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  1. Burnside

    NO Warp Gates? Discussing their potential replacement, Space Highways.

    I thought warp gates were supposed to create hyperlanes. Further, myself and others have speculated how hyperlanes/gates might work, we came up with an interesting composite theory between ourselves: [snipped for suggestion post]
  2. Burnside

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    worst case scenario we add big clumps of asteroids at Eos' langrange points, pic related
  3. Burnside

    Station Siege Mechanics v3.0: Burnside's Hybrid Revision

    I get the intent and can see some internal rationalisations, it just feels like a really arbitrary mechanic that only exist in a "maximum stakes mode" and I find all-or-nothing gameplay to be mostly unfun and uninteresting, the only time you'd engage is when you have near-complete assurance that...
  4. Burnside

    Station Siege Mechanics v3.0: Burnside's Hybrid Revision

    that's not how it's described as working, it's the next window AFTER the autosiege closes down- if, we assume you're right, and an immediate strike can't be easily launched, we just do the next two windows- maybe take another page out of Recatek's book and do the 24 hour delay before a window...
  5. Burnside

    Station Siege Mechanics

    Yeah, I'm not advocating for a massive increase in time, maybe as high as like 5% per voucher, which amounts to a maximum of +9min per voucher. Not too big to really detract from the, what? 3hr vigil during a normal anchoring, but enough of a window extension that some emergency relief force...
  6. Burnside

    A.R.G.O. - Advanced Research Group "Technology is the Golden Fleece of War"

    RL-Resources & Logistics Branch: Logistics Need: Low Positions Open: 1 Nobody appreciates the dirt on a miner's gear but those who've seen the farthest depths of space and looked back on the lights of civilisation, tiny and indistinguishable amid the starlights. Your expertise in surveying and...
  7. Burnside

    A.R.G.O. - Advanced Research Group "Technology is the Golden Fleece of War"

    If you want to push the limits of the known and redefine what's possible, the Advanced Research Group is where you ought to be. Advance Vetting Initiative Applying for Membership in the Advanced Research Group It's important to remember that A.R.G.O. is a company that aims for top quality in...
  8. Burnside

    A few questions about factions

    My opinions mostly mirror Cavilier's, so I'll be concise about my motivations. The Advanced Research Group is meant to be an R&D firm first and a political entity second, we're here to make, sell, and improve cool stuff and see people use it to build awesome architecture, have awesome fights...
  9. Burnside

    Station Siege Mechanics v3.0: Burnside's Hybrid Revision

    RE: Comment in Recatek's Thread regarding the Reprisal Windows First a timeline is in order: 1) Station makes a War Declaration 2) Reprisal Window Opens, First Siege Window against the declaring station is Onlined Immediately- prospective time is 3-5 hours until window closes and the siege...
  10. Burnside

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    The referenced math is something like 1 million players mining 250 average asteroids (back when those asteroids were smaller than 50m) per day. 1) we probably won't see 100k players, let alone a million, so the average per day count goes up to ~2500 asteroids per player per day 2) max asteroid...
  11. Burnside

    Station Siege Mechanics

    Ah, but, such a huge investment of resources should automatically get special treatment, so just having a siege window when the safezone can be dropped is a "massive vulnerability" that needs a safeguard. I actually completely forgot that the safezone itself is a huge protective gimme and took...
  12. Burnside

    Shield implementation using semi-transparent arbitrarily placed panels tied to shield generators

    a sort of cell-section shield... kind of like the idea of a generator's coverage zone shrinking as it takes damage and having to "re-extend" as it charges back to full strength, a buffer system of enhancers could store shield energy like a capacitor and then let it flow out as the shield itself...
  13. Burnside

    Shield implementation using semi-transparent arbitrarily placed panels tied to shield generators

    mm, if the plates are just a sort of alternative to having a unified surface for the shield and to define border/surface limits on each individual generator, then it is just another shield system it has given me an idea, what if a shield's protective surface was some kind of alternating...
  14. Burnside

    Station Siege Mechanics

    Which I absolutely despise, like everyone does, FozzieSOV is junk, but the meta is so developed around it none of the big factions will tolerate any changes that aren't expressly to their particular advantage- I would like to avoid having a junk system that everyone hates but can't conscience...
  15. Burnside

    Infantry Combat

    the nitty-gritty of weapon handling definitely makes or breaks a diversity of weapons- having cool options and flavors of firearms does enliven gameplay, but only in two cases, when the weapons are intrinsically hard balanced against each other and are DPS neutral, second when every weapon...
  16. Burnside

    Station Siege Mechanics

    more than a day (i.e. until the next window) feels like a stupidly long wait if you already have a desired window picked out, I have very little free time and it can disappear because of things happening, that wait is basically a threat that real life could happen and ruin my prep when I...
  17. Burnside

    Shield implementation using semi-transparent arbitrarily placed panels tied to shield generators

    So... field-based structural integrity for special transparent plating only. It's shield bubbles without shield bubbles- more or less the equivalent of a semantic argument. Interesting mechanic using plate integrity instead of direct power-based damage mitigation, but I'd vote no, it's still a...
  18. Burnside

    Station Siege Mechanics

    Inhibitor mechanics have a max of what 3 days between anchoring and siege and he's stated he doesn't want either party to be skirmishing between those two points in time, right? So nobody's going to starve anybody out in his ideal, his goal for for two fleets to gather for a big multi-man duel...
  19. Burnside

    Station Siege Mechanics

    Keep in mind, the core of dev-mode safezone suppression operates on a long enough time frame that a station should be able to notice the siege happening, notify all defenders offline, gather everyone who can get on, and react to the assault before the SZ drops. Recatek's inhibitors just drop...
  20. Burnside

    Station Siege Mechanics

    You don't understand, Dusty, we're discussing which of all our ideas would be best, it'll get heated even when we're all trying to stay cool- you notice I flop between trying to eviscerate an idea because it rubs me wrong in either its design or intent and playing with compromises to it as the...
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