Station rules of engagement

DrunkRussianBear

Chancellor of the Argentavian Federation
Joined
Aug 9, 2019
Messages
313
#41
I like the idea of station assaults taking days as opposed to hours. I really don't want to have to be on call at all hours to protect a station.
I really don't see a problem with regard to small vs. Large groups, this system would encourage small groups to create coalitions, which will make politics very interesting.
Ooooo coalitions are always fun, especially on the internet as internal drama sparks and civil wars almost always start due to slowly drifting ideologies. Its a great bunch of lore for the game and provides great content for the players involved.
 
Joined
Aug 11, 2019
Messages
17
#42
The safe zone capturing/contesting is most likely a combination of presence of military ships and maybe also a command center at the station.
Ah, but what Designates a "Military" Ship?
Does just strapping a Starship Weapon to your Vasama make it count, or will you need a special Counter-Command/Electronic Combat Module to "Jam" a Station's general Save Zone enough that the Command Center can be taken?

instead of opting for diplomacy between smaller factions to become more numerous by alliances
I do hope to see diplomacy and politics be a key part of factional warfare and interaction.
this system would encourage small groups to create coalitions, which will make politics very interesting.
Indeed, this is why I'm hoping we're not going to be limited to joining a single group, so small organizations can ban together to form Coalitions and Alliances to create and operate various Stations and Mega Stations like a Faction without giving up all their Autonomy.
 

DrunkRussianBear

Chancellor of the Argentavian Federation
Joined
Aug 9, 2019
Messages
313
#43
Ah, but what Designates a "Military" Ship?
Does just strapping a Starship Weapon to your Vasama make it count, or will you need a special Counter-Command/Electronic Combat Module to "Jam" a Station's general Save Zone enough that the Command Center can be taken?




Indeed, this is why I'm hoping we're not going to be limited to joining a single group, so small organizations can ban together to form Coalitions and Alliances to create and operate various Stations and Mega Stations like a Faction without giving up all their Autonomy.
A confederation of smaller nations could be amazing, obviously problematic but still amazing.
 
Joined
Aug 11, 2019
Messages
17
#44
A confederation of smaller nations could be amazing, obviously problematic but still amazing.
Honestly I was thinking less about Nation-States and more about Corporate Co-operations; Things like Public Refueling Stations would want the protection of being apart of a larger entity without consolidating all their resources into one Mega Station, thus requiring Franchising or Subsidiation as part of a bigger Industry Partnership.
 

Sendall

Active endo
Joined
Aug 11, 2019
Messages
39
#45
Honestly I was thinking less about Nation-States and more about Corporate Co-operations; Things like Public Refueling Stations would want the protection of being apart of a larger entity without consolidating all their resources into one Mega Station, thus requiring Franchising or Subsidiation as part of a bigger Industry Partnership.
I do believe that this is how things will end up. With so much to do groups will succeed by specialising. Therefore, they will be forced into larger groups, alliances or whatever to succeed.
 

DrunkRussianBear

Chancellor of the Argentavian Federation
Joined
Aug 9, 2019
Messages
313
#46
I do believe that this is how things will end up. With so much to do groups will succeed by specialising. Therefore, they will be forced into larger groups, alliances or whatever to succeed.
In the current political climate yeah I don't believe "universal" factions will succeed unless they are of significant size or highly adaptable.
 

Kmank

Well-known endo
Joined
Aug 9, 2019
Messages
80
#47
I believe that players forming proper societies is what the devs want to see though. We are planning on being universal in the end after we have a station set up (when they are implemented).
 

Morrgard

Master endo
Joined
Aug 9, 2019
Messages
374
#48
Indeed, this is why I'm hoping we're not going to be limited to joining a single group, so small organizations can ban together to form Coalitions and Alliances to create and operate various Stations and Mega Stations like a Faction without giving up all their Autonomy.
In the current political climate yeah I don't believe "universal" factions will succeed unless they are of significant size or highly adaptable.
I would rather see them just banding together in sorts of military alliances/coalitions, I think that would be more beneficial for the smaller factions involved, they could of course band together and make a mega station or station and give each other different parts of the station too where they are free to expand, I believe that may be the best out of the options if it is a close enough alliance.
 

Recatek

Meat Popsicle
Joined
Aug 9, 2019
Messages
286
#49
A station representing days or weeks of effort by a large group of people shouldn't be able to disappear overnight. I hope Starbase is respectful to its players, particularly the defenders, by making sure that conflict happens between people (not player-vs-door) at a reasonable time of day that everyone can participate in and enjoy. At the same time, I hope there are sub-objectives (satellites, capturable mines, or other assets) that can create interesting smaller-scale conflicts with lower stakes around the universe and provide fun without the full "we just lost everything, might as well disband the guild and quit the game" cost of losing a complete faction station.

Most importantly, this is a game, not a job. People aren't going to stand around on guard duty watching an empty hallway in a station all day. They aren't going to fly their ship around in circles patrolling empty space for hours watching for attackers. That's boring, and it's an unreasonable expectation. Those things should be automated or systematized so people can be off enjoying the actual game, but still have time to come back and engage in whatever conflict arises.
 
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Morrgard

Master endo
Joined
Aug 9, 2019
Messages
374
#50
A station representing days or weeks of effort by a large group of people shouldn't be able to disappear overnight. I hope Starbase is respectful to its players, particularly the defenders, by making sure that conflict happens between people (not player-vs-door) at a reasonable time of day that everyone can participate in and enjoy. At the same time, I hope there are sub-objectives (satellites, capturable mines, or other assets) that can create interesting smaller-scale conflicts with lower stakes around the universe and provide fun without the full "we just lost everything, might as well disband the guild and quit the game" cost of losing an complete faction station.


That would be really cool! I would love to have multiple objectives over a station that would require to be destroyed/captured in order to advance in the siege further.

Also if it were possible and people did not use discord etc it would be awesome if you could have some system where if you destroy the antennas of a station then the defenders could not call for reinforcements from other factions.

Maybe there could be other similar things but more about station capabilities.
 

Sendall

Active endo
Joined
Aug 11, 2019
Messages
39
#51
Also if it were possible and people did not use discord etc it would be awesome if you could have some system where if you destroy the antennas of a station then the defenders could not call for reinforcements from other factions.
That would be a really interesting idea. Unfortunalty, as you say discord makes it all redundant. Maybe it would stop you spawning on the station or something.
 

Morrgard

Master endo
Joined
Aug 9, 2019
Messages
374
#52
That would be a really interesting idea. Unfortunalty, as you say discord makes it all redundant. Maybe it would stop you spawning on the station or something.
I think that would not be adequate to destroying the exterior part Antenna, as the safe zone would still be up, it would be something like secondary objectives, maybe the more of them you take out, a small portion of the time that you need to besiege a station would go down? Preferably more negative things though than that time thing.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#53
As for the majority of loners and neutrals, there's a lot to be said of freebooter mobs willing to spare a ship and band up to make a tyrant faction's week a terrible one, especially those of us who like the idea of pumping out libertine suicide fleets for freedom and glory.
 
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