Removing important things in a live game is a dangerous move.
I'm not sure what is being removed or what you think is being removed, but in Alpha stage game development it is not uncommon, actually even likely, that what seem to be important things get removed, replaced or completely reworked for any number of reasons.
While SB may be a live game, it is still a live game IN ALPHA .. shit will happen and will happen again.. at least for the next year or so.
I am concerned that the capital ships are just going to replace starbases, which would be....darkly amusing in a game called Starbase. It just seems to be where the incentives are.
How would you come to that conclusion, there is not a single indication this is the case? I'd say the main function of the two types of Capitals are pretty clearly defined in the video about them. The mechanics defining how they operate may be tweaked and change, but the function they have won't. What "incentives" did you find to validate your opinion?
Some also seem to think that CCaps will allow players to transport everything they have around the universe risk free. I tried to find any official source for that but could not locate anything. I have not found any reference to unlimited storage for CCaps.
Everyone else will be flying around in capital ships, with full service factory zones.
Caps do not "fly around". They fast travel from one place to the next and will require quite some time to be able to make such a jump again. especially Ccaps do nothing but transport your productive ships and crew around, If you just "fly around" in your capital, you never get anything done.
And where did you get the information capitals will have "full-service factory zones"? If you take that from the "station Halls" section in OP, have you verified this is not misrepresented and asked for FB to clarify this? I would take that section as options related to (capital) ships on stations themselves where possible the "cargo hall" could apply to both. At the same time, it would be strange if Capitals would not have the option to craft/repair other ships and/or the capital itself.
Lastly, "flying around" a CCap will be expensive, I'd expect to the point where it being your "main base of operations" is not viable.
it will take time for everyone to assemble the necessary resources. But that is just a delay.
For a solo person a capital ship makes exactly zero sense as it is useless in that case, sure it may get you somewhere faster but then what? You still must get off the capital to achieve anything and thinking it will become meta for a solo player to jump a capital around to mine I'd say is at best unrealistic. It's a waste of time and investment. Sure, some will try and some of those that try will go there, but it will not do them any good and only make them lose time.
While a solo person may be able to build a smaller capital, I would also expect that this would require a massive amount of resources and (for a solo person) a lot of time... as in a _lot_. Obviously that will not stop some from trying and possibly even achieving it but from there, what use does a ship like this really serve for a solo person?
[QUOTE}A game with as many capital ships as active players is the inevitable result of the current direction.[/QUOTE}
I'm certain that will not happen, you are just talking yourself into a mindset that will never be realistic IMO.