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  1. Lower costs based on the number of ships produced

    How about implementing a cost reduction bonus based on production numbers so that older designs can be put to good use? This could create an interesting real-world industrial/economic-like dynamic, as people would be able to choose between expensive but performance-driven modern designs and...
  2. Allow ships to auto-transport over long distances.

    Please allow ships to be transported between ports without player control, like Elite Dangerous. Moving large numbers of ships from port to port is not fun gameplay. Also, with the current UI, it is impossible to see which ports ships are docked at, making it impossible to manage the fleet if...
  3. Manual open/close hinges

    It is cumbersome to need power and a switch to open and close a small door/hatch. I would like doors/hatches up to a certain weight to be able to open and close without power and without a switch. I think it is nonsense to install power to all maintenance panels and lockers.
  4. About Paint Tools

    Please make the process radius of the paint tool adjustable. The current specs are impractical as they do not allow for precise painting. I didn't like the color of my ship and when I tried to change it, even the beams and ducts were painted, which was terribly frustrating.
  5. Warp improvement

    Suggestion: If the pilot was disconnected from the server during the warp, or the crew did not allow access outside the safe zone. Ships and crew will be moved to the warp gate at the starting point. You can contact the support team and they will help, but problems like this should be avoided...
  6. Research of speed vs Frame rate

    * I am not the creator of the video. It's not fair that the hardware affects the speed of the ship. If possible, I think this is a priority issue that should be fixed.
  7. Blueprint in crafting

    Allows the crafting menu to display the parts required for the blueprint. It's nice to see blueprints in the auction menu, but it's still annoying to have frequent window switching with crafting. I'm sorry if it doesn't make sense because it's Google Translate.
  8. Improve the button

    1, Separate the button label text setting from the name value. Due to the character limit of yolol, abbreviations are often used, so only the designer can understand the meaning of the interface. What is "AASC", ”PVR", "ARS", "EP01/02"? 2, Make it possible to new line the label text of the...
  9. Save blueprints in the cloud

    The ship I'm currently developing has been spending more than a month, and if my PC breaks and disappears, it's likely that I'll be discouraged from continuing the game. Space Engineers, From the Depth, Empyrion, and Stormworks could easily save their work to the cloud using the workshop. I...
  10. Decoration material "FRP"

    Current plates are too heavy or overly sturdy for civilian use. Therefore, we propose Fiber Reinforced Plastics. Characteristic: lightweight Inferior in strength to other materials Relatively cheap
  11. How do you role-play in the Architecture?

    I liked creating living spaces with Space Engineers. However, it was possible because it was a premise that humans lived there. There are no humans or aliens in Starbase so I don't know how to role-play architecture. Robot civilization? What should I build when I don't need food, sleep...
  12. Are frigate, destroyer, cruiser, etc. useful in-game?

    Do you think ships smaller than capital ships (think of them as frigates, destroyers, cruisers) are useful in-game?
  13. A system similar to the weapon system of From the Depths

    Although I haven't participated in the CA, as far as I know, SB weapons seem to have only rated specs (excluding missiles) like Space Engineers weapons. From the Depths Advanced Cannons, players can arbitrarily set the caliber, muzzle initial velocity, firing speed, magazine capacity, warhead...
  14. What happens to the occupied stations?

    Do residents of occupied stations become refugees by losing their homes, workplaces and private property? Also, how will the conqueror of the station manage the acquired station? I'm guessing that the conquerors who have conquered a number of stations cannot manage the occupied territories.
  15. What do you think the competition between Dual Universe and SB will be?

    Will these coexist? Or will it end with one victory?
  16. Do you think the ship market between players will be established?

    I have played Space Engineers and Empyrion in the past. In survival mode I rarely used the work of others present in the workshop. Although I have the ambition to mass produce ships at SB. When I think of SE and Empyrion, I think it's a bit doubtful that the economy will succeed. Can SB really...
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