Starbase Progress Notes: Week 12 (2020)

ElluFB

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Frozenbyte
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Starbase Progress Notes: Week 12 (2020)
March 16th - 20th


Hello everyone, it is time for development notes once again.

Design

Features
  • Instancing area configured and added to ship showroom
  • Mining Job instancing issues with parent hierarchy fixed
  • Buzzsaw damage configured and tested, tool is now more balanced
  • Pickaxe testing and adjusting, it's no longer a good weapon against materials with high armor value
  • Mining Hall rotation fixed in Work Hub grid slot
  • Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed
  • New items added to economy, old economy configurations fixed and adjusted and locales worked on for economy
  • New updated design worked on for Universal tool: incorporating device network operator systems and evaluating potential commonalities with transponder visuals
  • Hinge bolt profiles updated
Stations
  • All Spaceship Design Workshops have been updated, Workspaces rotated, relocated and their amounts raised from 6 to 8, LOD update still pending
  • "Large Hall 6" added to Station Designer. Thumbnail, windows and exterior decoration still pending
  • The "destroyed" grid slots have been added to the Kingdom Outpost B -station
Spaceships
  • Gunship Lancer: older hinge replaced with newer model
  • Spaceship Kodiak: older hinge replaced with newer model
Spaceship Designer
  • Asset names and locales updated

Code

Gameplay
  • Massive lot blueprint memory usage has been fixed
  • Reloadable tools and ammo conversion have been tweaked
  • Beam effect support and network sync have been added for the Welding Tool
  • Welding Tool now highlights objects that can be welded and its timer visualizations are finished
User Interface
  • A bug that caused dragged items to stretch has been fixed
  • Icons and ammunition amounts being in the wrong place for right hand and leg have been fixed
  • Slot rendering to handle special cases in backpack has been refactored
  • A bug that allowed modular limbs to overlap with other items in the backpack has been fixed
  • Material UI slot rendering code has been refactored
  • Mining backpack slots' hovering problems have been fixed
  • Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
  • Bolt profile visualizations have been adjusted so that snapping target is visible
  • Feedback Tool's sidebar menu has been finished and localizations are underway
Audio
  • Sound issues when releasing buttons inside inventory have been fixed
  • A damage audio event for 'armor damage' has been added
  • Audio support has been added to sorter buttons, 3D menu tabs and lists
  • The most of the list item interaction sounds have been finished
  • Insurance menu tab buttons for proper audio support refactoring underway
Spaceship Designer
  • Saving a blueprint when editing custom ship no longer disables changes to the in-game ship
  • Selecting modules no longer selects components behind them in Spaceship Designer
  • Rotational stability of object chains in Spaceship Designer has been improved
Planets
  • Weapon down scoping heavily dropping FPS on planet surfaces has been fixed
Renderer
  • Double buffering has been added for skyboxes
  • Applying environmental damage on the planet is in the making

Art

Stations
  • Final fixes to VIS decal bleed have been made
  • VIS HQ empire grid slots' additional art has been added
  • Assembly Hall LODs have been finished, some LOD updates made to modules
  • Asteroid Hall farLODs have been finished and tintmask coloured
  • New windows have been added to mega stations
  • FarLODs have been added for all shop modules
  • An UV mirroring issue with Market Station has been fixed
  • Commercial signs for Sunny Ship Center are underway: perspective fixes, final touches and optimizations made
Animations
  • More animations have been added to Market Station, an animation for sell shop is in the making
  • 'Offers ad' rotation direction has been fixed
  • Pickaxe relaxed run/walk animations have been polished
  • Pilot aim and pistol aim animations have been polished
  • Sit aim animation updates are in the making
Other
  • Bastion armor set's elbow position has been fixed
  • Bulwark armor set's textures and paintjobs polished
  • Object (rock) placements for asteroids updated and new asteroid clusters have been finished
  • Modular battery redesign in the making that includes a status bar indicator
  • New job instance effects have been added
  • Weapon flat logos are in the making
  • New logos for laser and auto-cannon turrets have been made
  • Buzzsaw hit effect has been updated

Gallery

Week12_Starbase_armorsets_sentinel_polish.jpg Week12_Starbase_asteroid_cluster.jpg Week12_Starbase_job_instance_effects_1.jpg Week12_Starbase_job_instance_effects_3.jpg Week12_Starbase_job_instance_effects_4.jpg Week12_Starbase_levelart_asteroid_hall_farlod.jpg Week12_Starbase_modular_battery_redesign_indicators.jpg Week12_Starbase_spaceship_design_workshop_update_1.jpg Week12_Starbase_station_hall_large_6.jpg Week12_Starbase_Sunny_Ship_Center_ad_1.jpg

Bonus GIF:
MiningSawEffectSplit2_SB.gif


Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
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