- Joined
- Aug 10, 2019
- Messages
- 12
There are many questions that I have on the topic of piracy. These questions are important because they affect the safety of the law abiding populace and behavior of criminals.
If a ship is locked to a specific pilot via the seat itself, when a ship is captured, simply bolt down a new pilot seat, reconnect the wiring, and your on your way.
Ship locks based on blueprint or the ship in its entirety would entirely end piracy of whole ships. As a consequence, this would make repairing wrecked ships for personal use impossible unless the designs were copied to a new vessel. This system is not viable for that reason alone.
A system that would foreseeably work quite well is YOLOL regulated pilot seats. Add a chip specifically designed to create a "fly list" by username. The chip could be hidden within the ship to prevent unwanted people from flying, but any pilot familiar with their ship would be able to add people to the fly list quite easily. Pirates would either have to locate and add themselves to this chip, or start chopping wires until they can fly. Either way, it would make theft harder but still make it possible to steal ships for big profit. These chips should also have selective access (only accessible by those on the fly list) in safe zones to prevent any theft from an area deemed safe, while still allowing new pilots to be added during building, editing, or sale of the ship.
Imagine this scenario. You lead Faction A and actively combat faction B. Faction B pays a thief to steal a large combat ship from Faction A. The thief works his way into Faction A as a repairman and actively services ships for a short amount of time. Suddenly, you watch as an unknown pilot takes off in a large warship. Maybe a battle is going on? Maybe flight tests? Maybe I should send some men to reclaim it... oh wait... that's a warship, it wont be easy. The thief can simply break the transmitters on the ship and deliver it with a bow to Faction B. Unless you have some uncanny detective skills or watched the entire thing take place, which is highly unlikely, no one would know for sure how the ship was stolen. The thief receives a massive payout, adds a job to his resume, and sinks back into the shadows.
Sure that would be a perfect situation, but in a faction with hundreds of members, who knows, big things can fall through the cracks. For all we know members of the Cobrastan Cult has members in every faction they deem threatening. For all we know the rivals of the Cobrastan Cult have members inside of it. It really wouldn't take much to do at this state of the game.
- Will there be pilot seat locks of any sort?
If a ship is locked to a specific pilot via the seat itself, when a ship is captured, simply bolt down a new pilot seat, reconnect the wiring, and your on your way.
Ship locks based on blueprint or the ship in its entirety would entirely end piracy of whole ships. As a consequence, this would make repairing wrecked ships for personal use impossible unless the designs were copied to a new vessel. This system is not viable for that reason alone.
A system that would foreseeably work quite well is YOLOL regulated pilot seats. Add a chip specifically designed to create a "fly list" by username. The chip could be hidden within the ship to prevent unwanted people from flying, but any pilot familiar with their ship would be able to add people to the fly list quite easily. Pirates would either have to locate and add themselves to this chip, or start chopping wires until they can fly. Either way, it would make theft harder but still make it possible to steal ships for big profit. These chips should also have selective access (only accessible by those on the fly list) in safe zones to prevent any theft from an area deemed safe, while still allowing new pilots to be added during building, editing, or sale of the ship.
- Will there be a ship ownership/tagging system?
- Will AI traders exist?
- Considering there is no established law enforcement, or law in general, how will pirates and thieves be held accountable for their actions?
Imagine this scenario. You lead Faction A and actively combat faction B. Faction B pays a thief to steal a large combat ship from Faction A. The thief works his way into Faction A as a repairman and actively services ships for a short amount of time. Suddenly, you watch as an unknown pilot takes off in a large warship. Maybe a battle is going on? Maybe flight tests? Maybe I should send some men to reclaim it... oh wait... that's a warship, it wont be easy. The thief can simply break the transmitters on the ship and deliver it with a bow to Faction B. Unless you have some uncanny detective skills or watched the entire thing take place, which is highly unlikely, no one would know for sure how the ship was stolen. The thief receives a massive payout, adds a job to his resume, and sinks back into the shadows.
Sure that would be a perfect situation, but in a faction with hundreds of members, who knows, big things can fall through the cracks. For all we know members of the Cobrastan Cult has members in every faction they deem threatening. For all we know the rivals of the Cobrastan Cult have members inside of it. It really wouldn't take much to do at this state of the game.
- In Conclusion
- Side Note
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