Literally, every PvP encounter I meet, the dude would just log out to glitch my UI with ship host transfer - and then he can log in for couple of seconds, shoot a couple of bullets, and log back out - while you completely lose control of your ship or endo, because of microlag when the ship host switches. How is that wasn't ever addressed? I searched through the forums and didn't find even one theme!
So, again, why just not implementing a logout timer? Like, at least 3 minutes? It solves ALL the issues, it literally has no drawbacks - and it would allow people to transfer the host of a ship much more smooth.
I like the game so far, but that combat log abuse just drives me nuts sometimes. Like, even after a successfull attack on someone's ship, I can't go further and collect anything, because other player just logged out and can log back in and kill me at any moment. What's the logic behind that?
Are there really any technical limitations for logout timer? Please, I want to believe this is a known issue and devs are working on it.
Thanks!
So, again, why just not implementing a logout timer? Like, at least 3 minutes? It solves ALL the issues, it literally has no drawbacks - and it would allow people to transfer the host of a ship much more smooth.
I like the game so far, but that combat log abuse just drives me nuts sometimes. Like, even after a successfull attack on someone's ship, I can't go further and collect anything, because other player just logged out and can log back in and kill me at any moment. What's the logic behind that?
Are there really any technical limitations for logout timer? Please, I want to believe this is a known issue and devs are working on it.
Thanks!