- Joined
- Aug 9, 2019
- Messages
- 118
It's called the "inverse-square law" and Starbase is utilizing this. I think this may be one of the most critical components of the game, too, which will make Starbase revolutionary. It's not about how it could take years to make a dent in the asteroid belt, it's the fact that moving costs fuel in Starbase, and more fuel is expended based on the weight of the material you are transporting. As you clear 100km, it now costs more fuel to go out to get resources, and more fuel to get back with your loot. As such, the cost of fuel grows exponentially based on distance. And since you cannot just pick up your stuff and move it freely - because all the material has weight/mass and makes you spend more fuel to move it, you run into the inverse-square law.
As for warp-gates, that's for moving from the gas giant to the moon - not for moving around the in game world. It's not going to be a 'thing' that everyone can set up and fast travel to new nodes of resources.
As for warp-gates, that's for moving from the gas giant to the moon - not for moving around the in game world. It's not going to be a 'thing' that everyone can set up and fast travel to new nodes of resources.
I think it will be exciting as the game develops dynamically, because a station build within a surplus of resources may prosper and support a large faction for a time, but if they dont use there current stream of resources for thinking about the future of their faction, as in using resources to support exploration teams for warp gates for further colonization, then they are going to collapse internally making them very vulnerable, which then shifts the power to the other factions, or if noone monitors their resources, and just want to duke it out on the belt, then that will melt the society, returning the power to the pirates and mercenaries that I'd assume will ensue at launch.