Search results

  1. Killer_Rabbit

    Possible Idea For Combat Drones

    I would be interested to know where you got your 30 m from becuase the devs have stated certainly mining drones would be possible and seem keen for similar automated systems to be made and the drones would be operating knowing that the target was at a certain distance from the transmitter and I...
  2. Killer_Rabbit

    Possible Idea For Combat Drones

    Well as I pointed out acting as a fighter would be lets say impossible for a drone however I pointed out it would act more like a missile/torpedo (maybe rail cannon) deployment platform and so would not be moving particularly fast which as I said it would probably be used to shoot slower moving...
  3. Killer_Rabbit

    Possible Idea For Combat Drones

    Another thing is having the drone move orbiting around a set point if its put in a fixed position or move in a spiral because the great thing is in theory the drones could be better at humans at maintaining a "Weapons Lock" while moving. Also the drone could have a rangefinder off its own so the...
  4. Killer_Rabbit

    Actual release date ?

    SOON
  5. Killer_Rabbit

    Possible Idea For Combat Drones

    Dunno if it should be in this thread but here it goes. I don't think it should be/is possible to create completely autonomous combat drones certainly not fighters (even with/if cameras are in the game) but what you could have is say a targeting station a bit like a turret (maybe even with...
  6. Killer_Rabbit

    Poll: Camera

    I think a good idea would be to have the camera in black and white. Secondly I think it should only be shown on a physical in game screen rather than the players HUD and finally it should require a lot of power and a receiver of some sort that is maybe quite large and has to connect directly to...
  7. Killer_Rabbit

    Stealth Technology

    personally I think a good cloaking not that it would ever be implemented would be stealth cloaked but as you got closer to another player it started to shimmer more so i dunno within 500 metres its obvious your there
  8. Killer_Rabbit

    Weapons economy

    I think it is important for people to remember that this is an MMO and not an RPG so like the Devs have stated it will be a player driven economy and as such there will probably be no or very little regulation. Its a game who wants to be forced to buy expensive equipment because its "Illegal to...
  9. Killer_Rabbit

    Can You Hide Thruster Plumes ?

    Well it depends about the heavy because it doesn't need to be really strong it could just be a lightweight material with a decent connection to the rest of the ship
  10. Killer_Rabbit

    Starbase Progress Notes: Week 43

    I mean its a fair estimate
  11. Killer_Rabbit

    Can You Hide Thruster Plumes ?

    So I have been very busy recently posting on these forums about various aspects of ship design including stealth. Now Frozenbyte have said it is very unlikely stealth tech will ever appear in Starbase which means different solutions such as camouflage would have to be used to conceal a ship...
  12. Killer_Rabbit

    Torpedo Boats

    I mean I know they said torpedoes can track ships I don't remember them saying they are slow
  13. Killer_Rabbit

    Different types of Camouflage ?

    Yeah sheltering thrusters would be nice although i would also imagine it could be possible to change the colour which would make them even harder to see however it does appear that space in the game has a bluish hue to it but I could be wrong
  14. Killer_Rabbit

    Weapons economy

    Personally I think illegal weapons should not be worse than licensed weapons instead if a player is found to be using them they should be arrested by either faction and imprisoned or have their ship impounded or should just be shot. This would hopefully discourage players who for the most part...
  15. Killer_Rabbit

    Different types of Camouflage ?

    As seen in the Starbase FAQ Cloaking stealth technology is probably not going to be added to the game but since you can paint your spaceship this allows for different types of camouflage. Now my question is what sort of camouflage would be better: Dazzle, dark colours to blend into space, using...
  16. Killer_Rabbit

    Stealth Technology

    I have seen a few comments about stealth tech but no one seems to have properly addressed it yet. As the game looks to be focused around visible combat and flying of spaceships it is a fairly logical idea that stealth (Such as making the ship invisible/undetectable in any other forms) could also...
  17. Killer_Rabbit

    Torpedo Boats

    With the missile video Froxenbyte has shown both missiles and torpedoes which I imagine will be quite expensive to offset the ability to track and follow ships so how practical would it be to have a fast attack craft armed with torpedoes and maybe bow mounted missiles for greater accuracy with...
  18. Killer_Rabbit

    Spacial Awareness Within Spaceships

    trouble with IR since the ships have drag the engines need to be on all the time
  19. Killer_Rabbit

    Skeleton Crew Ships

    With the YOLOL and other devices in the game I would imagine it would be possible to link a number of batteries (each containing several powerful weapons such as rail cannons or plasma throwers) to a single turret manned by one player. As such you could have large ships with a comparatively...
  20. Killer_Rabbit

    Big guns or not?

    there is an advantage with the fact that spinal mounted weapons use less people to use
Top