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  1. pavvvel

    Chaos' List to make Starbase 'work'

    - Add automated guns [...] ONLY able to be put on stations or military capitals to enforce rules like no attacking ...No. No and no. Do you want automatic turrets? Do it yourself, using yolol
  2. pavvvel

    Starbase Player Council Report - Q1 2022

    Players Council discussed that urgently need to make adequate mouse control of the ships? Many players are tired of waiting for this to happen. . .
  3. pavvvel

    Warp trace

    This thread was created to discuss the possibility of tracking the warp trail of capital ships. This is necessary so that the owner of the capital ship is not in a state of zero risk and extremely high reward. I ask you to move your conversations not on the topic of the thread to another place
  4. pavvvel

    Can we have another station or two allowed?

    Let them disappear. I don't see the problem.
  5. pavvvel

    Civilian versus Military Stations

    Who's stopping you from guarding your station? Or hiring guards? You may not have noticed, but this is an MMO. don't want pvp? -you can build a station in the safe zone of the origins (maybe such stations may not be able to be broken)
  6. pavvvel

    Civilian versus Military Stations

    No. Categorically no. When I bought this game, it said "fully destructible universe. Now there will be non-destructible capitals, which will make the game much worse. Now you want non-destructible stations. Tomorrow you want non-destructible ships. I don't think I need to explain how this will...
  7. pavvvel

    Starbase Player Council Report - Q1 2022

    And how do we know which Concerns arose? ))) All we were shown was that the idea was entered in "Speculations". what specific objections do we have to work with..? Give us a basis for dialogue. If there's a problem that the player council couldn't solve, present the problem to the rest of the...
  8. pavvvel

    Starbase Player Council Report - Q1 2022

    Yes, it could for sure require a larger sample-size of players
  9. pavvvel

    Starbase Player Council Report - Q1 2022

    This means that the people on the council either cannot correctly describe the idea, or most of the people on the council are not interested in pvp. This needs to be fixed. It is necessary to add people interested in the development of PVP to the council
  10. pavvvel

    Starbase Player Council Report - Q1 2022

    I see that the idea of the possibility of creating points of interest where players would fly (for PVP and pve) was rejected. this means that there are hardly enough players in the Players' Council who adequately perceive PVP. this will lead to the fact that the players' council will negatively...
  11. pavvvel

    Can we have another station or two allowed?

    3 stations is enough. There are a lot of stations in space now, even with 150 people online. Imagine how many stations there will be if online increases. Sometimes, when flying to mining, my ship bumps into someone's station several times.. There are too many safe zones and their visual (grid)...
  12. pavvvel

    Starbase Progress Notes: Week 14 (2022)

    Every time I read the developer's reports, I scroll through this whole huge list in the hope that there will be an improvement in mouse- controlling of the ship........... I sincerely do not understand why most of those things that are currently in development are more important than fundanental...
  13. pavvvel

    Warp trace

    Continuing to think about the idea and consulting with our comrades, we came to the following addition: the warp trail gradually weakens after the jump and the weaker it is, the higher the error. For example, even 2.5% of the error of a jump with a range of 40,000 km is 1000 km of a miss. This...
  14. pavvvel

    Warp trace

    What kind of hurt feelings are you talking about? Probably about yours, cause your messages do not contain arguments, constructive criticism and suggestions ..)) And look like a hidden cry of "I beg you, let me play so that no one kills me in the game")) You write about waiting for the players...
  15. pavvvel

    Warp trace

    Measure the size of the asteroid belt at least Eos. you will realize that heat-seeking mechanics will not be a panacea. if you think adequate gameplay is playing without risk in an MMO with an open world, then I hardly have anything to say to you.... then you can just warp jump, because, in...
  16. pavvvel

    Warp trace

    if players go to unknown places where no one will find them, it will become a casual horror. this will cut off the game from many options for adequate gameplay. and those who left on this capital ship will receive a huge profit, without risk, without training. they will turn on their autominers...
  17. pavvvel

    Warp trace

    What's stopping you from setting up an ambush at the warp trail? What prevents you from hiring guards for money? I only agree about the "accurate" cooridates. I think it's fair if the coordinates are obtained with an error, and the closer the moment the warp trail disappeared, the higher the...
  18. pavvvel

    Warp trace

    These are my thoughts: 1) Capital leaves a warp trail after the jump. This is a huge release of radiation that dissipates over a period of time. This trace can be seen from a great distance with sensors (add in the new heat mechanics). It seems logical.... and i saw it in the movies :) 2) After...
  19. pavvvel

    Warp trace

    if a casual player is restless and has to clog up the thread, then I'm doing everything right. statements that this is a no-pvp game make me laugh a lot
  20. pavvvel

    Warp trace

    I'll say it again: as soon as a player crossed the safe zone border, no one should have cared about what he wants or does not want. And I have already explained quite adequately that we are talking about tracking any players, not just miners. I also explained that today he is a miner, and...
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