The idea: New players are given a ship, then they have to work to pay it off.
Meatbolio and I briefly discussed this idea in the thread Quickplay Mode: Or How to Retain Players that Don't Have the Patience for the Main Game, but I felt that this topic deserved it's own thread.
Currently, players start with nothing but a backpack. I think that the current grind for credits goes at a fine pace. However, I think that it could be improved. A huge part of Starbase is flying ships, so why not give players ships and then ask them to pay them off. This would work like Animal Crossing. You get a ship, but are then told to do a few diverse tasks to pay off the first bit, now, the player knows his or her options. Now that the player has a clear goal, pay off the starting ship. The player now has the opportunity to fly around and enjoy that aspect of the game while still grinding, either at the job sites or by flying off and mining/running errands for other players.
The caveat of the un-paid off ship is that it would be only allowed to fly within the safe-zone (The bank doesn't want you to destroy their property), additionally, it may not be modified until it is paid off. That would give the player a clear reason for why the ship needs to be paid off.
It could be a little ship that has maybe one cargo container. The fuel and battery cost to use the ship to collect ore from elsewhere should on average yield almost the same credits/minute as the jobs in the station to keep things balanced and to not ruin the work you've put into designing the jobs.
Please feel free to add your thoughts below!
Meatbolio and I briefly discussed this idea in the thread Quickplay Mode: Or How to Retain Players that Don't Have the Patience for the Main Game, but I felt that this topic deserved it's own thread.
Currently, players start with nothing but a backpack. I think that the current grind for credits goes at a fine pace. However, I think that it could be improved. A huge part of Starbase is flying ships, so why not give players ships and then ask them to pay them off. This would work like Animal Crossing. You get a ship, but are then told to do a few diverse tasks to pay off the first bit, now, the player knows his or her options. Now that the player has a clear goal, pay off the starting ship. The player now has the opportunity to fly around and enjoy that aspect of the game while still grinding, either at the job sites or by flying off and mining/running errands for other players.
The caveat of the un-paid off ship is that it would be only allowed to fly within the safe-zone (The bank doesn't want you to destroy their property), additionally, it may not be modified until it is paid off. That would give the player a clear reason for why the ship needs to be paid off.
It could be a little ship that has maybe one cargo container. The fuel and battery cost to use the ship to collect ore from elsewhere should on average yield almost the same credits/minute as the jobs in the station to keep things balanced and to not ruin the work you've put into designing the jobs.
Please feel free to add your thoughts below!