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  1. Killer_Rabbit

    Some initial ideas for my ship.

    looks good except the devs stated engines won't be able to be rotated
  2. Killer_Rabbit

    Warfare and Anti-Piracy

    well if you have a mining base in an asteroid belt and another main base in open space then you might want to ship mined materials to the main base for refinement or use as building etc materials
  3. Killer_Rabbit

    Warfare and Anti-Piracy

    and also to discuss if convoys would be an effective defensive manoeuvre or any other tactics that might work against pirates or attacking enemy ships
  4. Killer_Rabbit

    Warfare and Anti-Piracy

    So first of all lets hope this thread isn't overrun by "y'all gon get leashed" and secondly in regards to warfare and anti-piracy would automated cargo conveys with players acting as protection in fighters or bigger ships work, as having the non-combatant ships automated frees up players but...
  5. Killer_Rabbit

    3D holographic display (for maps/radar)

    Firstly if you can generate a 3D map of ships around you that means you have the data to allow for auto targeting secondly a 2D map can still warn people about ships in the area it just doesn't tell them where exactly they are which means you do not have a completely game breaking system
  6. Killer_Rabbit

    Drestructible Endoskeleton Buffs/Consumables

    yeah consumables are not great but customisation trade off give weaknesses that level the playing field
  7. Killer_Rabbit

    3D holographic display (for maps/radar)

    the trouble with it is that it allows solo players to use massive capital ships on their own as the computer does all the targeting which while fun at first would get quite boring unless you implemented a limit to how many guns or the controls to the guns could access this and therefore mean it...
  8. Killer_Rabbit

    Fighter Wing mounted weapons

    sounds good for the ship I want to build an increase in speed for a decrease in damage is a trade I am happy with
  9. Killer_Rabbit

    Fighter Wing mounted weapons

    So in the video about spaceship weapons they said you could change out different parts of a mounted weapon to change its abilities so could you make a rail gun shoot faster
  10. Killer_Rabbit

    Burnside's Design, Defence, and Defenestration

    were did you learn the term defenestration it is quite obscure and I don't see many windows to throw people out of
  11. Killer_Rabbit

    Ship identification

    I think its probably transponders the developer battles haven't shown any names above ships or players but that could have just been editing or they turned them off to make the battle look nice but in all their videos there hasn't been any name tags so it might just be done by transponders...
  12. Killer_Rabbit

    Starbase is not Ark or Atlas

    Burnside is clearly a very appropriate username
  13. Killer_Rabbit

    Fighter Wing mounted weapons

    yeah but the reason they are on turntables is so they can range in on the target and so make it easier to shoot as for having it in the centre there may be other stuff there like other guns or a transmitter etc
  14. Killer_Rabbit

    Your ship of choice?

    I never said it would be very small or cheap it would just suit my needs
  15. Killer_Rabbit

    Fighter Wing mounted weapons

    so does it not have a fire rate of 300 rps
  16. Killer_Rabbit

    Your ship of choice?

    A heavy, long range fighter that can have dogfights but also be effective against bigger ships while also having cargo carrying capacity
  17. Killer_Rabbit

    What would you name your ships and why?

    Maybe Revenge as it was the name of the famous revenge that had an epic last stand https://en.wikipedia.org/wiki/English_ship_Revenge_(1577)
  18. Killer_Rabbit

    Fighter Wing mounted weapons

    also would a rail gun be useful at these sorts of longer ranges as while they have a charge up they have a fire rate of 300 rounds per minute which is good for such a heavy weapon
  19. Killer_Rabbit

    Fighter Wing mounted weapons

    yeah you could also use such a automatic ranging feature on larger ships as it allows multiple guns to fire at the same point meaning more fire accurate than just a single turret
  20. Killer_Rabbit

    Fighter Wing mounted weapons

    If you build a large heavy long range fighter that isn't meant to be super nimble but has more armour and storage space then you could probably absorb the cost especially if you wanted to get into long range dogfights
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