- Joined
- Aug 9, 2019
- Messages
- 64
DISCLAIMER:
I am a day-1 alpha player, and racked up 1700+hrs on the alpha build. I have 300+ hours on the main game. Why this little? I'll get into that in a bit.
Everything here will be influenced by previous experience with the game and Frozenbyte.
Second; I am not a native English speaker / writer, so some stuff could have odd wording. Feel free to let me know if I can say it in a less jank way!
Introduction
Welcome to this far-too-long thread! In this thread I will be addressing the current state of the game, progression speed, communication and some other small talking points. I will be calling out some serious (to me) mistakes that FB has made, but also what (used to) go well.
State of Starbase: Pre-EA Launch
Before the launch of EA, several polls were held whether or not the game would be ready to release. From literally 80% of people I know I got word they found the game NOT ready in the current state. To absolutely no-one's surprise, it was not.
Now, I do want to mention something I loved about the Alpha: Transparency. If anything was up, we knew it pretty much instantly (with some exceptions ofc), and we could expect a fix within a reasonable amount of time (Besides missiles/torps, they to this day are still F'ed). This, together with their attempts to keep us busy were great about a time where there was even less content than now.
What I also learned however is that Frozenbyte has a tendency to sometimes completely ignore community ideas. While I can understand that to some extend, some pretty basic ideas were pitched which could have improved the game, or even the EA launch. Some of these suggestions includes the constant push to get some features properly tested before release, the regular suggestion to not keep these impossible deadlines and so on.
State of Starbase: Launch
Oh boy this was it's own kind of disaster. Launch was messy to say the least, but I cannot completely sh!t on them for that, as it tends to be a mess all the time for a lot of games. What I can complain about is the stupid amount of bugs on launch (EBM being non-functional, crafting being jank, research tree missing a ton of stuff etc). This SHOULD have been tested FAR better, and it is not like they did not have the people to do so (Alpha testers).
Now, here comes the handling of these issues. They were found, and while some smaller bugs were fixed, game-breaking ones were left in, with even some absolutely broken ones STILL existing to this day (See any station ever). The reply on how to deal with some of those is also really not great.
State of Starbase: Post-Launch
Ah, the time we are in right now! Would be somewhat better right? right..? Yeah, about that.. As you can see, all major content updates have been delayed (what a surprise) and guess what? The moon bases got pushed AGAIN! So much for close to done..
Now, that is annoying, but not the end of the world. What is just plain stupid is the fact that we have had absolutely nothing new since launch, and are still stuck dealing with a stupid amount of bugs that completely break the game. To name a few:
Now, here comes the other big annoyance: Transparency and how issues are being dealt with. See this screenshot regarding the ore stack bug below:
Essentially it is telling you to just delete stacks if they do not work. That is NOT a proper way to deal with this issue guys. I am not deleting ore because of a stupid bug, causing me to get even more stuck into the mining loop then I already was.
This, and more has been going on recently, and is a big step back from what FB used to be like in Alpha. Do I think FB can make Starbase a good game? Sure. Do I think they can do it like this? Hell no. So far we have been thrown statements, reports (with sometimes stupidly long times for something that *should* not be that impossible), video's all to essentially distract me from the absolute disaster that is the game. I have not enjoyed many minutes of my 300hrs on the EA build so far, and have stopped playing for now.
Will I return? That depends. Will FB finally hold up their promises, or learn to actually set realistic goals? If that happens, sure. Otherwise? Probably not.
Closing Thoughts
Starbase is currently partially dead to me. I had reasonably faith before EA, but now that I have seen their real side I do not know whether or not I still have that faith. It might succeed at some point down the line, but this is just plain nothing. I have nothing against anyone personally in Frozenbyte, but their image to us has changed a lot since EA launch, and most definitely not for the better. It is sad to see this go this way, considering how much I loved the alpha, but this is not a game. This is at best a mining simulator, at worst, a completely broken E3 Tech demo.
At this point in time I cannot recommend Starbase to new players anymore, and will not do so until Frozenbyte gets their stuff in order. Either by setting proper deadlines, or by actually meeting current ones. On top of that, a change of the approach to us, the community would be nice too.
Whew! That's a long thread. Feel free to discuss this all below!
I am a day-1 alpha player, and racked up 1700+hrs on the alpha build. I have 300+ hours on the main game. Why this little? I'll get into that in a bit.
Everything here will be influenced by previous experience with the game and Frozenbyte.
Second; I am not a native English speaker / writer, so some stuff could have odd wording. Feel free to let me know if I can say it in a less jank way!
Introduction
Welcome to this far-too-long thread! In this thread I will be addressing the current state of the game, progression speed, communication and some other small talking points. I will be calling out some serious (to me) mistakes that FB has made, but also what (used to) go well.
State of Starbase: Pre-EA Launch
Before the launch of EA, several polls were held whether or not the game would be ready to release. From literally 80% of people I know I got word they found the game NOT ready in the current state. To absolutely no-one's surprise, it was not.
Now, I do want to mention something I loved about the Alpha: Transparency. If anything was up, we knew it pretty much instantly (with some exceptions ofc), and we could expect a fix within a reasonable amount of time (Besides missiles/torps, they to this day are still F'ed). This, together with their attempts to keep us busy were great about a time where there was even less content than now.
What I also learned however is that Frozenbyte has a tendency to sometimes completely ignore community ideas. While I can understand that to some extend, some pretty basic ideas were pitched which could have improved the game, or even the EA launch. Some of these suggestions includes the constant push to get some features properly tested before release, the regular suggestion to not keep these impossible deadlines and so on.
State of Starbase: Launch
Oh boy this was it's own kind of disaster. Launch was messy to say the least, but I cannot completely sh!t on them for that, as it tends to be a mess all the time for a lot of games. What I can complain about is the stupid amount of bugs on launch (EBM being non-functional, crafting being jank, research tree missing a ton of stuff etc). This SHOULD have been tested FAR better, and it is not like they did not have the people to do so (Alpha testers).
Now, here comes the handling of these issues. They were found, and while some smaller bugs were fixed, game-breaking ones were left in, with even some absolutely broken ones STILL existing to this day (See any station ever). The reply on how to deal with some of those is also really not great.
State of Starbase: Post-Launch
Ah, the time we are in right now! Would be somewhat better right? right..? Yeah, about that.. As you can see, all major content updates have been delayed (what a surprise) and guess what? The moon bases got pushed AGAIN! So much for close to done..
Now, that is annoying, but not the end of the world. What is just plain stupid is the fact that we have had absolutely nothing new since launch, and are still stuck dealing with a stupid amount of bugs that completely break the game. To name a few:
- Ore transfers, while *fixed* are still somewhat broken.
- Hinges / sliders / arms randomly fall off your ship.
- Station (parts) duplicate themselves if enough people are around.
- Company chat is limited to a very low number, and as you can guess, that causes issues for large corps.
Now, here comes the other big annoyance: Transparency and how issues are being dealt with. See this screenshot regarding the ore stack bug below:
This, and more has been going on recently, and is a big step back from what FB used to be like in Alpha. Do I think FB can make Starbase a good game? Sure. Do I think they can do it like this? Hell no. So far we have been thrown statements, reports (with sometimes stupidly long times for something that *should* not be that impossible), video's all to essentially distract me from the absolute disaster that is the game. I have not enjoyed many minutes of my 300hrs on the EA build so far, and have stopped playing for now.
Will I return? That depends. Will FB finally hold up their promises, or learn to actually set realistic goals? If that happens, sure. Otherwise? Probably not.
Closing Thoughts
Starbase is currently partially dead to me. I had reasonably faith before EA, but now that I have seen their real side I do not know whether or not I still have that faith. It might succeed at some point down the line, but this is just plain nothing. I have nothing against anyone personally in Frozenbyte, but their image to us has changed a lot since EA launch, and most definitely not for the better. It is sad to see this go this way, considering how much I loved the alpha, but this is not a game. This is at best a mining simulator, at worst, a completely broken E3 Tech demo.
At this point in time I cannot recommend Starbase to new players anymore, and will not do so until Frozenbyte gets their stuff in order. Either by setting proper deadlines, or by actually meeting current ones. On top of that, a change of the approach to us, the community would be nice too.
Whew! That's a long thread. Feel free to discuss this all below!