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  1. Burnside

    There are frame of 45° right ? What if I put thrusters 45° up or down ? Would fly control respond when I press W to move forward ?

    putting thrusters on an angle does allow them to be used for two directions at about 70% efficiency either way, so it's a crude kind of vectoring
  2. Burnside

    Overclock/Overcharge/Turbo

    the multi-part nature of most components means there's room to add enhanced or overclocked parts to just about anything, like fuel injectors on thrusters, modified weapon parts, etc
  3. Burnside

    How to reload Mounted weapons?

    iirc lasers recharge one shot every 4 seconds, so you still want to switch magazines to top them off. However, even if you take an LC's barrel off the magazine attached to the receiver on the mount will still recharge and Ville has confirmed you can attach two magazines/receivers to a single...
  4. Burnside

    How to reload Mounted weapons?

    Not really? The laser cannon is half the strength of the autocannon, twice the RoF and only like 200 shots in the mag where the AC has 500 or more
  5. Burnside

    Spaceship Designer Questions

    As far as sale/licensing, you can sell the design on the market the same way you can buy a completed ship and having the station build it for you. Our understanding is "selling electronically" like that is viable, but is less profitable than the designer producing the ships by hand or factory...
  6. Burnside

    How to reload Mounted weapons?

    It's been suggested, stackable ammo boxes for kinetic guns and some kind of battery-ish thing for lasers or plasma attached by a feed cable. With the devs creating the resource transfer cable, nozzle, and port I think that definitely opens up our ambitions of getting larger/modular magazines...
  7. Burnside

    Station Siege Mechanics

    Well, since the core reinforcement and recharge works in tandem with variable safezone drop-strength, if one doesn't pass muster both fail, so... yeah, until I can persuade you that having the safezone drop able to be included into the siege, it's kind of defunct. I always envisioned it as a...
  8. Burnside

    When will the Dreadnoughts come?

    If you read some articles on historical and modern ship classing, the modern missile cruiser easily outguns classic battleships and qualifies as one in its own right and the missile destroyers come in at a very close second.
  9. Burnside

    Possible Griefing Mechanic

    Artificial weight "inertia" could be just as easily exploited by the greifer, though. You're forgetting that we have ship storage within stations and any station that has at least two ship spawning points will be that much more difficult to try and box in. There's also the question behind...
  10. Burnside

    A Pirate or Exiles station

    The first rule of running inside of a syndicate's freestation, don't screw with the management's stuff and don't screw with their people unless you want to send the message that you're here to take the throne. There's a whole lot of rep/respect involved in criminal dealings. It's less "no...
  11. Burnside

    Possible Griefing Mechanic

    AFAIK station safezones are still well within the render range of the station's most central point. My best guess is that it shouldn't be more than a kilometer out, but maybe as far as 2km or more from the station's furthest point from center. Also, anybody scooping up your ship needs to take...
  12. Burnside

    Station Siege Mechanics

    Nothing in your model suggests a third party couldn't add their own siege ships to the mix, they'd just need their own station cores to support them as collateral. I'm also considering the idea that a station could declare against a bigger station, thus not having enough linkable station cores...
  13. Burnside

    太阳神(Helios),人工智能文明共同体(Artificial Intelligence Civilization Community)

    Alright, so it was actually a minor typographical error, the rest looks solid. Very comprehensive document.
  14. Burnside

    Station Siege Mechanics

    Military transponders making a ship "military" is what lets them do safezone things like sieges.
  15. Burnside

    NO Warp Gates? Discussing their potential replacement, Space Highways.

    Yeah, but every space game has some manner of ship-mounted drive, the ones with only gates or no fast travel are fairly rare and more interesting.
  16. Burnside

    Space Ship Balancing in Designer

    In SE you didn't have center of mass physics unless you applied the mod for it.
  17. Burnside

    太阳神(Helios),人工智能文明共同体(Artificial Intelligence Civilization Community)

    So... that doesn't answer my question in the slightest, that just expounds upon the government committing expropriation, that's not what I asked. Is the line "right [the citizen's right] to be requisitioned [by the state/guild]" a typo or does it have some meaning?
  18. Burnside

    Space Ship Balancing in Designer

    basic aircraft design, placing your center of thrust behind your center of mass results in greater stability- don't ask me why, but the generator creates on the roof a top-heavy design. another solution would've been to shift the thrusters up several 12cm units to bring their y-axis center...
  19. Burnside

    Station Siege Mechanics

    Oooh, you're even incorporating elements of my old stronghold idea, I very like this. The only potential gripes I can see is that small defenders get the shaft, so their vulnerability to sieges depends on how expensive a core is- meaning how valuable/vulnerable a siege ship is (can we call them...
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