequent basis -...
  2. JoelFB

    PTU Update 12 August 2021 (PTU Build 548)

    PTU Update 12 August 2021 (PTU build 548) Welcome to the first PTU update! Check out more info on PTU in this thread. Major Updates Inventory crafting with ore crates Free weld EBM at stations (single parts can be attached to stations). Use C to toggle between modes. New rotate logic in EBM...
  3. JoelFB

    EA Update 10 August 2021 (Early Access Build 544)

    The fixes for Marmot MN are the following: fixed naming issue with fuel chambers for 'TotalRods' panel to correctly show total capacity of the rods. downgraded electricity converters to Tier 1 to remove Arkanium ore requirement. You can file an F1 Feedback ship ingame voucher request if you'd...
  4. JoelFB

    EA Update 10 August 2021 (Early Access Build 544)

    Live now, sorry for the extra wait! Credits exploit/dupe related to the Mail system has been fixed during the weekend already and those who took advantage of it without alerting us have been banned from the game, and all the duped credits have been taken out of circulation. (If you're aware of...
  5. JoelFB

    EA Update 2 August 2021 (EA Build 529)

    Existing ships probably will not get un-bugged unfortunately. :( You can sell stuff at the Sell terminal though, check out https://wiki.starbasegame.com/index.php/Support for some more help in this. Company chat - are you sure your role/rank has the chat permission enabled? There's A LOT of...
  6. JoelFB

    EA update 31 July 2021 (Early Access build 526)

    Yes this should change prices too, however we have another update with more price changes coming possibly very soon. Edit: Ok we merged the two patches, so build number is now 526 instead of 525 and this includes reduced points for Research tree. Edit 2: Also fixed the forum permissions here...
  7. JoelFB

    EA update 31 July 2021 (Early Access build 526)

    Update 31 July 2021 (Early Access build 526) Hotfix Derelict server optimizations Fixed a crash while trading with other players Crafting material updates Reduced amount of points required for some nodes in Research tech tree Added Laborer Module V2 to Sunny Ship Center Multiple improvements...
  8. JoelFB

    EA update 30 July 2021 (EA Build 523)

    The server IPs aren't a secret really, however if this happens again, a screenshot (shared privately) would be interesting to see. (Note that at least as of now the game has some trouble with PrtScr, so you have to use Alt+PrtScr instead to take the screenshot, or some separate screen capture...
  9. JoelFB

    Station Siege FAQ

    Station Siege FAQ When is Station Siege coming? A few months after the Early Access launch. How is the size class of a station or capital ship decided? The size class will be around the volume of the station/capital ship. We'll figure out the exact numbers during the process, but the key idea...
  10. JoelFB

    The Removal of Attachment Plates

    We are preparing a more informative post about this (and already were before all of this happened in Discord). It should answer many of these questions and concerns, just might take a while longer as we were not planning to announce this so suddenly. So hold tight, more info coming.
  11. JoelFB

    Question regarding RMT.

    Officially speaking we do not want to get involved in any real world money transactions. We reserve the right to change our mind later if the world turns into that direction, but for now we do not want to endorse using Starbase in anything involving real world money. We will not allow it in the...
  12. JoelFB

    Final review and suggestions before EA after 600 hours in CA

    Thanks for the feedback Niko (and everyone else who's posted similar thoughts in e.g. Discord). We're fully aware that an Early Access launch doesn't really protect from bad reviews and we're not counting on that either. Starbase will be a "true" Early Access game in the sense that we're...
  13. JoelFB

    Capital Ships FAQ

    We'll have a Siege Mechanics feature video at a later date that will explain more of the intricacies of Capital Ships and the Military/Civilian use. Defense stations with station weapons is also something that will have more answers in the near future. But yes Capital Ships can be designed from...
  14. JoelFB

    Capital Ships FAQ

    AFAIK the safezone acts as a shield/barrier and can be configured to not allow non-grouped members, for example. I suppose it can also be configured to allow anybody. Hah good question. This is related to multiple mechanics such as siege, so we'll probably decide/announce later. I've got some...
  15. JoelFB

    Capital Ships FAQ

    Capital Ships FAQ How much does it cost to build a Capital Ship? Capital Ships are expensive and will require a lot of materials. However they also come in various sizes. We estimate Capital Ships will be at least 10x more expensive than stations (maybe even more). Warp charge up time Warp...
  16. JoelFB

    Notification About Next Patch: Station Refactoring (Alpha 428)

    In the upcoming Alpha patch 428 (21 April 2021), there are two changes that we wanted to discuss in more detail. 1) Player made Stations are getting refactored, meaning that the technology and code behind them has been rewritten and adapted to a more "final" state. This change should be mostly...
  17. JoelFB

    Known bugs and known workarounds

    The cause is going over the allocated memory for objects, so using Insurance Transfer is not the direct cause, but obviously when you go from one place to another you'll load in a lot more "new" stuff, and the memory is filled. We know the fix and will implement later in development. Also this...
  18. JoelFB

    Known bugs and known workarounds

    # "My game is really blurry when moving?!" Turn off Temporal anti-aliasing and Fidelity FX Sharpening in Settings -> Graphics. # Multiplayer - P2P traffic optimization Starbase uses a hybrid server/P2P model, which causes a lot of traffic for the network. Some ISPs (Internet Service Providers)...
  19. JoelFB

    Closed Alpha - Event rules

    During Closed Alpha we want to organize events. These are good for us as developers to get some additional data on the game and see how the game works in certain situations, and they provide a potentially fun way for players to play and test the game. EVENT RULES Right now there's only one...
  20. JoelFB

    Ship Vouchers - what they are and how to request them + RULES!

    Ship Vouchers are an admin tool for Frozenbyte developers to give ships to players in an easy way. This helps us organize large scale events such as combat events. Vouchers are only given out for events or for other ingame purposes such as refunds for lost ships (due to game bugs etc)...
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