It seems a bit of to have a whole class for the Mobile Gun Rig as I don't see it as being particularly ubiquitous or varied in design. I think its hard trying to come up with the perfect ship design and I don't think there will be a design that can be easily scaled from a corvette to a cruiser...
I think your fighter design is quite boxy and provides a lot of flat surfaces that could easily be shot as well as being somewhat large for a fighter and it looks like any fighters coming from behind or below couldn't be seen by the pilot. So you may want to streamline the shape a bit more and...
The thing with carriers is how are you going to deploy the fighters ? Would you have a traditional bay door with lines of fighters to come out as wide or as tall as the door ? Would you have a central spine that the fighters are attached around the outside of ready to deploy or would you have an...
The thing is though the bigger the guns even if you wanted to put them on fighters you would still have to have a bigger fighter to accommodate the gun, ammunition and more generators to supply the gun with power as well as more engines so more propellant to carry the bigger load at the same or...
The thing is though if you want vessels for patrolling and anti piracy and low scale engagements then a carrier is not ideal you want a more flexible vessels like cruisers, destroyers, frigates and corvettes. Also you say space is big but if there is an enemy fleet or battle group that is cut...
I heard the devs deliberately buffed the damage of the weapons compared to what they will actually do in EA launch presumably this is because lots of explosions and damage are very cinematic however the empire and kingdom ships shown could be comparatively lightly armoured
Since the majority of people I have talked to on this forum think that fighters will be the game meta compared to larger ships then the obvious question is how do you shoot them down. As shown in the Starbase Videos player manned point defence systems seem to be the main defence however if...
Well so far the only displays can only displays characters and are 26 columns across and 14 rows down but I don't think it will be a heads up display unless you had a small screen that showed x for friend or o for enemy or something if they are in front of you but I don't think the devs would...
The thing is the game uses the endos to detect other ships such as in a battle you aim the weapons not a device so I think for long distances then this stealth would work but since the game relies on visible detection then it seems that at least some sort of cloaking device would have to be used...
But the trouble with lasers is while you don't need ammunition draining the battery of the fighter is not going to be great as the fighter will be designed to be as small and light as possible so you will want as many systems as possible running off one or two generators
If you have a large megastation then you almost certainly have a very large faction now given that even if there are no safezones then its very unlikely that anyone would challenge you unless they are a faction of a similar size as such if they did attack you and nobody could get online quick...
Recently I have had discussions on a number of threads that conclude that fighters will be the meta of space combat compared to larger ships. However given that in order to make an effective fighter you would likely need to sacrifice armour and fuel in order to allow it to dogfight it's unlikely...
The thing about fighters is in deep space it would mainly be the larger ships fighting as unless there is a station nearby I don't see fighters being able to reach an engagement as while the current max ship size is a bit of a mystery I'm not sure a carrier that would carry a reasonable amount...
Also given the fact that in order to attack a large ship you would have to come in on a head on course that would be easy for AA defences to shoot you down. So far in Starbase media all the fighters have been deployed from stations and since there is some uncertainty about how big the ships can...
Also I think it is important to note that in order to overwhelm a ship's or a fleet's anti fighter turrets you would need quite a large amount of fighters or make them faster both of which would involve stripping the fighters of armour and weapons which would reduce the overall effectiveness of...
The thing about all this is that fighters especially two person fighters use more resources and personnel per the same amount of space as a larger battleship as you could have one person controlling a turret or two of guns while on a fighter with a turret would have fewer weapons for the same...
I think the bigger factions that have larger navies would have dedicated aircraft carriers with escorts to perform different tasks that can't be put on the aircraft carriers while smaller factions might have bigger cruisers that have a wider range of weapons to cover more scenarios since the...
I mean it also relies on engine speed vs endo jet pack speed because if a corvette has just defeated a wave of fighters then why would it stick around or go slow enough to be boarded. But in terms of breaching pods a ship's anti fighter weaponry should be able to shoot it down. Also if a larger...
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