I think shields should definitely be for environmental hazards but for combat they just reduce skill. If your worried about pirates there are probably factions that would willingly work as escorts on the ship or in their own armed ship and if you don't want to pay for that then don't go in areas...
So would you be suggesting a couple of medium turrets with most of the ship's weapons being missiles and torpedoes. Sort of like a bit of a design mix between submarines and surface ships
So since the Shipboard Weapons that the Developers have made are relatively small in comparison to the "large" ships we have been shown would Military Ship Design follow the Pre-Dreadnought design Philosophy of a lot of Medium Sized Turrets with a couple of Rail-Cannons or Plasma Cannons in them...
I think its about proportions so if you got a big ship with like one gun then it might like bad but if you have a big ship with a lot of guns it could look good or have a smaller ship with a few guns might also look good
I think the sizes of these vessels are very ambitious with the current level of starbase so you might want to scale it down a bit like fighters could fit inside other ships but i m not sure about bigger vessels fitting inside other ships as you would have to get very big ships. In fact it is...
Also its unlikely you would be in danger of being attacked as it would make the other faction seem like the aggressors as you have not attacked them yet, however it may warn them to prepare and increase the security of their cargo ships
Well you could see if people regularly mine in a similar area then if they take the same route back you could set an ambush along the way, also stealing or pirating could definitely be profitable as you would probably be in a well armed fast attack craft while they are probably going to be in an...
I think the devs are aiming (no pun intended) to have the weapons modular so the players could modify a weapon have a "heavy" or a "light" build so the only real question is introducing entirely new weapons
Lets say you had a base in part of the asteroid ring then you could have mines throughout the area and even have them hidden in (if they have a big enough explosion) in the asteroids or just floating throughout as that is a restricted space for movement
No but I mean I can't imagine the missiles can detect particularly long range and on the missiles with the range finder have a flat head which would suggest it only goes in a single direction
So obviously space mines will be possible but the trouble is they can't be too big else ships won't go into them. However you could attach manoeuvring thrusters to move it closer to a ship but the only trouble is tryiny to hide it but it appears there are explosive elements in the game.
Yeah the moon would probably the first object to generate gravity and the Devs said it would come at the end of Early Access I believe. I could be wrong though
Yes thank you very much the idea is that a person aims where the drone attacks then if it moves it is only in a set patrol/pattern of movements in relation to the ship
I must admit I started this thread to have a discussion about the practicality of torpedo boats but it seems to have just dived into the economics of weapons and stockpiles.
Basically there are no traditional "servers" Frozenbyte use peer to peer so in theory the universe would hold unlimited players instead what they do have is an instance. An instance is like a bubble around a player that is limited in the number of players I think around 100 or so. Each player...
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