Search results

  1. CalenLoki

    3D SpaceMouse

    I though about building 6axis joystick for SB... Probably would be really tricky to make, but not impossible with a 3d printer. And I haven't seen any made before. I wonder if because it's too impractical, or too hard to make. Anyone have ever seen 6 axis joystick? I tried googling it, but...
  2. CalenLoki

    Start mining activity improvement

    It can't be done. Increasing the selling price of ores increase the price of refined materials, then components, and then ships. So in the end it'll take the same amount of time to earn money for ship, just the numbers will appear higher. It's all interconnected. Only way to increase belt...
  3. CalenLoki

    Coolant Valve

    Valves are already planned. And they'll work on any kind of pipes: coolant, fuel, resources.
  4. CalenLoki

    (Post Stable Release) VR Development?

    There is space jelly drag. And quite strong one. Regarding VR - I wouldn't mind googles. But I think controllers would make players do silly animations, like in all other VR games. So no thanks.
  5. CalenLoki

    Recatek's Spaceship Designer Wishlist

    As I learn SSC more, I get even more wishes. I just discovered scene view. It's rather useless right now, but has great potential. Those two windows should be merged into one. Just allow editing name and description in properties. Also hitting enter should accept all the modified fields...
  6. CalenLoki

    Do the Bodies Orbit or Rotate?

    Not to mention that non-static celestial bodies just wouldn't work with speed limit. Only way I could see planets orbit (but not moons or stations) is to have them as separate "servers" that can be travelled between only using some kind of teleportation.
  7. CalenLoki

    Does the voxel damage have a memory / repair system?

    Build tool is in CA already, but it's used just for station lot building ATM (it takes resources directly from station inventory). I spend all the time in ship designer, so dunno if you can fix damaged ships while being at station yet.
  8. CalenLoki

    Are Backpacks the Cargo Meta?

    That's very minor inconvenience compared to benefits. Especially for longer trips, where loading/unloading becomes much smaller part of the whole process. Also, everything except ores need to be accessed manually anyway AFAIK.
  9. CalenLoki

    Do you need Yolol to build a ship?

    No. You can make all mentioned things and many more (i.e. displays) just by matching device field names, without any yolol. It's needed just for automatic stuff. I.e. managing generators to be more fuel efficient.
  10. CalenLoki

    Max size or limit in ship building ?

    Current limit is 30x30x60m, 12k parts and 30 weapons. There are some other limitations: volume, cables, pipes, bolts, ect. Those are for alpha, and will most likely get increased over time
  11. CalenLoki

    Suggestion: Give Mining Backpacks One Ore Storage Slot

    Possible exploit: bolt full backpack to the ship for extremely compact storage. Possible solution: make the backpack storage much smaller (1/8?) And/or make backpack bigger. Or make it eject the ore if taken out. Or prevent taking off if there is something inside.
  12. CalenLoki

    New starting jobs.

    That's the only idea for using weapons and still calling it a job. I wouldn't mind just having laser-paintbal arena, shooting range or other kind of training ground. But it's hard to justify paying for that.
  13. CalenLoki

    New starting jobs.

    As we all know, the grindy experience of early game is rather boring. IKEA is fun for the first 10 minutes. IMO the solution is to create enough job opportunities that they don't get boring before you can buy your first ship. They should also teach all the basic aspects of the game. Also IMO...
  14. CalenLoki

    A navigation system is needed.

    What would be the purpose of splitting these? All the ships will mount both of them anyway. The value of this system would be the stored information, rather than the price itself. With single read/write module you need just one more yolol field: Read (bool) Write (bool) Chip name (string)...
  15. CalenLoki

    A navigation system is needed.

    I'm for mid-way solution. Yes, xyz coordinates. But accessible only in the form of encoded memory chip. Once the chip is inserted in navigation module, it shows yolol distance and angular offset to the target location. So same fields as torpedo laser sensor. Novigation module can also write on...
  16. CalenLoki

    Question for anyone who got into the closed alpha, once the embargo ends...

    Not too many bugs. At least for me. But I spent most of my limited game time in SSC. Feels more polished than a lot of EA games. It's quite limited in what you can do: no stations, no factories, only visual navigation, ect. Only mining and staged combat. But that was totally expected.
  17. CalenLoki

    Getting Started Guide

    Worth reminding to turn on mining backpack autocolection.
  18. CalenLoki

    Panning in the Spaceship Designed Is dangerous.

    I just use tab for rotating, especially when using blot or cable tool.
  19. CalenLoki

    One-way glass

    Stronger glass is 2x better than weak armour, but still 2x worse than strong armour. Also even without that it's an object worth targeting, due to importance of stuff located there.
  20. CalenLoki

    Will there be propaganda/music stations?

    There is one player made radio station. Check out B.O.B made by Max on discord
Top