Search results

  1. Killer_Rabbit

    Cav's shield suggestion

    I think shields should definitely be for environmental hazards but for combat they just reduce skill. If your worried about pirates there are probably factions that would willingly work as escorts on the ship or in their own armed ship and if you don't want to pay for that then don't go in areas...
  2. Killer_Rabbit

    Pre-Dreadnought Design or Large Turrets ?

    So would you be suggesting a couple of medium turrets with most of the ship's weapons being missiles and torpedoes. Sort of like a bit of a design mix between submarines and surface ships
  3. Killer_Rabbit

    Pre-Dreadnought Design or Large Turrets ?

    So since the Shipboard Weapons that the Developers have made are relatively small in comparison to the "large" ships we have been shown would Military Ship Design follow the Pre-Dreadnought design Philosophy of a lot of Medium Sized Turrets with a couple of Rail-Cannons or Plasma Cannons in them...
  4. Killer_Rabbit

    If YOLOL chips are runned client side. Wont everyone see something different in big faction factory cause multiple people will work on it?

    the one trouble with the speedhack is it could be used over a small distance so they could have travelled the distance before the system checks again
  5. Killer_Rabbit

    The dark side of MMO's... or "how to stop me taking your stuff..."

    I mean there is the trouble of how do you prove it cos else players will just start banning each other
  6. Killer_Rabbit

    Practicality vs. Coolness. Where do you stand?

    I think its about proportions so if you got a big ship with like one gun then it might like bad but if you have a big ship with a lot of guns it could look good or have a smaller ship with a few guns might also look good
  7. Killer_Rabbit

    Ship types and symbols (types are not classes)

    I think the sizes of these vessels are very ambitious with the current level of starbase so you might want to scale it down a bit like fighters could fit inside other ships but i m not sure about bigger vessels fitting inside other ships as you would have to get very big ships. In fact it is...
  8. Killer_Rabbit

    Cargo heist?

    Also its unlikely you would be in danger of being attacked as it would make the other faction seem like the aggressors as you have not attacked them yet, however it may warn them to prepare and increase the security of their cargo ships
  9. Killer_Rabbit

    Cargo heist?

    Well you could see if people regularly mine in a similar area then if they take the same route back you could set an ambush along the way, also stealing or pirating could definitely be profitable as you would probably be in a well armed fast attack craft while they are probably going to be in an...
  10. Killer_Rabbit

    Weapon Expansion, a few ideas for more anti-ship weapons.

    I think the devs are aiming (no pun intended) to have the weapons modular so the players could modify a weapon have a "heavy" or a "light" build so the only real question is introducing entirely new weapons
  11. Killer_Rabbit

    Space mines

    Lets say you had a base in part of the asteroid ring then you could have mines throughout the area and even have them hidden in (if they have a big enough explosion) in the asteroids or just floating throughout as that is a restricted space for movement
  12. Killer_Rabbit

    Space mines

    No but I mean I can't imagine the missiles can detect particularly long range and on the missiles with the range finder have a flat head which would suggest it only goes in a single direction
  13. Killer_Rabbit

    Starbase Progress Notes: Week 44

    Yeah if you look at last weeks notes you will see a spatha on an asteroid and it shows the asteroid to be quite big
  14. Killer_Rabbit

    Torpedo Boats

    Yeah a bit of a glass cannon because they would need to be fast so they would have less heavy armour
  15. Killer_Rabbit

    Space mines

    The trouble with missiles is i think theyonly detect in one direction and with a smaller distance
  16. Killer_Rabbit

    Space mines

    So obviously space mines will be possible but the trouble is they can't be too big else ships won't go into them. However you could attach manoeuvring thrusters to move it closer to a ship but the only trouble is tryiny to hide it but it appears there are explosive elements in the game.
  17. Killer_Rabbit

    Gravity in Starbase ?

    Yeah the moon would probably the first object to generate gravity and the Devs said it would come at the end of Early Access I believe. I could be wrong though
  18. Killer_Rabbit

    Possible Idea For Combat Drones

    Yes thank you very much the idea is that a person aims where the drone attacks then if it moves it is only in a set patrol/pattern of movements in relation to the ship
  19. Killer_Rabbit

    Torpedo Boats

    I must admit I started this thread to have a discussion about the practicality of torpedo boats but it seems to have just dived into the economics of weapons and stockpiles.
  20. Killer_Rabbit

    More than a sandbox

    Basically there are no traditional "servers" Frozenbyte use peer to peer so in theory the universe would hold unlimited players instead what they do have is an instance. An instance is like a bubble around a player that is limited in the number of players I think around 100 or so. Each player...
Top