Starbase Progress Notes: Week 12 (2020)
March 16th - 20th
Hello everyone, it is time for development notes once again.
Design
Features
Code
Gameplay
Art
Stations
Gallery
Bonus GIF:
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
March 16th - 20th
Hello everyone, it is time for development notes once again.
Design
Features
- Instancing area configured and added to ship showroom
- Mining Job instancing issues with parent hierarchy fixed
- Buzzsaw damage configured and tested, tool is now more balanced
- Pickaxe testing and adjusting, it's no longer a good weapon against materials with high armor value
- Mining Hall rotation fixed in Work Hub grid slot
- Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed
- New items added to economy, old economy configurations fixed and adjusted and locales worked on for economy
- New updated design worked on for Universal tool: incorporating device network operator systems and evaluating potential commonalities with transponder visuals
- Hinge bolt profiles updated
- All Spaceship Design Workshops have been updated, Workspaces rotated, relocated and their amounts raised from 6 to 8, LOD update still pending
- "Large Hall 6" added to Station Designer. Thumbnail, windows and exterior decoration still pending
- The "destroyed" grid slots have been added to the Kingdom Outpost B -station
- Gunship Lancer: older hinge replaced with newer model
- Spaceship Kodiak: older hinge replaced with newer model
- Asset names and locales updated
Code
Gameplay
- Massive lot blueprint memory usage has been fixed
- Reloadable tools and ammo conversion have been tweaked
- Beam effect support and network sync have been added for the Welding Tool
- Welding Tool now highlights objects that can be welded and its timer visualizations are finished
- A bug that caused dragged items to stretch has been fixed
- Icons and ammunition amounts being in the wrong place for right hand and leg have been fixed
- Slot rendering to handle special cases in backpack has been refactored
- A bug that allowed modular limbs to overlap with other items in the backpack has been fixed
- Material UI slot rendering code has been refactored
- Mining backpack slots' hovering problems have been fixed
- Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
- Bolt profile visualizations have been adjusted so that snapping target is visible
- Feedback Tool's sidebar menu has been finished and localizations are underway
- Sound issues when releasing buttons inside inventory have been fixed
- A damage audio event for 'armor damage' has been added
- Audio support has been added to sorter buttons, 3D menu tabs and lists
- The most of the list item interaction sounds have been finished
- Insurance menu tab buttons for proper audio support refactoring underway
- Saving a blueprint when editing custom ship no longer disables changes to the in-game ship
- Selecting modules no longer selects components behind them in Spaceship Designer
- Rotational stability of object chains in Spaceship Designer has been improved
- Weapon down scoping heavily dropping FPS on planet surfaces has been fixed
- Double buffering has been added for skyboxes
- Applying environmental damage on the planet is in the making
Art
Stations
- Final fixes to VIS decal bleed have been made
- VIS HQ empire grid slots' additional art has been added
- Assembly Hall LODs have been finished, some LOD updates made to modules
- Asteroid Hall farLODs have been finished and tintmask coloured
- New windows have been added to mega stations
- FarLODs have been added for all shop modules
- An UV mirroring issue with Market Station has been fixed
- Commercial signs for Sunny Ship Center are underway: perspective fixes, final touches and optimizations made
- More animations have been added to Market Station, an animation for sell shop is in the making
- 'Offers ad' rotation direction has been fixed
- Pickaxe relaxed run/walk animations have been polished
- Pilot aim and pistol aim animations have been polished
- Sit aim animation updates are in the making
- Bastion armor set's elbow position has been fixed
- Bulwark armor set's textures and paintjobs polished
- Object (rock) placements for asteroids updated and new asteroid clusters have been finished
- Modular battery redesign in the making that includes a status bar indicator
- New job instance effects have been added
- Weapon flat logos are in the making
- New logos for laser and auto-cannon turrets have been made
- Buzzsaw hit effect has been updated
Gallery
![Week12_Starbase_armorsets_sentinel_polish.jpg](/data/attachments/0/880-f92fc8c7bbf37e5def9428111b38e17e.jpg)
![Week12_Starbase_asteroid_cluster.jpg](/data/attachments/0/881-d7f454358d1d2e082a8f57701e751071.jpg)
![Week12_Starbase_job_instance_effects_1.jpg](/data/attachments/0/882-9c0d94a370dbb7ab8e8641bb0ea014ba.jpg)
![Week12_Starbase_job_instance_effects_3.jpg](/data/attachments/0/883-c8923c869df04ad0bd2d6e71b3b01f1e.jpg)
![Week12_Starbase_job_instance_effects_4.jpg](/data/attachments/0/884-fdd1019afe24b1d20e92f3fb43fa3d3a.jpg)
![Week12_Starbase_levelart_asteroid_hall_farlod.jpg](/data/attachments/0/885-7307da9bb8809d3aba248f6999741ccf.jpg)
![Week12_Starbase_modular_battery_redesign_indicators.jpg](/data/attachments/0/886-e937c17bdb0dbd37ceb8a560ab28fd22.jpg)
![Week12_Starbase_spaceship_design_workshop_update_1.jpg](/data/attachments/0/887-60e111aeed1fa058191439d2cc7502c3.jpg)
![Week12_Starbase_station_hall_large_6.jpg](/data/attachments/0/888-d45dfe7087d5adfad5942e3657055d17.jpg)
![Week12_Starbase_Sunny_Ship_Center_ad_1.jpg](/data/attachments/0/889-3692390a46e4d7ea5b621de8347346e5.jpg)
Bonus GIF:
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
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