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  1. CalenLoki

    Basic or Avanced Flight Control Unit what would YOU choose as a minimum

    You don't have to have FCU+MCU. It's totally possible to steer just with yolol, or even just with levers. So far nobody is really utilising strafing, at least for combat. It's just too many controls for single keyboard input. It's useful for navigation in tight spaces and for autopilot...
  2. CalenLoki

    How does FwdBwdPitch/Yaw/Roll work?

    As far as I know, it's used to make those rotations without carrying about keeping the ship balanced (i.e. it can rotate the ship along other axis in the process). It allows much tighter turns. And/or it allows using thrust differential for turning (turning by firing only some of main thrusts)...
  3. CalenLoki

    Do you think the ship market between players will be established?

    I've never seen that idea before - a built-in way of contacting ship creator. But even if it's not implemented by devs, you can just install text panel with contact information and reward people who sends valuable feedback with discounts on future versions.
  4. CalenLoki

    Ways to limit gun spam and glass cannons

    I'm always amazed that by how many people answer in threads without reading even the first post. It's written there that already planned features may fix the problem. Which doesn't change the fact that we can think about other changes, in case of the planned one aren't enough. There are plates...
  5. CalenLoki

    Super heavy armour for capital ships

    No ship, endo or object should ever visibly blip into existance. I hope they'll make all object spawning out of players sight at some point. For ships (big and small) I'd just require a hangar. You fly in, walk out, press a button -> door closes, magic happens inside. Reverse for spawning. At...
  6. CalenLoki

    Behavior of projectiles hitting/penetrating armor

    I've done some extensive testing of in game damage model. Angled armour makes a bit of difference, but not much. Currently the "surface" of each object is stopping more damage than "thickness". Thus ATM it's the most efficient to use multiple thin plates, instead of single thick one. If devs...
  7. CalenLoki

    Ways to limit gun spam and glass cannons

    Arguably, glass cannon meta is not fun. And it seems that it's what ruling the battlefields now. Here's an example of good adaptation of current mechanics: Nightblade used by Collective Since we're in CA, it's a perfect time to think of some way to discourage it. Preferably without dumb hard...
  8. CalenLoki

    Outposts and Territory Management

    TBH I'd prefer all the player stations, big or small (outposts), to grant invulnerability only to the station structure and anchored ships. That's enough to prevent offline-riding, and online-riding should be dealth with manually. There is no need for safe zones, except for noobs and non-combat...
  9. CalenLoki

    New Projectile Behavior: Variable Caliber (Formerly Mixed Damage)

    BTW that's only my understanding after a lot of destruction testing. It's possible that it works differently.
  10. CalenLoki

    Feedback/Suggestion: Cargo Crates as Fluid Containers

    That's a call for "rename this data-field for all selected objects" QOL feature. It's needed anyway. Or even "rename and add numbers" so you just select all manoeuvring thrusters and type "M" then click a button and the game names all of them "M1", "M2", "M3", ect.
  11. CalenLoki

    New Projectile Behavior: Variable Caliber (Formerly Mixed Damage)

    Voxel/fracture is not really an damage type, but more of the way damage is applied. Until certain point you deal voxel. If you destroy more, it turns into fracture. In other words you can never have small fracture damage, nor big voxel damage. Each projectile have different energy and caliber...
  12. CalenLoki

    Do you think the ship market between players will be established?

    8 hours? Sounds like a moped or a brick, not a ship.
  13. CalenLoki

    Feedback/Suggestion: Cargo Crates as Fluid Containers

    I like the idea. IMO grouping crates for finer control should be done on the building level: all crates that are connected by touching each other would share inventory. So typical ship would still have several groups, but at least not hundreds. Each group should accept single ore type IMO, so...
  14. CalenLoki

    Bounty Hunter Jobs

    https://forum.starbasegame.com/threads/bounty-system.1096/ https://forum.starbasegame.com/threads/will-bounty-hunting-be-a-thing-and-what-will-it-look-like.645/
  15. CalenLoki

    How much space must be free in order to exit a turret seat?

    I don't have the answer for you, but I'd love to see the exterior. And turret turntable setup, if you used more than 1.
  16. CalenLoki

    Elegant wiring/piping in the form of plates with embedded wires/pipes.

    Imo that would be completely unnecessary ui clutter. You can lay very neat straight cables using current method. It needs some work (i.e. impove snapping, prevent excessive clipping, ect.) but it's way more flexible and universal than set plates. Stop thinking squares - SB is one of the first...
  17. CalenLoki

    I would like to suggest mounting point and methods for armoring turrets.

    That is not correct. Yellow means that those beams are not part of the frame. They act as any other non-frame component (i.e. plates). There is no point in using beams on sub-constructs (turrets, doors, ect.), as they don't provide any extra structural benefits. Non-frame components have...
  18. CalenLoki

    How to make the biggest conceivable ship in the game

    You can use tractor beam for precise docking. It both moves and rotates held objects, and can be controlled with precise code.
  19. CalenLoki

    Recatek's Spaceship Designer Wishlist

    More wishes! :) For both move and rotate tool, those padlock icons should turn green when snapping is off. Also would be great to have copy-paste for rotate tool. So it's easier to align objects too big for auto-snapping.
  20. CalenLoki

    About charging a ship without a generator

    https://cdn.discordapp.com/attachments/635742331315945472/714559548266119229/unknown.png That's my surfboard (fuel tank + 2 batteries + single thruster) recharged from small generator setup using cable tool. Both crafts are small enough to be picked up, so you just need to position them...
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