I've heard the development time/effort argument used more than once, but there isn't even a release date yet, so they're not operating under some kind of constraint where a buildmode can't be done.
As for the most relevant part of your argument: A person having to gather credits and resources...
I like how you are hinging the success of the game and the MMO aspect on whether players have to sit in their base building a ship or just importing it lol
If that is going to determine the quality of the MMO universe in Starbase the game has way bigger problems. All I'm saying is that not...
The guy worried about the dislike button because people might be mean in a game that's built on people being mean to each other is worth the price of thread admission though.
I picked neutral because you had to choose a side to get access to the Starbase discord when it launched for some reason, and didn't wanted it to be more or less clear we were a player-org not a premade one.
A 2 minute timer on posting is long by most forums standards. Something Awful operates on the order of 10 seconds (to prevent outright spamming), the WoW forums are 60 seconds. Most other forums are on 60 seconds or less.
I'm still voting for a dislike button though, Blizzard uses them...
Hey! Since you used my signature I'll just copy the complete codeblock I used:
THE TERRIBLE DENIZENS OF SOMETHINGAWFUL.COM
TERRIBLE GOON DISCORD: https://discord.gg/uHyyaM8
Hope that helps some. I just used a .gif link from imgur and used the direct link img tag function.
edit: Oh...
I'm enjoying seeing a lot of names from AO which had a universally reviled in-game and non-sandbox ship designer, ardently defending the same bad system here.
FYI a "sandbox" doesn't have to be separate. It can be an instanced or blueprint mode at a starbase that doesn't require resources and...
This. If people don't want to sandbox, either in a freeform way in a shipyard on the server or in a sandbox out of a sense of purism, they don't have to. Other people can and should. Compounding the hours and hours spent trying to develop workable blueprints in game where everything is a...
I think if you're extrapolating on a minor example, you're glossing over the overall point. What I describe is "best case" scenario.
This sums it up perfectly.
That's a false equivocation to who a non-buildmode or sandbox mode affects. I'm not talking about the margin of players who are literally cheating.
And exploiting a game design feature is NOT the same as cheating anyway. Most devs understand this.
The absence of a build/sandbox mode affects...
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