Ok so what are the problems?
- Bigger Ships are often very slow cause we have very weak thrusters and very heavy materials.
- Flight times for utility ships are way too long, it forces you to watch youtube, play something else during the travel
(100km 25-55minutes at current average speed of hauler)
- If you sell your soul to SSC you can make any ship fly 150ms its just very painful and unfun process and no-one would be able to catch anyone.
(that can create other problem: Patrol vessel cant catch up to huge miner.)
- Normally speed differences are huge when you compare fighter to a hauler. It gives hauler very little time to prepare for combat, get in to turrets etc.
(when we get better turrets tho), change pickaxes for weapons, talk to the people or at least spot them
And now how to fix that relatively easily:
- more thruster sizes with higher efficiency. Now we have 5 tons of thrust per 1 ton of thruster. Lets make that also 10 per 1, 25 per 1, 50 per 1 and 100 per 1ton. (numbers are subject to change) note that it would also mean increase fuel and power consumption accordingly and bigger sizes
- This fixes the travel times being too long for any hauler, big ship or even capital ship (no need to watch youtube now)
- I also fixes need to spam components and go trough the pain in the SSC.
It would mean you would need only 4 best thrusters instead of current 80 box thruster for max voxel ship
It does not fix following issues.
- all ships would fly 150 and no-one would ever catch anyone(upraveno)
To address that max speed could be based on weight of the vessel.
- for each 1000 tons of mass ship would lose 1ms of max speed (with the current density)
- Empty max size haulers max speed would be 142ms cause they average at 8000 tons. Loaded its max speed would be 136,4 ms cause it would be 13 600 tons.
- Small ships would be fast and pretty much immune to pirates so new players would be safe as it would be easy to reach max speed with those (now its not easy)
- big mega haulers would have to deal with the option of getting caught eventually and would need smaller ships as escort or turrets
- but it would address the issue of approaches being too fast taking few seconds from render distance to someone shooting your ship.
- people would fly being your ship, it gives you time to either talk or to prepare defenses. (few minutes even) and no need to increase render range
- Haulers would be using fast fire rate turrets on the back while pirates would be using slow fire rate weapons with a bit bigger range cause while AC of turrets can hit ship flying towards it, it cant reach ship flying away from it.
- it prolongs the feel of combat compared to pirates now just flying in and killing you in your cockpit in 20 seconds.
The system as described here would drastically reduce the average of travel times in the universe as well as make pirating way more interesting and not so one sided and turrets way more viable as approach speed would not be 75-100ms but rather 10-30ms
Also for combat ships you would go
- do I want heavy armor to take more hits
- or do I want lighter armor to have higher possible max speed.
- Bigger Ships are often very slow cause we have very weak thrusters and very heavy materials.
- Flight times for utility ships are way too long, it forces you to watch youtube, play something else during the travel
(100km 25-55minutes at current average speed of hauler)
- If you sell your soul to SSC you can make any ship fly 150ms its just very painful and unfun process and no-one would be able to catch anyone.
(that can create other problem: Patrol vessel cant catch up to huge miner.)
- Normally speed differences are huge when you compare fighter to a hauler. It gives hauler very little time to prepare for combat, get in to turrets etc.
(when we get better turrets tho), change pickaxes for weapons, talk to the people or at least spot them
And now how to fix that relatively easily:
- more thruster sizes with higher efficiency. Now we have 5 tons of thrust per 1 ton of thruster. Lets make that also 10 per 1, 25 per 1, 50 per 1 and 100 per 1ton. (numbers are subject to change) note that it would also mean increase fuel and power consumption accordingly and bigger sizes
- This fixes the travel times being too long for any hauler, big ship or even capital ship (no need to watch youtube now)
- I also fixes need to spam components and go trough the pain in the SSC.
It would mean you would need only 4 best thrusters instead of current 80 box thruster for max voxel ship
It does not fix following issues.
- all ships would fly 150 and no-one would ever catch anyone(upraveno)
To address that max speed could be based on weight of the vessel.
- for each 1000 tons of mass ship would lose 1ms of max speed (with the current density)
- Empty max size haulers max speed would be 142ms cause they average at 8000 tons. Loaded its max speed would be 136,4 ms cause it would be 13 600 tons.
- Small ships would be fast and pretty much immune to pirates so new players would be safe as it would be easy to reach max speed with those (now its not easy)
- big mega haulers would have to deal with the option of getting caught eventually and would need smaller ships as escort or turrets
- but it would address the issue of approaches being too fast taking few seconds from render distance to someone shooting your ship.
- people would fly being your ship, it gives you time to either talk or to prepare defenses. (few minutes even) and no need to increase render range
- Haulers would be using fast fire rate turrets on the back while pirates would be using slow fire rate weapons with a bit bigger range cause while AC of turrets can hit ship flying towards it, it cant reach ship flying away from it.
- it prolongs the feel of combat compared to pirates now just flying in and killing you in your cockpit in 20 seconds.
The system as described here would drastically reduce the average of travel times in the universe as well as make pirating way more interesting and not so one sided and turrets way more viable as approach speed would not be 75-100ms but rather 10-30ms
Also for combat ships you would go
- do I want heavy armor to take more hits
- or do I want lighter armor to have higher possible max speed.