That is a fair point. They hindered our creativity, promised a replacement for the more important use case, and then poofed on it apparently. Like, are they still intending to work on it?
I think they have an enormous backlog standing in between them and a game that actually has shit for people to do, and they made a judgement call to prioritize developing less baked areas of the game.
I'm also frustrated about this - I think knowing more about the future of the designer and what plans, if any, they have on deck for making designing ships less like pulling teeth would be great.
But I cannot blame them in the slightest for choosing to burn their brain cells addressing the larger concern that we have something to do with the ships we create right now.
Like, let's be real here - the SSC is, for all it's profound shortcomings, the most polished experience this game has right now.
What we're bitching about here HAS functional workarounds - those functional workarounds suck, but they're still functional.
So as much as I'd dearly love for a status update on this, I think it's pretty clear that the status is "we put this on the back burner and we're not ready to focus on it yet," and I think that's a wise decision given the current state of the rest of the game.
I mean realistically I think it's dubious that this issue would even be on their radar right now - the design space for solving this problem is extremely open ended and they have a bunch of other interconnected shit that they need to square away, like the idea that we might merge some aspects of EBM / SSC behavior, etc. so even when the deck is cleared enough to come back to the ship design experience as an area of focus, it's fairly probable that edge cases like this are going to need to wait until some of the larger design questions are answered.