We have a patch planned for later this week which will include some big changes and features. The patch will include, for example, gravity, an update to flying, as well as the long awaited tutorial.
The implementation of gravity mainly affects moons and ships. Players will likely have...
Starbase has a new Early Access release date target: Q1 2021.
Right now Starbase is in Closed Alpha, with roughly 1,200 members of the community having access to the game in addition to developers. Aiming for Q1 2021 will allow us enough time to better prepare the game for Early Access, and add...
We have wrapped up Halloween 2020 in Starbase Closed Alpha, so we wanted to take a quick look at our first Halloween in-game. As Starbase development was focusing heavily on the bigger gameplay features that will be added in the future, we went with a small scale Halloween event.
Halloween...
We have a patch planned for later this week which will include the next step in the economy-related changes, among other things.
This means that after this patch, the Ship Designer will require the ore materials that are used in the ship design when trying to purchase the ship. In addition to...
We are holding a peaceful pumpkin carving event at Robur station today at 13:00-14:30 UTC.
We provide the pumpkins, you bring your tools (or weapons).
Note that this is not a PvP event, but we are out of the safe zone for carving so please act peacefully during the event in the area...
Update 28.10.2020 (Alpha 278)
About known issues: Automatic blueprint filling with lots
The system for automated blueprint filling related to station building has been added to the game, which works with lot building as well. However, as this is mainly meant for factories, which are not in the...
We have a patch planned for later this week that will include some significant changes and new features!
Firstly, the patch is bringing the Auction House to the game, where you can sell and buy materials and ore at player-dictated prices. This patch will not be changing the Spaceship Designer...
We are getting closer to the implementation of a major economical shift in the game. Thus, we wanted to give you a brief overview of what's coming as we are moving closer to the final version of the economy.
Auction House and Materials
When the Auction House is getting patched into the game, it...
Update 22.10.2020 (Alpha 272)
Tweaks
Resource network transfer: Increased energy transfer rate from 1k eps to 10k eps
Resource bridge: Increased the max tether length from 20m to 100m
Resource bridge: Decreased the maximum length of tether in jobs from 100m to 50m
Update 21.10.2020 (Alpha 271)
New Feature: Ship-to-Ship Refueling
Transferring propellant and power between two ships (resource networks) should be possible in this patch. Both resource networks need to be connected via a Resource Bridge. If the connection detects a propellant container in the...
Update 16.10.2020 (Build 267)
New features
Sprinting
Group invites and whispers are not limited to the same zone anymore
Ship towing is allowed within the current Safe Zone
Animations
Adjusted Rocket Launcher 3rd person reload animation's speed to match the new reload duration
Polished 1st...
We have a patch planned that is potentially coming tomorrow. This patch will allow towing within the safe zone, among other things, so ships within the safe zone should be towable again in the terminal.
Additionally, this patch will also likely fix many of the ships that are currently showing...
Starbase Progress Notes: Week 41 (2020)
October 5th - 9th
Hello everyone. Here are the progress notes of Week 41, hope you enjoy!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been...
Update 8.10.2020 (Build 263)
New features
Reworked Mining Job
Control Table set
Adjustments to frame integrity calculations
Animations
Fixed an issue where leg and body animations went off sync while turning around
Updated 3rd person rifle firing animation
Lowered 1st person Rocket Launcher...
We have a patch planned that is potentially coming later this week. Our Closed Alpha players may want to be prepared for a longer download, as this patch could be more sizeable than usual. The patch will include adjustments to frame integrity and armor damage, among other things. The armor...
Update 1.10.2020 (Build 256)
New features
Objects and LODs fade in and out smoothly when loaded or unloaded
Material Armor Value is now Armor per KV
Materials have two new values: Armor Value and Minimum Armor
Only plate type objects can have Minimum Armor
Armor Value is multiplied by volume...
We have a patch planned that is potentially coming later this week which will include some significant changes that impact ships.
First of all, there are going to be significant increases to ore density values. This may already impact ships, though it should be minimal if the ship is well...
Update 24.9.2020 (Build 251)
New features
New customizable Quickbar
Animations
Sit animations work correctly now
Assets
Fixed Rail Gun's texture distortion
Fixed a tiny error in thruster textures
Unified textures between ship weapons
Updated elevator hall in Marketplace
Added level art to...
We have a patch planned for later this week which will likely have reworked frame integrity. This will have an impact on ships.
This will be a change that moves us away from just favoring a bunch of smaller beams for a frame, regardless of ship size, into more nuanced frame builds.
Currently we...
Update 17.9.2020 (Build 246)
This patch is a big one for our Closed Alpha. Not only is it the largest we've ever done and will take time to download (13 GB), it also introduces features for testing that bring us closer to our long term vision for the game. However, the patch has a significant...
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