Starbase Progress Notes: Week 12 (2020)
March 16th - 20th
Hello everyone, it is time for development notes once again.
Design
Features
Code
Gameplay
Art
Stations
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Bonus GIF:
	
		
	
	
		
		
	
	
		
			
		
		
	
	
Videos
	
		
	
	
		
	
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
								March 16th - 20th
Hello everyone, it is time for development notes once again.
Design
Features
- Instancing area configured and added to ship showroom
 - Mining Job instancing issues with parent hierarchy fixed
 - Buzzsaw damage configured and tested, tool is now more balanced
 - Pickaxe testing and adjusting, it's no longer a good weapon against materials with high armor value
 - Mining Hall rotation fixed in Work Hub grid slot
 - Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed
 - New items added to economy, old economy configurations fixed and adjusted and locales worked on for economy
 - New updated design worked on for Universal tool: incorporating device network operator systems and evaluating potential commonalities with transponder visuals
 - Hinge bolt profiles updated
 
- All Spaceship Design Workshops have been updated, Workspaces rotated, relocated and their amounts raised from 6 to 8, LOD update still pending
 - "Large Hall 6" added to Station Designer. Thumbnail, windows and exterior decoration still pending
 - The "destroyed" grid slots have been added to the Kingdom Outpost B -station
 
- Gunship Lancer: older hinge replaced with newer model
 - Spaceship Kodiak: older hinge replaced with newer model
 
- Asset names and locales updated
 
Code
Gameplay
- Massive lot blueprint memory usage has been fixed
 - Reloadable tools and ammo conversion have been tweaked
 - Beam effect support and network sync have been added for the Welding Tool
 - Welding Tool now highlights objects that can be welded and its timer visualizations are finished
 
- A bug that caused dragged items to stretch has been fixed
 - Icons and ammunition amounts being in the wrong place for right hand and leg have been fixed
 - Slot rendering to handle special cases in backpack has been refactored
 - A bug that allowed modular limbs to overlap with other items in the backpack has been fixed
 - Material UI slot rendering code has been refactored
 - Mining backpack slots' hovering problems have been fixed
 - Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
 - Bolt profile visualizations have been adjusted so that snapping target is visible
 - Feedback Tool's sidebar menu has been finished and localizations are underway
 
- Sound issues when releasing buttons inside inventory have been fixed
 - A damage audio event for 'armor damage' has been added
 - Audio support has been added to sorter buttons, 3D menu tabs and lists
 - The most of the list item interaction sounds have been finished
 - Insurance menu tab buttons for proper audio support refactoring underway
 
- Saving a blueprint when editing custom ship no longer disables changes to the in-game ship
 - Selecting modules no longer selects components behind them in Spaceship Designer
 - Rotational stability of object chains in Spaceship Designer has been improved
 
- Weapon down scoping heavily dropping FPS on planet surfaces has been fixed
 
- Double buffering has been added for skyboxes
 - Applying environmental damage on the planet is in the making
 
Art
Stations
- Final fixes to VIS decal bleed have been made
 - VIS HQ empire grid slots' additional art has been added
 - Assembly Hall LODs have been finished, some LOD updates made to modules
 - Asteroid Hall farLODs have been finished and tintmask coloured
 - New windows have been added to mega stations
 - FarLODs have been added for all shop modules
 - An UV mirroring issue with Market Station has been fixed
 - Commercial signs for Sunny Ship Center are underway: perspective fixes, final touches and optimizations made
 
- More animations have been added to Market Station, an animation for sell shop is in the making
 - 'Offers ad' rotation direction has been fixed
 - Pickaxe relaxed run/walk animations have been polished
 - Pilot aim and pistol aim animations have been polished
 - Sit aim animation updates are in the making
 
- Bastion armor set's elbow position has been fixed
 - Bulwark armor set's textures and paintjobs polished
 - Object (rock) placements for asteroids updated and new asteroid clusters have been finished
 - Modular battery redesign in the making that includes a status bar indicator
 - New job instance effects have been added
 - Weapon flat logos are in the making
 - New logos for laser and auto-cannon turrets have been made
 - Buzzsaw hit effect has been updated
 
Gallery
	
	
		
		
	
	
	
	
		
		
	
	
	
	
		
		
	
	
	
	
		
		
	
	
	
	
		
		
	
	
	
	
		
		
	
	
	
	
		
		
	
	
	
	
		
		
	
	
	
	
		
		
	
	
Bonus GIF:
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
								
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