All the early ships shown in Starbase videos were made "by hand"
- I don't want spend my whole lifetime to build a single ship with 400 crates in the most tedious and painful way. If you enjoy building the ships by hand, please do but do not force other people to go your way.
On Discord, when I brought this up, people told me that the SSC is the only thing they really enjoy in Starbase. I have tried to point out that the reason the SSC is the only thing they enjoy is because the game itself has been killed off due to the presence of the SSC. Unfortunately, it seems this is an issue many people are unable to see the consequences of, as they are too fond of the ease of creation.
- It's a nonsense, so I hope the people of Discord have already tried to explain why.
The SSC is itself a separate game from Starbase. It is a 3D Computer Aided Drafting program with limitations.
- You need to understand, that the modules in the game are not brick like. It's not LEGO, so the experience of such like games are not suited here (SE, Imperion, etc). The more detailed/sophisticated abilities you bring the more sophisticated the process gets to utilize those abilities. That's why there is the SSC, that's why building by hand is not a solution, that's why EBM ships are not optimal/efficient/META.
^ Yes, there can be some ways to bring QoL to the SCC and make it more handy, but not by REMOVING SCC (which idea is just crazy)
Unfortunately, when paired with the MMO vision of Starbase, the SSC does immense damage to the game of Starbase by competing with players. As players withdraw out of the game of Starbase into the game of the SSC, they are removed from the game world, with no incentive to work with other players. Instead, they are incentivized to spend hours upon hours of solo-playtime refining a ship that they could not practically create in the game of Starbase without the aid of the game of the SSC's unique ability to work on a ship from any direction, to bolt parts from the back-side, to affix parts in strange positions otherwise made impossible and so on
- Yes, SSC is a standalone part of the game. Although, it's still a part of the game and very important one.
Well, let's imagine we have a low player number and there is not enough players to fulfill every direction of the game. And now, the PvP players are asking to remove Ore and Mining because there is now enough players to do battles, Industrialists are asking to remove PvP because no one is mining the resources for the Industry, Miners are asking to keep everything as it is because they can mine safely and there is not that much competition on the ore market.
^ All of these problems and solutions are examples of wish to solve the problem right now without any planning/thinking about consequences and thinking only about their kind of gameplay ignoring the other sides/gameplays of the game. I see your quote above not that different from my examples.
As such, mixing to the two creates many problems for the devs, for players, and again, destroys the playerbase who are trying to play the game of the SSC to improve their success in the game of Starbase
"destroys the playerbase" are strong words but not suited the reality. If there is something really kill the playerbase, it's not SSC for sure
They could be the ones producing high-efficiency ships that cause players to buy those ships instead of hand-making their own.
Keep in mind:
- Pro players will always build better than usual players, even by hand.
- In real life, to build sophisticated things you need sophisticated tools. You can't build modern top tier CPU just by soldering couple wires at home.
- Not all the players wants to build their ships, they prefer to buy one.
- There will be always META ships
Instead, players skipped all that (which wasn't available anyway) and instead immediately went into the SSC to produce highly specialized, impossible to make in the live game world ships that disregarded everything the devs had made to that point.
There will be always META like you it or not. The devs ships are unique because of set of reasons, but the players' META ships are different because:
- They want to win at all cost, so they do everything they can to make the ships the best
- There is a lot of players involving into ship building, testing, fighting and so on. They learn strong/weak approaches to build a ship (the devs are loosing by numbers of the tests/fights to the players)
- I agree that some abuses or not overpowered techniques should be fixed/balanced, but still... you need to accept that some practices works better than others
Almost all the "store" ships were avoided because players could easily design something better
- They were avoiding because most of them were outdated (<- I chose the most polite word here to not harm the designers of those ships). When larger audience joined the game, ofc the META/complexity/competition of the ships are increased.
Players don't care so much for looks and decals and the design. They mostly want to satisfy efficiency for their time. So, the SSC became the game of choice for players who wanted to succeed in the game of Starbase.
Yes, I do care about efficiency more than the design. When I buy a blueprint of a ship that I need, I remove anything that only has a cosmetic function. It's my choice and you cannot do anything about it. I would remove all the unneeded plates/windows even by hand, so there is nothing to do with SCC.
If you enjoy the good looking ships - please do, but do not force others to do so.
I'll start with player behavior and their drive towards efficiency. Without the SSC, players would have been facing the live game world of Starbase with their efficient minds. In doing so, they would have had to work with other players, sourcing parts, resources and other means to produce the items they needed to prototype ships build inside the live game world (even in the instances would have been fine; some area to place parts in peace is fine). The need for ship parts means the market would be filled with parts as players would rather buy a part than spend the 10-20 minutes producing them. Players would also face the reality that if they did not acquire resources, someone else would do it first, thus hurting their efficiency in efforts. Meaning, players would be building to a point where it was "good enough" for the current state of the game, to then go out and do something in the game world, to then return, and slowly over time, larger ships would be produced once the resources and time available accumulated to a point to make it worth it. This would have led to a natural progression level of players as they built larger and larger ships over time - one-off ships that could not be easily reproduced, lending them to become popular, maybe even being hired out for specific missions/resource acquisition and so on.
I understand the idea, but I think I will live not more than 80 years irl (taking my current age, there is even less :/ ). So please, the building/designing/testing process EVEN INSIDE SSC is already long enough, do not prolong it.
Again, it is hard to convey the thousands of problems that stem from a single critical issue like the SSC. I will try. For now, let's take a quick break and watch some guy in Space Engineers manually create a ship in the game world.
I don't like SE, so I would not
But, the making of this ship in Space Engineers is well balanced - the player has something they want to do, and will make a ship that satisfies getting to that point, but not wanting to go too big too quickly. The player needs a basic ship before they have a bigger ship. The player needs to know how things work, before they can fathom a huge drill that consumes planets. In short, the player needs to learn how to walk, before they learn to run.
How do you know the process there is well balanced while you haven't played it? And again, SE is a good example to take a reference, look how some problems are solved there, take some examples and inspiration and so on. Although, it's a different game with different approach! You cannot just copy their solutions. Same for EVE Online, DU, SC, and many more.
In Starbase, with the SSC as a competing game mode
Right now, the huge portion of the players are stuck to SSC because THE MOST FINISHED GAMEPLAY LOOP IS THE SSC! So, no wonders why they still playing it. It wouldn't be a problem, if the other gameplay loops were developed on the same level as the SSC. And you could meet people doing something else in the game, not only SSC enjoyers (leave them alone)
There is no walking, and no running
I agree, SSC allows you build anything, even what you haven't opened yet. This needs to be changed/rehauled/reviewed somehow.
You immediately go from recognizing all the store-bought ships are slow and bulky and plated with weird non-functional plates, to opening up the SSC and purposefully crafting a monster;
It's not a problem of SSC, it's a problem of "slow and bulky and plated with weird non-functional plates" ships
Ok, I am tired to read this article, but I hope I could show at least at some level why SSC is important and why the problem is not the SSC.