I always imagined that I'll move inside Starbase world to buid that huge, functional society with thousands of players, and been telling that to my co-workers for better part of the development also But I never realized that this same plan could also substitute the sandbox mode.
So at least that building and managing a functional, player-driven universe is a planned thing. I'm also positive that we could find enough motivated players to help with that, and I plan to look for those people for the very first pre-alphas already (so part of the alpha players would be there to build the society, and rest would be there to break the game). I for one at least would be there playing all the time, and that also guarantees that there will be enough developer presence to accomplish a working society.
The biggest challenge is to build a society large enough which can welcome all new players to be it's members with a meaning, especially at the Early Access launch. If that is managed, I'm fairly certain it will feed itself for the foreseeable future.
So at least that building and managing a functional, player-driven universe is a planned thing. I'm also positive that we could find enough motivated players to help with that, and I plan to look for those people for the very first pre-alphas already (so part of the alpha players would be there to build the society, and rest would be there to break the game). I for one at least would be there playing all the time, and that also guarantees that there will be enough developer presence to accomplish a working society.
The biggest challenge is to build a society large enough which can welcome all new players to be it's members with a meaning, especially at the Early Access launch. If that is managed, I'm fairly certain it will feed itself for the foreseeable future.