mining

  1. XenoCow

    Big Guns, Big Ships, Big Fun: How Large Weapons and Recoil can Help Balance Multi/Single-Crew Ships

    This topic was directly inspired by @Lingontuva's shower thoughts post and the proceeding conversation. Go take a look there first to get a little more context. Background I'm sure all of you who have spent enough time with Starbase understand that there is a strange disconnect between the...
  2. anton_stezhkin

    How to make the game more real-world friendly

    Problem 1 (real-world): we live in the real world. We have families, pets, kids, leaking pipes e.t.c. That's why sometimes we just have to stop a 12-hour mining trip to do something in the real world. But leaving a 10 000 000$ ship full of treasures in the cold unforgiving void, crawling with...
  3. Negev

    BIOHAZARD IS RECRUITING | 24/7 ACTIVE | PVP/INDY/MINING

    ╔╗║╔╗ ╠╣║║║ HAZARD ╚╝║╚╝ Looking for players that enjoy blowing up ships or are awesome at supporting activities. Who we are Biohazard. [BIO] is a pvp, no-drama, company. We believe Starbase is best played in small gangs of pilots teaching each other, and in an environment that works for not...
  4. Vexus

    Starbase is amazing [gameplay screenshots]

    Starbase is amazing. The best game of its kind in a generation. The devs are insane, tackling almost every genre at the same time, but... they're doing it. It's working. This isn't a game you pick up for a few hours and then never touch it again. This is something that will last for years to...
  5. anton_stezhkin

    My kid's suggestions. They are cool.

    My kid likes starbase. He also has suggestions. Suprisingly cool suggestions, I might add. Interacticve ores. The ores are dead rocks now. And laser is always better than pickaxe. My kid suggests that some ores blow up on laser impact, some blow up when being hit by the pickaxe. The coolest ore...
  6. Larousse96

    Docking Technology

    I am currently building a long run mining mothership, with the idea of having multiple small miners inside it. It would be amazing to have some sorts of docking technology like in Space Engineers for data/ressource transfer and maybe propellant and power, stuff like that but at least ore...
  7. sweer

    The Keys

    Hello everyone, I created this company because I realized there will be a very big need for content a few months into EA, many things other companies offer can be done solo, and in many cases are inefficient to do with other people. So I created The Keys, we are a very PVP oriented company, who...
  8. Paladin

    Deutsche Mining Corp in Starbase sucht Dich

    Deutsche Mining Corp in Starbase sucht Dich Du erwartest eine Herausforderung in einem interessanten Umfeld? Wir freuen uns, das Du zu uns gefunden hast! Wir freuen uns auf Dich, gern auch NEULINGE im Game CEO: Direktor Paladin Was Du von More Ore Mining erwarten kannst: Anfängerfreundliche...
  9. Hunter

    Ore selling/transfer guide.

    Hi all, Before Starbase releases into EA, I'm attempting to make some short tutorials that aim to answer questions that new players will have in sub-1 minute videos. This video covers how to sell ores to Origin station after your first asteroid belt mining run.
  10. Hunter

    1 Hour Station Mining Timelapse

    Hi all, My alliancemates and I were curious about how much you could rake in from one hour of station/noob mining. I decided to record that one hour session and turned it into a timelapse.
  11. Mixing Ores in the collector produces Impure ores, makes mining a challenge

    Mining is something that players will spend A LOT of time on. In fact I have a whole essay explaining why players SHOULD be forced to spend lots of time mining. As I explained in the other post it is important to prevent a player from being able to mine at incredible speed even if they equip an...
  12. Why Exponential growth and mining lasers could be very bad

    Who doesn't want infinite stuff? Well you don't. The nature of this game is that resources are limited. Replacing a ship is meant to take time and effort, almost as much as building the first one. Certainly there are games where assembling your design is easy, but there is every indication that...
  13. Recatek

    Feedback/Suggestion: Cargo Crates as Fluid Containers

    Now that cargo crates inherit the weight of their contents, I'd like to discuss the fact that manipulating the contents of large cargo ships is very tedious, to the point of causing my hands to hurt if I do it manually without macros. From asking around I know many people do use macros, and I...
  14. XenoCow

    Request to CA Players: Please Update the Ore Section of the Wiki

    To help players, both in and out of the CA, may those who have access update the ore section of the wiki to include pictures? Here is a link to the page: Materials Wiki Page. Also, there are plenty of other pages that need some love like the Spaceships Page which does not include many of the...
  15. Start mining activity improvement

    Whenever I think of being poor in space I think of a bunch of people jammed in a tiny ship, hopping from planet to planet in look of work. I think the first activity where you mine rocks in the starter zone is too nice, and it doesn't encourage teamwork and exploring. My suggestion: Have...
  16. XenoCow

    Starbase a la Animal Crossing (How to Start off with a Ship)

    The idea: New players are given a ship, then they have to work to pay it off. Meatbolio and I briefly discussed this idea in the thread Quickplay Mode: Or How to Retain Players that Don't Have the Patience for the Main Game, but I felt that this topic deserved it's own thread. Currently...
  17. Replic21

    Names Replic!

    Hello there guys! Been watching this game for some while now since I'm super duper into these kind of games, so why not introduce myself My name is Replic TuaniOne, almost 30, from the Netherlands, I play games like Star Citizen, Empyrion, Elite Dangerous and some FPS. I'm a hobbyist graphic...
  18. MethAtroN

    MethA-Gineers Industries: Research and Building.

    [ENGLISH] We are a group of italian people who like: technology, space and engineering. We are building a team that will be able, after a research and development session, to launch on the world of naval corporations-corporations mostly in the following sectors: mining, passengers, goods...
  19. BelWaffles

    TI Alloys [A Mining and Cargo Faction]

    [TI Alloys] [Discord]: https://discord.gg/TvXf6Wh We are now Hiring! We are a subsidiary of [SkyJak Industries] striving to develop a large industrial operation focused on Mining, Refining, and Shipping. We are looking for active, mature members to further the structure of our operations...
  20. MaxWasTaken

    DynaStar - Perfection through innovation

    The DynaStar corporation is now hiring! DynaStar is a corporation that aims to become a sophisticated and professional corporation in the Starbase universe. We have a well structured company that's made up out of 4 departments, with Department Heads in charge of each one. Each department...
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