UPDATE AUGUST 2021: Please note that some of these rules will be revised for Early Access. Final rules will be posted to Wiki. In the meantime, this post should be viewed as informative post about about what we see as griefing and other topics mentioned here.
With Starbase we are going to take a much more strict stance with griefing and social engineering than many other games do. We don't believe griefing and such actions add any value to any game, and thus we don't want Starbase to be populated with griefers. Some examples:
Griefing
All hostile or purposefully annoying actions inside permanent safe zones are considered griefing. So there won't be any exploit use or harassment inside permanent safe zones which we wouldn't consider griefing. For example any attempts to nudge or lure someone out of the safe zone or any actions preventing anyone playing the game inside safe zones are considered griefing.
Safe zone goals and sizes
While permanent safe zones will cover a lot of space and everyone is able to build one station and one moon structure inside permanent safe zones, a big part of the overall universe is not inside permanent safe zones. The core idea is to offer everyone fully protected base wealth that cannot be taken away, so they are able to risk small parts of their wealth (one ship at a time usually) when venturing out to PvP zones.
Social Engineering used to steal property and/or used to grief people
Social engineering used to grief others is forbidden. Starbase offers a ton of fun ways to compete with others and win, and those are the preferred methods.
Especially forbidden, if there even is such a thing, is social engineered stealing inside permanent safe zones or stealing from single players, small groups or any friendly groups (such as pretending to be friends for a while and then stabbing them in the back just to cause grief to the others).
There could be some legitimate organization split-ups where the division of property needs to be sorted out. We will look into these case by case. Furthermore, there could be situations where two large factions are at war and someone infiltrates the other and maybe even steals a fighter or two. While we can't draw exact lines for every situation, we will be offering as many examples as possible to draw a clear line. Players are also free to suggest/ask for examples.
Property loss due to bugs, exploits, griefing or social engineering
We will refund any losses caused by actions not intended to happen. Furthermore, there will be certain situations where property loss is next to impossible (like permanent safe zones), so if property loss happens due to external reasons in a situation where it should not be happening we will refund property without much hesitation. The main idea is that people who seek property security are able to identify situations where they are fully safe. Exploiting our property refund policy is a bannable offense.
PvP areas, exploration
All PvP areas are free for all, and there are no rules in PvP areas. Everyone is offered a fair chance to play fully or partially safe, and opting to go to fully dangerous areas comes with the risk of losing everything you are flying into the dangerous areas.
There will be both dynamic safe zones and other dynamic safety options to allow exploration of the vast space without risking everything. Players are encouraged to take risks by offering faster wealth gain outside of safe areas, as well as with the above described base wealth protection. Even players seeking full safety are able to enjoy most of the game's content, but fastest progression is always made by those who take at least some risks.
Stream sniping
Stream sniping is allowed. Trying to control stream sniping would be impossible and would in itself create a huge exploit: claiming to be a streamer would give some sort of immunity, which is an impossible situation for us and the players. Streamers enjoy the same safe zone protections as everybody else, but in PvP zones they must be aware of people watching their streams and prepared to risk their ship etc. We will focus our efforts to weed out griefers and cheaters.
With Starbase we are going to take a much more strict stance with griefing and social engineering than many other games do. We don't believe griefing and such actions add any value to any game, and thus we don't want Starbase to be populated with griefers. Some examples:
Griefing
All hostile or purposefully annoying actions inside permanent safe zones are considered griefing. So there won't be any exploit use or harassment inside permanent safe zones which we wouldn't consider griefing. For example any attempts to nudge or lure someone out of the safe zone or any actions preventing anyone playing the game inside safe zones are considered griefing.
Safe zone goals and sizes
While permanent safe zones will cover a lot of space and everyone is able to build one station and one moon structure inside permanent safe zones, a big part of the overall universe is not inside permanent safe zones. The core idea is to offer everyone fully protected base wealth that cannot be taken away, so they are able to risk small parts of their wealth (one ship at a time usually) when venturing out to PvP zones.
Social Engineering used to steal property and/or used to grief people
Social engineering used to grief others is forbidden. Starbase offers a ton of fun ways to compete with others and win, and those are the preferred methods.
Especially forbidden, if there even is such a thing, is social engineered stealing inside permanent safe zones or stealing from single players, small groups or any friendly groups (such as pretending to be friends for a while and then stabbing them in the back just to cause grief to the others).
There could be some legitimate organization split-ups where the division of property needs to be sorted out. We will look into these case by case. Furthermore, there could be situations where two large factions are at war and someone infiltrates the other and maybe even steals a fighter or two. While we can't draw exact lines for every situation, we will be offering as many examples as possible to draw a clear line. Players are also free to suggest/ask for examples.
Property loss due to bugs, exploits, griefing or social engineering
We will refund any losses caused by actions not intended to happen. Furthermore, there will be certain situations where property loss is next to impossible (like permanent safe zones), so if property loss happens due to external reasons in a situation where it should not be happening we will refund property without much hesitation. The main idea is that people who seek property security are able to identify situations where they are fully safe. Exploiting our property refund policy is a bannable offense.
PvP areas, exploration
All PvP areas are free for all, and there are no rules in PvP areas. Everyone is offered a fair chance to play fully or partially safe, and opting to go to fully dangerous areas comes with the risk of losing everything you are flying into the dangerous areas.
There will be both dynamic safe zones and other dynamic safety options to allow exploration of the vast space without risking everything. Players are encouraged to take risks by offering faster wealth gain outside of safe areas, as well as with the above described base wealth protection. Even players seeking full safety are able to enjoy most of the game's content, but fastest progression is always made by those who take at least some risks.
Stream sniping
Stream sniping is allowed. Trying to control stream sniping would be impossible and would in itself create a huge exploit: claiming to be a streamer would give some sort of immunity, which is an impossible situation for us and the players. Streamers enjoy the same safe zone protections as everybody else, but in PvP zones they must be aware of people watching their streams and prepared to risk their ship etc. We will focus our efforts to weed out griefers and cheaters.
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