Preface: This topic very likely has been discussed before, but I can't seem to find any dedicated threads on it.
After watching a few of the videos that were released by CA members I seem to getting this impression of players not enjoying the grind so much in the early part of the game. Keep your magboots on. I think I wouldn't mind the grind-y first part of the game, I don't think it should be changed much from what it is. I think that the starting part of the game will greatly speed up for some players too as factions begin to gather more members. It could be that some players don't have to grind at all because they get accepted into factions that can supply them with supplies.
I do however worry that for the longevity of the game that a broader audience should be considered. Thus, I agree with an idea that Bluedrake42 mentioned off hand in his video. He proposed a "combat training" area that players could go to to play quick battles. I would expect this to be some sort of instanced arena that could have 3 vs. 3 ship battles or something along those lines to get players familiar with the combat and, more importantly, entice other players to buy the game that would not otherwise.
I think there are a couple factors that would need to be considered before this feature was added.
2. My hope is that players would slowly migrate from the quickplay mode into playing more of the main game as they desire something more substantial and want to participate in the huge battles that will surely come. I worry that players that are already on the fence about how they are spending their time will play in the quickplay more, thus making the main game less rich.
I'm sure that Frozenbyte has thought long and hard about this too, but I would like for there to be a thread here for discussion on this topic too.
After watching a few of the videos that were released by CA members I seem to getting this impression of players not enjoying the grind so much in the early part of the game. Keep your magboots on. I think I wouldn't mind the grind-y first part of the game, I don't think it should be changed much from what it is. I think that the starting part of the game will greatly speed up for some players too as factions begin to gather more members. It could be that some players don't have to grind at all because they get accepted into factions that can supply them with supplies.
I do however worry that for the longevity of the game that a broader audience should be considered. Thus, I agree with an idea that Bluedrake42 mentioned off hand in his video. He proposed a "combat training" area that players could go to to play quick battles. I would expect this to be some sort of instanced arena that could have 3 vs. 3 ship battles or something along those lines to get players familiar with the combat and, more importantly, entice other players to buy the game that would not otherwise.
I think there are a couple factors that would need to be considered before this feature was added.
- Will having a quickplay/deathmatch mode have a real impact on sales that would offset the development costs?
- Would the net player time spent playing the main game vs. the quickplay/deathmatch increase in favor of the main game, regardless of new player numbers?
2. My hope is that players would slowly migrate from the quickplay mode into playing more of the main game as they desire something more substantial and want to participate in the huge battles that will surely come. I worry that players that are already on the fence about how they are spending their time will play in the quickplay more, thus making the main game less rich.
I'm sure that Frozenbyte has thought long and hard about this too, but I would like for there to be a thread here for discussion on this topic too.