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  1. Azelous

    Flak Cannons

    So! I am primarily making this thread in part as a suggested solution to the problem raised by this thread, however I am willing to bet it has other applications. My idea is that a flak cannon be added as mounted weaponry. A flak cannon is a weapon that fires shells that explode nearby their...
  2. Azelous

    Poll: Camera

    Look, if someone wants to build and live out of a brick, who am I to deny them a sad existence? So long as cams are easier to destroy than a cockpit, said play style shouldn’t get out of hand.
  3. Azelous

    Poll: Player character: FPP or TPP?

    I personally think having both is a good element. Combat feels much more engaging from a first person perspective, and third person allows you to appreciate any player customization. However, as far as combat is concerned I hope that corner peeking is not a thing with third person perspective..
  4. Azelous

    Starbase is not Ark or Atlas

    I made this thread to draw the line between ARK and Starbase, not to insult the complexity of the prior. ARK might not have integrated coding, ship building, and an extremely large world, but its base building, the MMO aspect from being able to go between official servers, and the large...
  5. Azelous

    Spacial Awareness Within Spaceships

    When it comes to spatial awareness, a three dimensional radar similar to that used in Elite Dangerous would go a long way in assisting spatial awareness and orientation, whether the device used to implement this is either native or constructed using YOLOL.
  6. Azelous

    No Shoutbox

    I would say that the Starbase Discord is the best equivalent to this. Always conversation going on, and a good archive for different topics that have been discussed.
  7. Azelous

    Big guns or not?

    I like the concept of large weapons. They serve a role in large ship vs large ship. I doubt that boarding will be irrelevant due to this, as a boarding team should be able to easily take down an undermanned ship. Additionally they’ll be practically useless against small agile ships, so not...
  8. Azelous

    Poll: Zoom

    Being able to see far away is a basic concept, I’d hope that sophisticated humanoid robots are capable of such a feat. Having to rely on a weapon just to get a good view doesn’t sound very satisfying. Whether the optical sensors come with zoom capacity or they require an attachment/upgrade, I’d...
  9. Azelous

    Starbase Maps!!

    Only having POI's on a list is an incredibly boring and ultimately lesser to those POI's being plotted in three dimensions. Having a list is boring, a 3d map gives more contextual information than a list ever could. Edit: your [ /quote] messed up my formatting >.> Can't say I've encountered...
  10. Azelous

    Hello everybody

    Horses you say? What type? My mom's got two, a quarter horse and a quarter horse / thoroughbred mix. Used to ride a bit when I was younger.
  11. Azelous

    Starbase Maps!!

    Having played a bit of Elite Dangerous, it's not too fun having to rely on third party tools to feel relevant in terms of return on trading. Especially when in VR, where you have to continually take off the headset to look a the third party tool, put it back on to play the game, take it off to...
  12. Azelous

    Starbase Maps!!

    Thankfully, I'm pretty sure the devs are limiting their scope to only three dimensions. POI's would be the essence of most any sort of map, not sure what you mean by "fancy as a 3d map".
  13. Azelous

    How should respawning work in Starbase?

    So. YOLOL understanding to a beginner's extent will be necessary for hooking up the systems for a ship, but a script to have the ship fly to your corpse to attempt resuscitation is way too high a barrier to entry. Multiboxing. Assuming that stations are taken by ground forces, good luck...
  14. Azelous

    Is this a [game]?

    Overwatch isn’t all about an objective. Sure, that’s what you fight over to win, however the game is more so about the mechanics of the characters, how they interact, synergize, and counter. You take out the characters, you have the core win mechanic of many other games. You take the characters...
  15. Azelous

    Is this a [game]?

    You can make Overwatch with YOLOL? Now you're just trolling.
  16. Azelous

    How should respawning work in Starbase?

    I'm not aware of any documentation of on-station warfare, especially in regards to the safe zone. Lauri even stated they haven't defined how it works yet. I explained why the mechanic of fast respawns doesn't give you as much leverage in Starbase as it does in Rust. No, not necessarily. That...
  17. Azelous

    The Forums are *Amazing*

    Seriously devs, these forums are quite nice. I can: Quote messages in different threads Have multiple quotes on a clipboard at a time Start typing a reply on my phone and finish on my computer without doing anything Quote only a piece of text from a larger reply/post by selecting it Link to a...
  18. Azelous

    Starbase Maps!!

    I would personally prefer a mapping system implemented by the developers, relying on modders can, but does not always lead to an enjoyable end result. I would definitely enjoy mapping being tied to YOLOL, which modders would not be able to do. (and if they can, there goes the .2 delay per line...
  19. Azelous

    Starbase Maps!!

    Space is BIG. Maybe we need maps? If we had maps, what do you think should be on the maps? Are they just part of the ui, or are they data that you can share? What can you do with the maps? So far as I know, maps haven't been mentioned, I'd like to know what everyone thinks on the topic!
  20. Azelous

    How should respawning work in Starbase?

    This isn't Rust. Warfare is based on ships that will likely be taking catastrophic damage, requiring additional salvage to repair, not taking a short amount of time. Even if they are repaired to usability, they will likely be made of paper, able to fall apart after a couple shots. Yes, there is...
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