Havent we seen that explosives have quite a big range and can explode other explosives? wouldnt all of the torpedos explode like dominos if only one is hit? and if you space them out you would have only 10-20% of the front of the hangar used for torpedos. While you could use all of the space and shoot them after each other in 5-10 waves so that they are spaced out enought even then there would be quite few which could then again be shot down.
While you shoot your torpedos you couldnt launch your own ships well, since you dont want to hit your own ships with your torpedos.
Also... im pretty sure the laser designator has a range of 1km, so you would need to get very close to the station if you dont want to shoot blind and have 50% of the torpedos miss.
If i read the comments here right then we say that you could shoot a lot of torpedos but it wouldnt be cost efficient. You could use that money, recources and time better at other fronts.
Edit: I have realised that most of my post has already been said...
You sill could design parts for ships that destroy themselves and create a lot debries that could stop the torpedos. this could be done bevore a fight.
Also correct me if im wrong but i thought you couldnt costumise the capital ships hull. This doesnt make much sense as most things can be customised in SB but i just thought you couldnt.
As such, If you place that many torpedos... Where will the ships go? Or do you just want 5 fighters becouse you didnt have enought space for more?
because having a capital ship full of those little fighters is about the only way you will fight as a cap ship. ships will fly out and do their thing and any other ships fly towards that cap ship will take fire from the cap ships defense. that is pretty much cap ship warfare in a nutshell, they wont be put in a range that be consider a death star attack, so your gonna have to rely on fighter ships. the way you the original poster wants these torpedoes to work just isn't happening from the cap ship, the way they described it would be cool, buts its not happening at least right now.
that is what makes it relevant, showing you what the cap ships basic function would be, least right now. you park 1000 meter cap ship with all its guns pointed right at a station, gonna be pretty unfair. since you have to charge these ships for many hours to do basically one warp jump would still give the cap ship advantage of just popping in on a stationary station, specially with 200 cannons pointed at them from out of nowhere.
that is not a fair fight that would be warp nuking on people who have no time to even muster a defense.
I've already addressed each of these points multiple times, some in the OP.
Q: Why not spend the money on something else?
A: You are limited by the number of players on your side, and each player is limited in the number of guns they can bring. Once each player is equipped with a ship, additional upgrades to your combat ships are going to have diminishing returns. Torpedoes, on the other hand, increase your force's effective combat strength with resources alone, and without requiring additional players, which are always in shorter supply than a corporation would prefer.
Q: Why not use fighters?
A: Both sides are going to use fighters. There's nothing saying you can't also use torpedoes.
Q: How will the torpedoes be in range?
A: You can put extra fuel segments on them.
Q: How will you aim the torpedoes?
A: When I asked Lauri in chat, if you could rotate a capital ship, Lauri said that capital ships will warp in facing their target, and cannot be otherwise rotated. That means that you just point all the torpedoes facing forward, and they will all be on target already.
Q: What if the torpedoes blow up and create a chain reaction?
A: You can use yolol to space the torpedo firing times out just enough.
Q: Where will you find room on the hull of the ship for so many torpedoes?
A: You can make extra room for torpedoes by sticking pylons to the ship and filling them with torpedo launchers. You could also widen the pylons into torpedo batteries.
Q: What if the defenders spread chaff?
A: Good. The more players they devote to dealing with the torpedoes, the fewer they have to man fighters and attack your fighters or your capital ship. Your team has gained a numbers advantage from using torpedoes.
Q: What if the defenders shoot down the torpedoes?
A: Good. The more players they devote to dealing with the torpedoes, the fewer they have to man fighters and attack your fighters or your capital ship. Your team has gained a numbers advantage from using torpedoes.
Q: What if the defenders devote some of their players to shooting down the torpedoes with station-mounted turrets?
A: Good. The more players they devote to dealing with the torpedoes, the fewer they have to man fighters and attack your fighters or your capital ship. Your team has gained a numbers advantage from using torpedoes.