Today, I unfortunately had to land on the Moon's surface because I ran low on fuel and because refueling is only possible when detaching the the propellant tanks and refilling them in the crafting menu I ultimately ended up losing my ship and its whole freight with it (100 Stacks of Lukium lost...
I am might do some research on that myself. I'll let you know if I find out anything about it.
Thanks for sharing your observation as well. I found Ymrium about 100km to the right of the rightmost visible player station in the moon belt. Maybe it'll give you somewhere to start!
I will keep...
Oh wow, I wasn't aware of your work. I will check it out!
Thanks for sharing your insights here!
Edit: I think you might have misinterpreted my statement about uniform distribution of ores in the Eos belt.
I am actually quite aware of the 5 Ore Zone Rings. My Question however is whether WITHIN...
So, I have travelled a few times forth and back to the Moon Belt and it always manifested itself to me that the asteroids in a certain area contain either Lukium or Ymrium but never both ores at the same location. Also, Bastium and Vokarium seem to appear only where either Lukium or Ymrium exist...
I would soft-delete the ore so that it simply does not show up in the inventory anymore but technically still exists. When new Ore is collected, it would then replace the "deleted" Ore.
Edit: https://forum.starbasegame.com/threads/starbase-progress-notes-week-38-2021.2687/#post-20672
A delete...
Hey, I saw your post about missing asteroids and honestly, I understand your problems very much.
I would be willing to give you a small credit boost so that you may afford a ship like the Worker Ant (which is great for the start).
Hit me up if you are interested.
Starbase is in early access still. I think that a lot more layers and depth will be added to already existing game mechanics. Just think about the opcoming Moon Stations (and mining) and Capital Ships. The latter will require alloys made from a potentially endless amount of combinations of...
Well, that would already be an advanced implementation.
Personally, I think that simply turning it on and off remotely (with an access code maybe) would be sufficient for a start. Also, the idea obviously contains the possibility that all ships in range are would receive the ping/signal too so...
So, say that there is this hypothetical case of an endo who has been killed by its own mining ship because it activated mining lasers immediately after login with this unfortunate robot in the way. Also, hypothetically assume that this endo roughly knows the position of its ship but has...
I started with the Ship Designer immediately because there is no point in not learning the ropes of the actual designer from the get go if you ask me.
I didn't start the game expecting it to be easy anyway so I really had no incentive to try EBM.
Interesting, I will check if things have changed since yesterday.
Edit:
Indeed. Now my space station is reduced to its inner layer. The used parts are gone though which is unfortunate but not too grave.
Guess I will use manual building now.
I have a thread in the Stations subforum but it might also be appropriate to ask about this here.
My first Space Station seems to have issues with structural integrity since it is falling apart.
I have my suspicions about Easy Build Mode but it might also be my own fault.
Why is this happening?
So I built my station with a few basic parts and everything was fine until Easy Build Mode started bugging around.
Then, my station started to fall apart whenever I approached one of the outer platforms.
Why is this happening?
So, after reading through this thread I have identified 3 major problems in this game.
First of all, there is the lack of incentive to venture out into "unsafe" space. It is pretty obvious where the main problem lies and that is with infinite and completly safe access to valuable resources. I...
As far as I know, you can specify the number of shown Origin stations with the Primary stations setting.
Also, the speed limit at which I want to receive signals seems to play a role.
But still, transponders just go out at ~100km which is weird.
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