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  1. Foraven

    Demolition job 2.0

    The mechanic is already implemented and in game, all we need is a larger version of it where we could send player ships to.
  2. Foraven

    Demolition job 2.0

    Yeah, salvaging isn't much of a thing since most players who do it only take the valuable parts and don't bother with the rest of the ship. Ship hulks are not worth player's time right now. But that would be neat if ships that show up there were actual player's ships that have been sold for scrap.
  3. Foraven

    Regarding "New Player Experience-survey"

    They really need to bring that back...
  4. Foraven

    Regarding "New Player Experience-survey"

    I think that just like all the current training areas, this should be enclosed and instanced so players can practice without interference. Maybe this could be a special station dedicated for this. Such station could also be used for ship race events (with no risk of being interrupted by trouble...
  5. Foraven

    Regarding "New Player Experience-survey"

    They could make some parkour type exercise where you have to reach a goal, shoot stuff, reach another goal etc while evaluating how long it takes you to make it. The same could be made for ships (in a much larger arena) where you have to fly your ship around obstacles, shoot targets along the...
  6. Foraven

    Regarding "New Player Experience-survey"

    The funny thing about this game being a PVP MMO is that no part of the tutorial cover actual fighting. No introduction to hand held weapons and obviously no piloting of fighting ships.
  7. Foraven

    Regarding "New Player Experience-survey"

    I also loved Robocraft, but when I returned to it the gameplay had degraded so much... Self repairing robot, fewer maps to play on and the streamlining that made creative design less engaging. Sad to hear they have reached the bottom now and won't be back.
  8. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    That's because you enjoy the thrill of it, that's not the case of everyone. I don't, I am not alone. I much prefer doing things with a goal in mind like taking over objectives or supporting allies than worry about losing my stuff in an unplanned fight. Attacking other players at random is not...
  9. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I am sure he understand your logical reasoning just fine, he just disagree with the conclusion you have made. The problem with logical reasoning is that no matter how sound it is, it's useless when it comes to define preferences and moral values. For example you find it unacceptable to just give...
  10. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I think that implementing a similar sensor system as in Nebulous would be quite fitting in Starbase. At the very least, allow such mechanics for larger ship warfare where guns / missiles requires sensors to be effective. Small, WW2 style fighter combat is fun, but so is big ship trading blows in...
  11. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I can resume it for you: One side argue about having pride and fight even when it's pointless (and fly their ships to the bitter end), the other that time is valuable and should not be wasted flying inefficient ships and engage in fights lost in advance. One side thinks this game is about...
  12. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    The devs do, I'm fine that your are not developing the game. The devs do see it that way. Tough luck to you. You seem to think shooting other players is the ONLY possible PvP. Fleeing and hiding from PvPers is just as much PvP (we deny your fun, we win). EVE online has plenty of those. You...
  13. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Do you spend time designing ships? Try it, you'll see. It's very easy to make a ship that is bigger, slower and more expensive than you would like. It's very easy to spend months in the designer trying to improve a design for it's intended purpose, let alone if you want it to be good at more...
  14. Foraven

    A question about "local power" on weapons.

    Isn't that supposed to be the weapon's dedicated battery? However, as far as I can tell ship weapons barely draw from it and instead drain the ship's batteries. Why aren't ship weapon use that buffer instead of draining the ship batteries?
  15. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Miners don't want to be drawn into PvP as a rule. They will do their darnest to not end up fighting in their mining ship. Arguing for them to arm their ship is pointless because they will opt for any other solutions because arming their ship means making their ships far worst at mining. Jack...
  16. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    It's already the case, and most will chose to avoid PVP like plague because it hurt their gameplay. Right now it's easy enough to avoid the PVP when that's not what you are looking for. When the population will be larger, you can bet players will create their own "safe zones" with NAPs and...
  17. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Maybe you like when it happen to you, but most players don't. It's an unwanted interruption to whatever they are doing and potentially a big setback if they lose. The kind of PVP you like is generally only fun for the attacker(s) as the victim is given about no chance to fight back. The victims...
  18. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Alright, I was wrong. The simpliest fix there would be to make this directional and have to be outside the ship. That would means you would need several of them, they take space outside the ship and could have blind spots. Having a 360 degree coverage would be difficult to get. My mistake...
  19. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Yup, players that would be bored to tears most of the time and probably would be watching youtube instead of looking out for potential enemies.
  20. Foraven

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    I did and from your very first post I think you argue about the wrong thing. Go play Nebulous: Fleet Command and then tell us that passive sensors are no good. There is no magical way to make such ship that would not involve a lot of compromises (bigger, slower, more expensive and not as...
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