Piracy and Thievery

Joined
Aug 13, 2019
Messages
18
#41
I know cuz im one of em, the game being different is irrelevant, CSTG alone will be able to slaughter any random tribe they come across with ease, just google atlas cstg. They came from ark and even though atlas was aa different game they were conquerin land by the day.
I can't tell if you're a troll or just a moron. Probably both. As worried as I am for the future of the game, I highly doubt what you describe will come to pass.

Go back to playing Ark and Ark with boats, I'm sure that's more your speed.
 

Huursa

Well-known endo
Joined
Aug 9, 2019
Messages
53
#42
I can't tell if you're a troll or just a moron. Probably both. As worried as I am for the future of the game, I highly doubt what you describe will come to pass.

Go back to playing Ark and Ark with boats, I'm sure that's more your speed.
Stop doubtin, start acceptin. The sooner that happens the higher the chance u dont get wiped first month.
 
Joined
Aug 9, 2019
Messages
15
#43
I know cuz im one of em, the game being different is irrelevant, CSTG alone will be able to slaughter any random tribe they come across with ease, just google atlas cstg. They came from ark and even though atlas was aa different game they were conquerin land by the day.
The game being different is completely relevant. It has different mechanics, works different, plays different, and has different people in it. Atlas was literally a DLC for ARK they turned into a game cus they wanted more money, you can't use it as an example of CSTG being able to take over whatever game they want. If CSTG took over ARK, then they of course they'd easily take over Atlas because they are both made by the same people, both have the same people playing them, and again, Atlas is just ARK DLC sold as its own game.

Also, googling atlas cstg has the first result of "CSTG is awful"
 

Huursa

Well-known endo
Joined
Aug 9, 2019
Messages
53
#44
The game being different is completely relevant. It has different mechanics, works different, plays different, and has different people in it. Atlas was literally a DLC for ARK they turned into a game cus they wanted more money, you can't use it as an example of CSTG being able to take over whatever game they want. If CSTG took over ARK, then they of course they'd easily take over Atlas because they are both made by the same people, both have the same people playing them, and again, Atlas is just ARK DLC sold as its own game.

Also, googling atlas cstg has the first result of "CSTG is awful"
Games ar the same, u farm u build u kill repeat. Details ar whatever. Stop misleadin yo self cuz u ar just diggin yo own grave post launch
 
Joined
Aug 9, 2019
Messages
15
#47
Minecraft is survival CS is fps arena never said they the same, u blind?
With the way it appears you think games work it looks like thats something you would believe. Two games of the same genre can be just as different as Minecraft and CS are. A better example could be Company of Heroes and Starcraft. Both are RTS games, both work similarly. You make units, you attack, you destroy the enemies base to win. Yet both games are very different. Starcraft plays extremely differently than CoH. In Starcraft you have to rush to win. Get the most units the quickest and send them to the enemy. In CoH, one unit with a well placed grenade can ruin 5 enemy squads. My point is that Ark and Atlas, while they could maybe be considered the same genre as Starbase, they are very different from Starbase and will not play the same.
 

Huursa

Well-known endo
Joined
Aug 9, 2019
Messages
53
#48
With the way it appears you think games work it looks like thats something you would believe. Two games of the same genre can be just as different as Minecraft and CS are. A better example could be Company of Heroes and Starcraft. Both are RTS games, both work similarly. You make units, you attack, you destroy the enemies base to win. Yet both games are very different. Starcraft plays extremely differently than CoH. In Starcraft you have to rush to win. Get the most units the quickest and send them to the enemy. In CoH, one unit with a well placed grenade can ruin 5 enemy squads. My point is that Ark and Atlas, while they could maybe be considered the same genre as Starbase, they are very different from Starbase and will not play the same.
Ofc SC2 and CoH are pretty much the same. The reason Starbase is same shit as atlas and ark is cuz the 3 of em ar just survival games where big ass alliances fight each other. Atlas was differnt than ARK the only resemblance was in the dinos we never had ships or cannons in ARK sure we had rafts and some basic ass cannon but that shit is useless. Yet we still conquered the game with ease, you gib a random game to ark players they gon conquer it with ease. As i said if u wanna live and not get wiped first month start thinkin how u gon engage with the incomin Atlas/ARK alliances and better be careful its rly easy to get leashed by em and become their beta.
 

Azelous

Veteran endo
Joined
Aug 9, 2019
Messages
100
#49
Ofc SC2 and CoH are pretty much the same. The reason Starbase is same shit as atlas and ark is cuz the 3 of em ar just survival games where big ass alliances fight each other. Atlas was differnt than ARK the only resemblance was in the dinos we never had ships or cannons in ARK sure we had rafts and some basic ass cannon but that shit is useless. Yet we still conquered the game with ease, you gib a random game to ark players they gon conquer it with ease. As i said if u wanna live and not get wiped first month start thinkin how u gon engage with the incomin Atlas/ARK alliances and better be careful its rly easy to get leashed by em and become their beta.
You forget mate, this isn’t ARK or Atlas. There’s one world, one server. You might have a whale of a faction, you might have the alpha faction, but you’re just one whale in an ocean.

Also, I seriously doubt your “leashing” will be a gameplay aspect. Sure, you can corner a fish in a kiddy pool of a server, but the fish in this ocean won’t be so easily contained.
 

Huursa

Well-known endo
Joined
Aug 9, 2019
Messages
53
#50
You forget mate, this isn’t ARK or Atlas. There’s one world, one server. You might have a whale of a faction, you might have the alpha faction, but you’re just one whale in an ocean.

Also, I seriously doubt your “leashing” will be a gameplay aspect. Sure, you can corner a fish in a kiddy pool of a server, but the fish in this ocean won’t be so easily contained.
Atlas and Ark ar MMOs all the tiles or servers are connected, if you live on Server 1 and u talk shit anyone from the other 560 servers can transfer in less than 3 mins and level yo hut with the ground. There are alliances on ARK who own 30-40 servers so transferin is not even considered a big deal its just a daily part of the game. Sure tiles/servers got cap of 150 but so does Starbase with the render limit, and nop theres no tribe or alliance to even think bout pullin up on the comin atlas alliances. U forgettin that u got no idea how survival games work so better start thinkin how u gon approach the incomin invasion. And leashin ppl is ez, most bend the knee the moment they realize they are 1 word away from gettin wiped off the map.
 
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Vexus

Master endo
Joined
Aug 9, 2019
Messages
280
#51
Unlike Ark or Atlas, natural depletion of resources will cull large groups. They can farm hard, sure, and last for a while, sure, but the nature of space - and the time it takes to access resources becoming greater and greater - means large groups would have to deal with efficiency at some point. It is a natural, physical property called the "inverse square law". Ark and Atlas had infinite resources, so these large groups were able to just leverage more of these free resources to outdo their opponents. However in the physical environment of Starbase, a large group cannot just send 1000 ships to attack. They will be vulnerable elsewhere, spend great amounts of fuel in doing so, and every ship they lose is donated resources to the more experienced team. There is no free resource in Starbase. There is no free movement of ships like in Atlas. There is no infinite spawning of resources like Ark. Everything has its cost, and that means large groups will only be as good as they are efficient and able to both plan and execute their gameplay desires.

If you think of Starbase like Ark or Atlas, and just go in swallowing up all the resources and burning them fast and hard, eventually you will meet the inverse-square law present in the game. Players and game systems consuming your resources wastefully and so on will lead to internal collapse. This was not possible with Ark or Atlas, and so yes, large groups just had more free stuff to do everything with. Starbase seems to be able to counter that where even if you have a lot of people - they are all consuming large volumes of resources - meaning every death and every ship lost matters - and how effective your large group is becomes more important than how many people you have farming free resources out of the ground.
 

DrunkRussianBear

Chancellor of the Argentavian Federation
Joined
Aug 9, 2019
Messages
313
#52
Funny thing about Pirate piloted vessels.

They seem to be made of remarkably magnetic materials, that attract every missile, torpedo, shell and bullet fired. They even attract laser and plasma blasts.
On occasion they'll pull in an entire Federal fleet.
 

Huursa

Well-known endo
Joined
Aug 9, 2019
Messages
53
#53
Unlike Ark or Atlas, natural depletion of resources will cull large groups. They can farm hard, sure, and last for a while, sure, but the nature of space - and the time it takes to access resources becoming greater and greater - means large groups would have to deal with efficiency at some point. It is a natural, physical property called the "inverse square law". Ark and Atlas had infinite resources, so these large groups were able to just leverage more of these free resources to outdo their opponents. However in the physical environment of Starbase, a large group cannot just send 1000 ships to attack. They will be vulnerable elsewhere, spend great amounts of fuel in doing so, and every ship they lose is donated resources to the more experienced team. There is no free resource in Starbase. There is no free movement of ships like in Atlas. There is no infinite spawning of resources like Ark. Everything has its cost, and that means large groups will only be as good as they are efficient and able to both plan and execute their gameplay desires.

If you think of Starbase like Ark or Atlas, and just go in swallowing up all the resources and burning them fast and hard, eventually you will meet the inverse-square law present in the game. Players and game systems consuming your resources wastefully and so on will lead to internal collapse. This was not possible with Ark or Atlas, and so yes, large groups just had more free stuff to do everything with. Starbase seems to be able to counter that where even if you have a lot of people - they are all consuming large volumes of resources - meaning every death and every ship lost matters - and how effective your large group is becomes more important than how many people you have farming free resources out of the ground.
Amigo the game got so much asteroids that just depletin a 100km radius gon take weeks wtf u smokin. Also whats the issue with havin finite resources? Theres so many that they are basically infinite and yes an large group can send 1000 ships if they got ppl to defend their main base. And yes things have a high cost in both Ark/Atlas i wonder how u gon feel when u been farmin 2 months to build a base and gets wiped in under an hour, the cost is time investment.
 

Vexus

Master endo
Joined
Aug 9, 2019
Messages
280
#54
Amigo the game got so much asteroids that just depletin a 100km radius gon take weeks wtf u smokin. Also whats the issue with havin finite resources? Theres so many that they are basically infinite and yes an large group can send 1000 ships if they got ppl to defend their main base. And yes things have a high cost in both Ark/Atlas i wonder how u gon feel when u been farmin 2 months to build a base and gets wiped in under an hour, the cost is time investment.
It doesn't matter how many are within 100km. Eventually the inverse-square law comes to play. You might have 100,000 of one material, but zero fuel, and your entire large group comes to a grinding halt as fuel skyrockets in value within your group. You cannot avoid this law in physics, that's why it's called a law. The abundance of resources in the 3D space is simply the amount of time before you feel this law hit you.

Even though it seems "basically infinite" to you, it is not, as long as there are no free sources of material or energy or travel. Then every single group hits this law, and only the successful groups - which could also be the big groups - win. But it will be by their skill and efficiency, not by how much they can leverage free labor to extract unlimited resources from the ground (Ark/Atlas).
 

Huursa

Well-known endo
Joined
Aug 9, 2019
Messages
53
#55
It doesn't matter how many are within 100km. Eventually the inverse-square law comes to play. You might have 100,000 of one material, but zero fuel, and your entire large group comes to a grinding halt as fuel skyrockets in value within your group. You cannot avoid this law in physics, that's why it's called a law. The abundance of resources in the 3D space is simply the amount of time before you feel this law hit you.

Even though it seems "basically infinite" to you, it is not, as long as there are no free sources of material or energy or travel. Then every single group hits this law, and only the successful groups - which could also be the big groups - win. But it will be by their skill and efficiency, not by how much they can leverage free labor to extract unlimited resources from the ground (Ark/Atlas).
What law bruh? The game has infinite amount of asteroids the belt alone gon take years or decades to be farmed out and thats just 1 belt the map is infinite. If you deplete the resources in yo area just go to the next area, basic shit bruh. Especially with the upcomin warp gates u can just pop gates in new areas and farm all day boi.
 

Azelous

Veteran endo
Joined
Aug 9, 2019
Messages
100
#56
What law bruh? The game has infinite amount of asteroids the belt alone gon take years or decades to be farmed out and thats just 1 belt the map is infinite. If you deplete the resources in yo area just go to the next area, basic shit bruh. Especially with the upcomin warp gates u can just pop gates in new areas and farm all day boi.
Warp gates are not a confirmed feature.
 

Vexus

Master endo
Joined
Aug 9, 2019
Messages
280
#58
What law bruh? The game has infinite amount of asteroids the belt alone gon take years or decades to be farmed out and thats just 1 belt the map is infinite. If you deplete the resources in yo area just go to the next area, basic shit bruh. Especially with the upcomin warp gates u can just pop gates in new areas and farm all day boi.
It's called the "inverse-square law" and Starbase is utilizing this. I think this may be one of the most critical components of the game, too, which will make Starbase revolutionary. It's not about how it could take years to make a dent in the asteroid belt, it's the fact that moving costs fuel in Starbase, and more fuel is expended based on the weight of the material you are transporting. As you clear 100km, it now costs more fuel to go out to get resources, and more fuel to get back with your loot. As such, the cost of fuel grows exponentially based on distance. And since you cannot just pick up your stuff and move it freely - because all the material has weight/mass and makes you spend more fuel to move it, you run into the inverse-square law.

As for warp-gates, that's for moving from the gas giant to the moon - not for moving around the in game world. It's not going to be a 'thing' that everyone can set up and fast travel to new nodes of resources.
 

Huursa

Well-known endo
Joined
Aug 9, 2019
Messages
53
#59
It's called the "inverse-square law" and Starbase is utilizing this. I think this may be one of the most critical components of the game, too, which will make Starbase revolutionary. It's not about how it could take years to make a dent in the asteroid belt, it's the fact that moving costs fuel in Starbase, and more fuel is expended based on the weight of the material you are transporting. As you clear 100km, it now costs more fuel to go out to get resources, and more fuel to get back with your loot. As such, the cost of fuel grows exponentially based on distance. And since you cannot just pick up your stuff and move it freely - because all the material has weight/mass and makes you spend more fuel to move it, you run into the inverse-square law.

As for warp-gates, that's for moving from the gas giant to the moon - not for moving around the in game world. It's not going to be a 'thing' that everyone can set up and fast travel to new nodes of resources.
Nop just build outposts bruh, refine the materials in em and only transport guns and other important shit to the main station. On atlas we had to travel 2-3 hours to get crystals so we just built an outpost and had ppl livin there. Also we dont know how fast fuel gon deplete if its slow then np. And since 1000km takes only like 2 hours or 3 to cross yo law doesnt work cuz to deplete 1000km radius gon take months and thats if u got 100 ppl+ farmin all day. Fuel is yo least problem in starbase. And i doubt the devs will be that stupid to make the gates only usable for goin to the moon, they said map is infinite which means theres more planets how the hell we gon get to em if it takes weeks of travel no one will do that so its basically waste of space.
 
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Vexus

Master endo
Joined
Aug 9, 2019
Messages
280
#60
Yes, they will need to balance it where movement isn't free and fuel actually matters. And yes, you can build outposts - now you're understanding. Weak, lightly defended outposts that are rich with materials. You can expand, too, by making lots of outposts, each time making any individual outpost not as strong, because you didn't consolidate resources and defenses. As you expand in 3D space, the inverse-square law dictates how well you will perform. There is value in making many outposts, or consolidating all resources into a capital city, and even both. But all of this takes time, effort, coordination, efficiency and skill. It doesn't matter how many outposts, or how many people, but it does matter how much fuel is spent to move around the game world, and how much you get from gathering. So you are right, we don't know how fast fuel is going to deplete, but if they balance it where the fuel cost matters at all, then you hit that law eventually. In fact you hit it every time you go out, spend 1 minute flying to mine an asteroid, 2 minutes to fly back (you weigh more), and the next time you go out, it's 2 minutes to get to an asteroid, and 4 minutes back, and so on.

Likewise, if you have an outpost under attack, and send 1000 ships to defend it - and there are only 10 attackers who faked you into thinking it was a massive attack - you wasted a lot of fuel for nothing. Efficiency becomes much more important than leveraging brute force. It is not something you can combat. You will have to bend to the will of the inverse-square law, which will cull inefficient large groups, and only the most organized and efficient groups will maintain status as superpowers, just like in real life.
 
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